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- THE COMMODORE 64 BOOK 1982-199x
-
- A preview by Andrew Fisher
-
-
- This is actually a preview of a
- book I am currently writing, due for
- publication in January of 2008. The
- book will certainly go to print,
- thanks to the pre-orders. Actually, it
- would be a good idea to get your pre-
- order in very soon, so you will be
- guaranteed a copy as soon as it is
- printed.
-
- I thought it would be good to
- explain to Loadstar readers exactly
- what the book is about and a little
- about myself as the author. There are
- also details of how to pre-order the
- book and see sample pages.
-
-
- THE BOOK
-
- Actually, I have been thinking
- about writing a book on the Commodore
- 64 for many years. I made a couple of
- false starts on such a project in the
- 1990's, but never got much further
- than writing a list of chapter
- headings. It was in December 2005 that
- I got the real impetus to start work.
- Andrew Rollings was gearing up for the
- production of his book on the
- Commodore 64's great rival (especially
- in Her Majesty's Realm), the ZX
- Spectrum.
-
- Having looked at the example pages
- and seen what Andrew was trying to
- achieve, I got in touch with him by
- e-mail. It turns out that Andrew is a
- British ex-pat now living in the
- United States, where the book was to
- be printed. I suggested to him that a
- follow-up book on the C64 would be a
- good idea -- with me writing it. He
- agreed and so I began to prepare a
- list of games.
-
- The Spectrum Book features over
- 200 games, each reviewed as a single
- page with screenshots, a scan of the
- game's cover and details of how the
- game plays. Small bits of trivia about
- the game itself, the programmers or
- the companies involved give an extra
- flavour of the times, and the book is
- divided into chapters covering each
- year.
-
- So using several online lists of
- top games, browsing through the
- Gamebase 64 database and its own list
- of classic games, and adding many of
- my own favourites, I came up with a
- list of over 250 titles. Thinking it
- would be easy to cut down that number
- at a later date, I started a few
- tentative reviews.
-
- However, 2006 was to prove a very
- busy year for me personally, and the
- end result was that I made little
- progress (even taking printouts of the
- list and lots of blank paper on a
- holiday resulted in no words being
- written and no cuts to the list of
- games). Andrew's book finally made it
- to print and out to the customers in
- December 2006, and he got in touch
- with me to ask about how I was doing.
- I was brutally honest and told him I
- hadn't progressed very far, but was
- still interested in writing the book.
-
-
- A NEW YEAR
-
- So, 2007 started and it was to
- prove the turning point. With
- motivation from the sales of the
- Spectrum Book and a new enthusiasm for
- the project as a whole, I started
- writing. After a phone call from the
- States and much discussion, a website
- was launched to give a few basic
- details and announce the opening of
- pre-orders.
-
- Pre-ordering the book is intended
- to help cover the cost of printing. In
- an ideal world there would be a huge
- demand and there would be no problem
- getting a printer to take the work on
- without paying up front. However,
- having sufficient pre-orders lets us
- gauge more accurately how many copies
- to print and work out the final price
- for the book.
-
- With the website active, I started
- to promote the book and the pre-order
- scheme on web forums, C64 news pages
- and several other places I visit
- regularly. In a week over fifty
- pre-orders had come in. A web search
- proved the news had spread V to
- Germany, Eastern Europe, Australia and
- even onto VH1's Gamebreak website.
-
- The book will follow a similar
- format to the Spectrum Book. It is
- split into chapters covering the years
- 1982 to the present day (the last two
- chapters will cover 1993-4 and
- 1995-2007, with the latest homebrew
- and small commercial titles). The
- introductory page of each chapter will
- feature a brief history of what
- happened in the Commodore and gaming
- world in that year, with a famous
- loading screen.
-
- Each section is also represented
- by a sprite from that year. Each game
- will then have a separate page
- featuring the box artwork, screenshots
- and the review. This will include a
- summary of what the game is like
- (particularly if it is a conversion),
- trivia about the release and related
- games, and finally a summary of the
- game's story. In addition there will
- be a foreword written by an important
- figure in Commodore history and a
- section on emulation.
