The very basic way the buttons works.

   

Basic image mapping for parameter control

   

How animation works, and how to make the hairs follow an animating object.

   

How FurDesigner behaves when working with multiple objects, and lightning.

   

How to do more sophisticated hair styling, using keypoints and the keymap.

   

Dynamic hair motion, using by-hair dynamic calculations.

    Tutorial 6: Wind 

How to do wind-like wobbling around of the hairs.