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-
- ASSASSIN'S TMGPF file is (C) Copyright 1995 Kevin MacFarland
- [ALL RIGHTS RESERVED]
-
-
- TMGPF -- The Master Gets to the Point File (Instruction Supplement)
-
- For those who are impatient, lazy, or just plain tired of reading the
- 26k worth instructions for Assassin, this list has been compiled for you.
- This shouldn't take more then five to ten minutes to read.
-
- KNOW THYSELF
- From most menus you can hit Z) Stats to view your character in full,
- verbose, over-rated, details. This includes skills, weapons, gold,
- guilds, henchmen, etc.
-
- TRAINING (Increasing skills)
- To increase your skills (Which happen to be Light Weapons, Heavy
- Weapons, Two-Handed Weapons, Blocking, Slipping, Stealth and Endurance)
- from the MAIN MENU, press 'T' go to T) Training Grounds then choose the
- skill you wish to increase. When asked how many training sessions to use,
- choose what you feel is appropriate. The more sessions you use, the more
- that skill will increase.
-
- SHOPPING (Buying and Selling)
-
- From the MAIN MENU go to S) Shoppes then choose the store you wish to
- go to (The Armoury for Armour, The General Store for items of General use,
- Magical Realms for items of Magic, Thieves Guild for thieving tools, and
- of course Weapons 'R Us for weapons.
- Once in a shoppe you may choose to B) Buy or S) Sell items.
- Of course selling will almost always yield a lower value then the purchase
- value (wear and tear, you know).
-
- BANKING
- For simple use, it is basically reccomended that you deposit any
- money you have. To deposit enter the BANK from the MAIN MENU and hit D
- to Deposit. If If you have money in the account you may wish to withdraw
- just click W to Withdraw money. Loans can also be taken out, but should
- be repaid.
-
- INNS
- For leaving private messages, stop by here. It also makes a
- fine place to crash for the night with a good recovery ratio, or if you
- need to rest for a few turns to build up some strength by N) Napping.
-
- PUBS
- When you are HUNGRY or THIRSTY stop by and buy some grub or a
- drink. Also, if you wish to stay to play the drinking game, you will need
- yourself a silver piece. See the barkeeper for details.
-
- LAB
- If you are severely wounded, a potion of healing from here may be a
- good quick cure. These potions can also be carried with you to be used at
- a later time, but may deteriorate and cause strange effects.
-
- GUILD
- When you first begin you will be a member of the Master's Tavern.
- The option you should take advantage is the J) Job Opportunities, it
- provides a good amount of income for eliminating rogues, beggars which are
- fairly easy opponents.
-
- FIGHTING
- Fighting can be activated through many options, but the most
- common are:
- A) ASSASSINATE (From MAIN MENU) or
- J) Job Opportunities (FROM GUILD).
-
- Once in combat your options are:
-
- Attack (These options will allow you to try and strike the opponent)
- B) BERSERK -- Attack savagely leaving little defense but more damage
- until you are TIRED.
- L) LUNGE -- An attack heavy on the offense with a reasonable defense.
- N) NORMAL -- A standard attack with a good defense.
- P) PARRY -- A defensive stature which is weaker on the offense power.
- D) DEFENSIVE -- A fully defensive posture used to recover stamina.
-
- Other (These options will not give you a chance to attack)
- F) FLEE -- Run away leaving you with a weak defense.
- R) READY -- Enable you to change weapon when in combat.
- Q) QUAFF -- Drink a potion which you are carrying however the effects
- may be delayed.
- U) USE -- Use an item.
- Z) STATS -- KNOW THYSELF
-
- With the exceptions of Z) STATS all options take a combat turn. When
- and if you succeed in eliminating your opponent you will take any money
- left over. If the assassination was not as a job you may wish to keep the
- weapon you find, but be warned, some weapons are cursed.
-
- Thats all there is to it. For further more intricate details relating
- to the commands please read the other instruction files.
-
- Farewell and good journeys.
-
- The MASTER...
-
-