Connecting Objects

ConceptDraw offers you powerful ways for connecting objects:
by gluing the connectors to objects or to their connection points, you can establish connections which will be maintained even when the objects are repositioned, flipped or resized.
And moreover, you can connect several objects at a time, connect objects automatically, and turn any object into a connector.

Connectors
Connecting to the Entire Object
Connecting to a Connection Point of the Object
Connection Points
Smart Connector
Direct Connector
Using an Object as a Connector
Tools for Multiple Connection
Auto-Connection Modes

 

Connectors

Connectors are used for tying objects together. They rebuild automatically and keep the objects connected even when they are moved, resized, etc.
You can draw direct connectors  (line segments) and smart connectors  (made up of horizontal and vertical lines).
To draw a Smart Connector, use the Connector tool SmartConnTool.gif (159 bytes) or the Tools / Draw / Connector menu.
To draw a Direct Connector, use the Direct Connector tool DirectConnTool.gif (129 bytes) or the Tools / Draw / Direct Connector menu.

DirectConnect.gif (1137 bytes)      SmartConnecting.gif (1960 bytes)

All connectors have the begin point and the end point (that is, they are 1D objects). By dragging an endpoint, you can change the form and size of a connector. The most important function of the endpoints is that you can glue them to the objects or to their connection points to establish connection.

Connectors.gif (1400 bytes)

Note:  You can always swap the begin and end points by choosing Reverse Link from the connector's context menu.

To break the connection, unglue the connector: simply drag its glued endpoints away from the objects.

You can manipulate the connectors in the same way as you do with other objects - you can select them, send to back or to front, delete, set formatting (line color and style, arrowheads - see the "Line Properties" section).

You can also assign text to a connector as to any other object - just select the it and start typing the text.
On a Smart Connector, the associated text appears on its central control point, or where the lines meet.
On a Direct Connector, the text stretches along the connector, from its begin point to the end point.
You can manipulate the Text Box to reposition the text - see "Working with Text".

ConnText.gif (2227 bytes)

 

You can glue a connector to an object in two different ways:
1) connect it to the entire object,
2) glue it to a connection point of the object.

 

 Connecting to the Entire Object

Position one the endpoints of the connector over the center of the object's alignment box, until a black rectangle appears round the object. On releasing the mouse button, a magenta square will indicate the point at which the connector is currently glued to the object. As you move the object, the point of connection changes its location, keeping to the side facing the connector. It snaps to the side of the alignment box nearest to the connector, and appears in the middle of that side.

ConnectionEntireOb.gif (2037 bytes)

Connecting to a Connection Point of an Object

This way of connecting lets you glue the connector to a certain particular place on the object (or even outside it). The connector will remain attached to this exact place - connection point - when you manipulate the objects.

Each object has 4 default connection points - in the middle of each side of its alignment box. They become visible when you position an endpoint of a connector over one of them.

Note:  You can assign additional connection points to an object (either on its body or outside it): use the Connection Point tool ConnectPointTool.gif (160 bytes) (or the Tools / Draw / Connection Point menu) to create, move and delete connection points. For more information, see the "Connection Points" section.

Position one of the endpoints of the connector over the object, until you see a gray plus in a circle indicating the pointer is over a connection point of the object. Release the mouse button to establish the connection. The glued endpoint turns red, indicating the place of connection.

ConnectToPoint.gif (1208 bytes)

To break the connection, just move the connector or its attached endpoints away from the objects.

 

See further:

Connection Points
Smart Connector
Direct Connector
Tools for Multiple Connection
Auto-Connection Modes


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