home *** CD-ROM | disk | FTP | other *** search
- on startMovie
- global TimeKeeper, FeaturesActive, DivsActive, MainRep, clickOn, Uactive, Lframe
- set Lframe to label("FS1")
- set TimeKeeper to 0
- set Uactive to 1
- set FeaturesActive to 0
- set DivsActive to 0
- set clickOn to 0
- set MainRep to 0
- end
-
- on OpenCCLite
- global DemoFrame, retMovie, clickOn
- set fileObj to FileIO(mnew, "read", the moviePath & "C1.dxr")
- if (objectp(fileObj) = 1) and clickOn then
- set clickOn to 0
- fileObj(mdispose)
- set retMovie to "D1.dxr"
- set DemoFrame to "DemoFrame"
- go(1, the moviePath & "C1.dxr")
- end if
- end
-
- on P s
- put the locH of sprite s && the locV of sprite s
- end
-
- on idle
- global FeaturesActive, DivsActive
- if FeaturesActive and the puppet of sprite 17 then
- set S1 to 17
- if (the mouseH > 40) and (the mouseH < 380) then
- set MV to the mouseV
- if (MV > 169) and (MV < 187) then
- set the castNum of sprite S1 to cast "F1"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 174
- else
- if (MV > 194) and (MV < 210) then
- set the castNum of sprite S1 to cast "F2"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 202
- else
- if (MV > 217) and (MV < 234) then
- set the castNum of sprite S1 to cast "F3"
- set the locH of sprite S1 to 213
- set the locV of sprite S1 to 225
- else
- if (MV > 241) and (MV < 257) then
- set the castNum of sprite S1 to cast "F4"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 250
- else
- if (MV > 264) and (MV < 282) then
- set the castNum of sprite S1 to cast "F5"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 273
- else
- if (MV > 289) and (MV < 306) then
- set the castNum of sprite S1 to cast "F6"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 293
- else
- if (MV > 313) and (MV < 329) then
- set the castNum of sprite S1 to cast "F7"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 322
- else
- if (MV > 337) and (MV < 354) then
- set the castNum of sprite S1 to cast "F8"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 344
- else
- if (MV > 362) and (MV < 378) then
- set the castNum of sprite S1 to cast "F9"
- set the locH of sprite S1 to 215
- set the locV of sprite S1 to 372
- else
- set the locH of sprite S1 to -500
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- else
- set the locH of sprite S1 to -500
- end if
- end if
- if DivsActive then
- if (the mouseH > 413) and (the mouseH < 535) then
- set S2 to 18
- set MV to the mouseV
- set MH to 495
- if (the mouseV > 219) and (the mouseV < 232) then
- set the castNum of sprite S2 to cast "D1"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 220
- else
- if (the mouseV > 241) and (the mouseV < 251) then
- set the castNum of sprite S2 to cast "D2"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 245
- else
- if (the mouseV > 260) and (the mouseV < 271) then
- set the castNum of sprite S2 to cast "D3"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 265
- else
- if (the mouseV > 279) and (the mouseV < 290) then
- set the castNum of sprite S2 to cast "D4"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 286
- else
- if (the mouseV > 298) and (the mouseV < 311) then
- set the castNum of sprite S2 to cast "D5"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 306
- else
- if (the mouseV > 318) and (the mouseV < 331) then
- set the castNum of sprite S2 to cast "D6"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 327
- else
- if (the mouseV > 338) and (the mouseV < 352) then
- set the castNum of sprite S2 to cast "D7"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 346
- else
- if (the mouseV > 359) and (the mouseV < 370) then
- set the castNum of sprite S2 to cast "D8"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 365
- else
- if (the mouseV > 379) and (the mouseV < 391) then
- set the castNum of sprite S2 to cast "D9"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 386
- else
- if (the mouseV > 400) and (the mouseV < 413) then
- set the castNum of sprite S2 to cast "D10"
- set the locH of sprite S2 to MH
- set the locV of sprite S2 to 410
- else
- set the locH of sprite S2 to -500
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- else
- set the locH of sprite S2 to -500
- end if
- end if
- updateStage()
- end
-