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- ASSASSIN Docs PART 3 ( Cities )
-
- The following section describes the various locations in the cities.
- They include the rugged alleys, mystic labs, pricey shoppes, fine inns
- as well as many other known and unknown.
-
- ALLEYS
-
- Here is where you can find the toughest, possibly most dangerous
- assassins around, or perhaps ones that don't have a place to shelter
- overnight. It is an Arena where only the strongest survive and even then
- sometimes they don't live to see the next day. The city will also pay
- anyone who sticks here overnight.
-
- C) Challenge an assassin
- This option will allow you to face someone in the alley. You will
- engage yourself in combat very much like assassinating a computer
- opponent. No frills, no henchmen to get in the way, etc.
-
- B) Back Door
- This is where you will have the opportunity to do some Street
- Gambling. Be careful which game you choose to play. Some are FATAL!
-
- L) List other assassins in the alley
- This will give you a list of assassins in the alley just waiting
- for a fight or stuck out here for the night.
-
- R) Remain here overnight
- Basically is another way to quit out of the game. It will
- leave you in the alley 'til you return much like the Main Menu's
- Exit command.
-
- X) Exit to the main street
- This will return you to the main menu.
-
-
- BANKS
-
- Banks provide financial services for all sorts, including the larcenous
- assassin. You may wish to start an account with them, get a loan, or go
- straight in and try to rob it of all it's assets.
-
- C) Check thy credit rating
- This will notify you of all the money you currently have including
- amount being carried, the amount on deposit, the amount on a loan, and
- the maximum amount that is available to you for a loan.
-
- D) Deposit into an account
- If you have some extra cash and would prefer not getting it
- stolen by someone else, then you may wish to open an account with one
- of the banks. Each bank will give varying rates of interest as long
- as you have the minimum deposit needed.
- Currently this version offers two to four percent daily, when
- you have one thousand copper in your account.
-
- L) Take out a Loan
- If you are in need of some money, whether for arms, armour,
- potions, equipment, guild fee's etc., you may want to get a loan
- from the bank. They will be happy to assist you. Each bank will
- have it's own interest rate, and be sure to pay them back.
- Currently, the bank charges two percent to the loan immediately.
- Thereafter the amount due will increase at a rate of eight percent daily.
-
- P) Pay back a Loan
- Eventually you will wish to payback a loan (won't you?),
- but payments do require some time to process.
-
- R) Rob the bank
- This option will do a straight out bank robbery, so have your
- henchmen ready because you are going need them. Banks don't take
- kindly to someone attempting a robbery. A successful robbery means
- you will take a large sum of money from the bank, a failure surely
- means you will be arrested and fined, if not imprisoned.
-
- W) Withdraw from account
- This process will allow you to take out money that you have
- previously deposited. Just enter the amount and you are off, with
- almost instant service. There are no penalties for early withdrawals,
- unless they are at knife-point.
-
- X) Exit the bank
- This will return you to the main menu (the city options).
-
-
- INN
-
- The best place to rest and recover from a hard day of battling
- everything. The inn offers a place to nap and kill a few hours or stay
- the night and really do some recuperating. No one can attack you in the Inn.
- It is a safe place to stay. Also at the Inn you can take a look through
- the daily news scroll provided by Blephin Inc. There is a messenger service
- for those that want to contact other assassins in the city.
-
- C) Check the Registry
- This will give a list of all assassins that are currently resting
- at the inn.
-
- L) Look at the News
- For those of you that missed the newspaper or just want to view it
- again here is where you can do it. The news usually covers any new
- arrivals in the city, new guild members, new masters, court cases and
- many other things.
-
- N) Take a Nap
- Want some recovery for a fairly low price, prefer nature to
- trusting the alchemist's lab. If so it will cost you fifty coppers
- but you are free to rest as long as you want.
-
- O) Rest Overnight
- This is a bit on the costly side but it allows for a lot of
- recovery. However, any remaining turns will be gone and you will
- not be able to return until the next day, but you are safe within
- the inn.
-
- R) Read thy messages
- Here is where you can read all of the messages that you have
- received. This is a free service.
-
- S) Send a private message
- Each message cost you a mere 10 copper pieces, which basically
- covers the cost for delivery. All messages can only be five lines long
- and eighty characters wide. Hopefully that will be enough.
-
-
- LAB
-
- The Alchemist's Laboratory is for those looking for a quick way to
- recover endurance. Most potions will allow you to recover, some can totally
- restore you while others can be useless or even harmful. You will just have
- to take your chances.
