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- on exitFrame
- global Lframe, FeaturesActive, Uactive
- if Uactive = 0 then
- set the locH of sprite 17 to -500
- puppetSprite(17, 0)
- go(Lframe)
- else
- if (the lastEvent > (60 * 10)) and (the timer > (60 * 10)) then
- set Uactive to 0
- set FeaturesActive to 0
- set the locH of sprite 17 to -500
- puppetSprite(17, 0)
- go(Lframe)
- else
- idle()
- go(the frame)
- end if
- end if
- end
-