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3IMCITY.TXT
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1995-12-12
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~Sim City
`A Brief Collection of Terrain Editing Tips - By Simon Burrows
~`[Read the article in Issue 31 of Cheet Sheets entitled Sim City
~`Classics (in the hints, tips and suggestions section) if you are
~`unsure about the Terrain Editor mentioned here...]
`This tip goes out to all of you with a version of Sim City which
`includes a Terrain Editor (eg, Sim City Classics). Quite simply,
`you can use the terrain editor to cheat by supressing disaster
`problems such as flood and fire. If you have these disasters,
`pause the game, pop-up the terrain editor and cover over the
`affected segments of your city with dirt (or whatever else you
`might fancy). When you begin play, the problem will have gone.
`Note that this will not, however, work for monsters, tornados etc
`because these are not actually part of the ground (duhhhh!) but
`moving sprites.
`As mentioned in Issue 31 of Cheets Sheets, you can also use the
`Terrain Editor to cut down on bulldozing costs: whenever you
`need to bulldoze some land so it is suitable for building on,
`apply dirt to it instead! This can be especially useful for
`clearing up the mess after an earthquake/big fire etc., or to
`clear sections of underfunded road/railroad for reconstruction.
`A final tip: By using the water option of the Terrain Editor, you
`can make canals through your city. If you then build a port at 1
`end of the canal, you can direct ships along it by generating a
`path for them to follow with the channel option. This is probably
`only for fun as I don't think ships relieve traffic problems!
` ══════════════════════════
~`By Simon "LuDeCk" Burrows
` ══════════════════════════
`────────────────────────────────────────────────────────────────
~` THIS DOCUMENT: COPYRIGHT (c) 1995 EUROWAVE LEISURE Ltd.
~` COURTESY OF SIMON BURROWS
`────────────────────────────────────────────────────────────────