- The lab is also experimenting with new potions that will probably be
- seen later, but right now the experimental healing potions cost seventy
- five copper pieces and takes a turn to create.
-
- *** Special Note **
-
- Yes, there are other potions and believe it or not even the UNREGISTERED
- version has them. The alchemists will gladly explain them to you when you
- ask about them.
-
-
- PUBS
-
- Pubs are notorious for the action they have, whether for the gambling
- sensation of a drink off to the rumours and gossip that fill them. Plus
- they also provide a pleasant place to dine at or drink your woes aways.
-
- C) Challenge
- This option will allow you to drink with someone who feels like
- spending a night at the pub whether to wake up with a hangover or find
- themself a few gold coins richer.
-
- D) Buy a Drink
- Here you can get something to drink. There are many varieties to
- choose from, some having alcohol some not. Though when you are thirsty
- you best drink up as it is quite easy to get dehydrated in a days
- action.
-
- F) Buy some Food
- Just as thirst is to drink, food is to hunger. Even though you
- probably won't starve in a day, hunger can weaken to you. The cost of
- foods vary as well as how they will satiate one's hunger.
-
- K) Kill an Assassin
- No one said pubs are a safe place to stay. Some mean assassins
- love to start a barroom brawl. Of course the pubs has bouncers to deal
- with such, but they do not always stop it in time.
-
- L) Listen to Rumors
- This is how you can hear all of the rumors that were spread here.
- Rumors will last about three days.
-
- S) Start a Rumor
- Have a message you want to tell to everybody? Well here is the
- place to do it. Anyone who wants to listen will hear it.
-
- W) Wait the Night
- Here is your chance to spend the night drinking and carousing.
- If you want to join the All-Night Drinkoff, this is how you do it.
-
- SHOPPES
-
- Here in the city there are many types of shoppes, though each one is
- as convenient as another. You just have to figure out which one to go to
- for what you want.
-
- B) Buy
- You will be shown a list of goods for each shop, and the price of
- each of these goods. If you wish to purchase, enter the number of your
- choice, and if you have enouigh copper, its yours.
-
- S) Sell
- Will give a list of any items you possess in which the shop keeper
- may be interested. If you do wish to sell, enter its number. You will
- then be offered a price. If you don't like it then don't sell it.
-
- Special Note on Weapons:
- If you are carrying three weapons you may wish to sell one since you can
- only hold three at any one time. (We may expand it to more but for now...
- Three)
-
- X) Exit the shoppe
- This returns you to the city's main options.
-
- TRAINING GROUNDS
-
- This place should be visited often by the assassin that wishes to
- succeed.
-
- Here you can turn your skill points into actual skills. A training
- sessions is given for every ten skill points.
-
- Most of the time, training sessions will require you to use some of your
- turns to increase skills, however at the beginning of the day you will not
- be charged turns to increase skills.
-
- The skills you are permitted to increase are as follows:
-
- E) Endurance
- This is a way to increase your hardiness, so you will be able to take
- more damage in combat and still keep on fighting.
-
- L) Light Weapons
- This is a skill that measures your ability to use light weapons. They
- are the dagger, stiletto, short sword, broad sword and long sword. This
- skills helps in determining your offensive agility.
-
- H) Heavy Weapons
- This is a skill that measures your ability with heavy weapons. They
- are the club, the mace, the flail, the morning star, and the battle axe.
- This skill helps in determining your offensive strength.
-
- T) Two-Handed Weapons
- These are very special but quite costly this skill measures your
- ability with two handed weapons. They are the staff, the war hammer,
- the halberd, the great axe and the great sword.
- What makes these weapons special is they do twice as much damage as
- there predecessors light and heavy and they provide a defense since all
- efforts are concentrate upon them. This skill helps in determining your
- balance.
-
- B) Blocking
- This is your ability to block light weapons and also defend partially
- against two handed weapons. This skill relates to your defensive strength.
-
- S) Slipping
- This is your ability to slip away from heavy weapon it also provide the
- other half of defense against two handed weapons. This skill relates
- to your defensive agility.
-
- U) Stealth
- This is the ability to hide in shadows, to escape when being
- pursued and generally disappear when the tough needs to get going.
-
- Z) Show Stats
- Once more this will display your current status.
-
- X) Exit the Training Grounds
- This will return you to the Main Menu of Commands.
-
-