-
-
- ABOUT THE AUTHOR
-
- My name is Andrew Fisher, and I'm
- a Commodore 64 addict. It's more than
- a confession; it's my qualification
- for actually writing the book. I first
- got my C64 in 1985, and after a few
- weeks' delay while a faulty powerpack
- was replaced, I played my first games.
- They were Arcadia 64, which took 18
- minutes to load from tape, and the
- limited but enthralling 3D Time Trek
- (a variation on the galactic search
- game). Within a few months I had
- played classics like International
- Soccer and Ghostbusters, and I was
- hooked.
-
- Fast-forward to 1990 and I
- acquired my first disk drive,
- prompting me to try to program in
- machine code and start creating music.
- I was a regular reader of the UK
- magazine [Commodore Disk User], a
- monthly title that came with a disk
- full of utilities and games. I wrote a
- few programs, sent them off and was
- overjoyed to be accepted. Sadly the
- magazine would fold before my work was
- published, the first of several
- setbacks.
-
- Reading [ZZAP 64] a couple of
- years later, I saw the reader survey
- and a particular question struck me.
- It asked, "What would readers like to
- see in ZZAP (for example, a technical
- column)?" And so I wrote to the editor
- suggesting that a technical column
- would be a great idea, and I would be
- the person to write it. I even mocked
- up some pretend letters and answered
- them.
-
- ZZAP 64 was about to undergo a
- redesign as [Commodore Force], and the
- announcement went into one of the last
- ZZAP issues that "Professor Brian
- Strain" would answer all technical
- queries if readers wrote into the
- magazine. And so for 16 issues of
- Commodore Force I was Professor Brian
- Strain, aka the Mighty Brian (not to
- be confused with [Commodore Format]'s
- Mighty Brain).
-
- When Commodore Force closed owing
- me money, I moved over to Commodore
- Format to write more technical
- articles about GEOS and a roundup of
- user groups. This brought me into
- contact with the UK fanzine
- [Commodore Scene], for whom I would
- write for the next ten years. You may
- have guessed by now, but Commodore
- Format also closed and my writing was
- confined to fanzines and disk
- magazines for the rest of the 1990's.
- I joined the European group People of
- Liberty in 2000 to help produce the
- diskmag [Scene World], and also joined
- the ranks of ROLE (Raiders Of the Lost
- Empire).
-
- In 2004 a new magazine hit the
- shops -- [Retro Gamer]. This looked
- back at classic games, computers and
- consoles. From small publisher Live
- Publishing, it also came with a
- regular CD of emulators and game
- remakes. So I tried again, sending a
- complete article to the editor hoping
- he would publish it. And once again my
- luck held -- THE RETRO RYDER CUP, a
- round-up of golf games with a twist,
- made it into issue 7 of Retro Gamer.
-
- Just over a year later, Live
- Publishing went bust, owing me money
- for an article and owing the rest of
- the freelance writers a lot of money
- that was unlikely to be recovered in
- administration. But rather than be
- downhearted, the freelancers got
- together to produce the Retro Survival
- CD. This magazine on a disk ran on
- both PC and Mac, and featured videos,
- audio clips and web links, plus many
- of the articles that would have been
- published in the next (but never
- finished) issue of Retro Gamer.
-
- The pre-order scheme was also
- successful for Retro Survival -- with
- over 300 pre-orders and now 750 copies
- sold, the costs of getting the CD
- duplicated were met and it was a great
- moment to pay all of the writers
- involved for their work. December 2005
- saw Retro Gamer return with new
- publisher Imagine, and I was lucky
- enough to get more articles into the
- magazine over the next few months.
-
-
- PRE-ORDER
-
- So, how do you find out more about
- the Commodore 64 Book and pre-order a
- copy?
-
- The website is at: -
-
- http://c64goldenyears.com
-
-
- Here you will be able to see some
- sample pages, and over the coming
- months there will also be a regular
- author's diary to keep people in touch
- with how the book is progressing.
- Pre-ordering can be done by credit
- card or PayPal.
-
- AF
-
-
-