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- T H E R E U N I O N H I N T S F I L E
- -------------------------------------------------------
-
- version 1.01
-
- by
-
- Orin Thomas
-
-
- Reunion, in my mind, is a cross between Starcon2 and Dune II.
- (although not nearly as playable)
- It is all about a lost earth colony that has to build up its
- space forces, beat up the bad guys and reunite itself with earth.
-
- This is a file of hints, not a step by step guide as to how to play
- Reunion. It would probably be of help if you are stuck at a particular
- stage and need a few pointers as to how to progress.
-
-
- C O N T E N T S
- ---------------
- Part Zero : Setup Problems
- Part One : Beating the Morgals.
- One A) : How to Attack.
- Part Two : Defeating the League.
- Part Three : Reunion with Earth
- Part Four : A Review of the Game.
-
- -------------------------
- PART ZERO: SETUP PROBLEMS
- -------------------------
-
- Some people have experienced reunion crashing when they have lots of
- ram and some decent hard drive space. emm386 must be on (four meg or
- so). Base memory must be maximised. It is better to take off things
- like smartdrive.
-
-
- -----------------------------
- PART ONE: BEATING THE MORGALS
- -----------------------------
-
- Try to hire the middle people as advisors. The cheaper ones are basically
- useless. When you have the money, upgrade the scientist and the fighter.
- It is generally cheaper to upgrade the scientist than to retrain him 4
- times.
-
- To contact the Jenossians, as soon as the planet Jade becomes visible
- to your astronomers send a TRADE group there. (not a satellite carrier).
-
- The Jennosians will make contact with you and offer you an improved trade
- ship. Later they will offer you an artifact for a price. Take it. It
- turns out to be a hyperdrive unit. When they contact you about helping them
- fight the morgals agree to help. There is not much that you can do, but they
- then give you the plans to the Hunter and the Laser Cannon.
-
- Start building as many Hunters as you can.
-
- If you have about 10 Hunters and the middle "fighter" advisor, you should
- overcome the first morgal attack.
-
- When the Morgals kill off the Jennosians send a trade group to Jade and
- land on the planet. This enables you to find a radio transmitter that is
- helpful later on.
-
- To defend your planet, put all of the fighters in the New Earth
- Defence Force group. This means that they will defend your planet
-
- When you can, build a galleon and send it to the Pheonix System, planet
- three. You will meet with the Kalls and some sort of alliance is formed.
-
- When Pheonix Five becomes visible do the same thing. This time you will
- meet the Phelonians.
-
- Try to set up a base on Pheonix Two. You will lose it due to radiation
- sickness but this allows you to develop the radiation shield. Set up
- another colony on Pheonix two, this time with the R-shield. Set up an
- observatory and you will find the planet pheonix-one. Send a trade ship
- there and you will capture a Morgal ship in distress. Tell them that the
- Kalls are fighting them and then let them go.
-
- Doing this forces the Kalls to begin fighting the Morgals. Otherwise
- the ally themselves and you are attacked by both. (they also kill the
- phelonians). This must be done before Nov 2928
-
- You can survive past this date but from here on in the Morgal attack
- forces seem to grow faster than you can produce defence forces. Also,
- their military advisor becomes more competent, making it harder for you
- to win.
-
- When you get the opportunity send a satellite carrier over to planet 2,
- moon 2 of the Mirach system and scan the surface. This gives you more
- technology.
-
- You have to keep building military hardware to survive.
-
- The Morgals attack your home planet with regularity. The only way I have
- found to overcome them is to invade their home planet (Mirach 3). When
- you destroy their home planet, all the colonies go as well! You will need
- several units (1 unit = thirty tanks/troopers) to take Mirach 3. When you
- launch your ground assault the Kalls also join in to help.
-
- -------------------
- 1 A) HOW TO ATTACK
- -------------------
-
- I have received a surprising amount of mail asking how to attack. Here
- is an example of what you do to attack.
-
- Okay, you need to create an army group. Select new group and then click
- with the mouse until it says army. Name it whatever you want (mine was
- always STARFLEET). Now shift all your military assets into this group.
-
- The first screen will hold Hunters, Fighters, Destroyers and Eventually
- carriers. On the Far right is a red arrow pointing down. Click on this
- and you will come up with a similar screen. But here you can put Troopers,
- Battletanks, (eventually) Aircraft and Missile Launchers.
-
- Once you have put together the equipped group take off. Wander over to a
- morgal planet. (lets say jade for this example.) Don't land!
- Okay, you arrive. Click on the "planets" icon. You should see a
- representation of the Jade system. Over in the right you should see
- a picture of a planet with a RED arrow around it. (your fleet). Click
- on your fleet and then the attack icon should appear.
-
- You will not need as many starfighters/hunters/destroyers as you might
- think. All you have to do is take out the space forces on Mirach 3. The
- hardest part of taking any planet is the ground battle. When doing this
- remember - THERE IS NO SUCH THING AS AN OVERKILL!
-
- I have had a report that you find the aircraft here. You may have to
- wait until the morgals develop this technology. I haven't got the
- aircraft yet. I haven't had time to replay the game!
-
- --------------------------------
- PART TWO : DEFEATING THE LEAGUE.
- --------------------------------
-
- When you defeat the Morgals you find the co-ordinates of three more systems.
- Two of these systems contain an alien alliance called "the League". As soon
- as you turn up in a trade group to a League planet the whole League decide
- decide to attack you.
-
- After having the same problem with the League that I had with the Morgals
- I loaded a game where I had just defeated the Morgals but hadn't explored
- the three new systems. I then made up an army of about 450 tanks, 50
- troopers, 20 Destroyers, 200 Starfighters and 100 Hunters. (this took a
- while). I then, using my satellite carriers, located the "League" worlds,
- and, using the spy in "local", worked out each race's main planet. I then
- took my army group in and destroyed the league.
-
- The Morgal that appears in the bar is useful for finding minerals and other
- things.
-
- When you destroy the League you will find the new Rigel System.
-
- --------------------------------
- PART THREE : REUNION WITH EARTH
- --------------------------------
-
- When you explore the Rigel System you find some interesting stuff on
- the first planet. This enables you to develop some new technology that
- finds a new race. One that is finally nice to you.
-
- They give you the co-ordinates to the sol system. Again I decided to
- build up a force (this time with the newly invented missile launcher).
- Also it is an idea to arm your destroyers with the plasma cannons.
-
- I then, after I had built up my force, sent in my spy-satellite group
- and scanned planet earth. As soon as I had detected an alien presence
- there, I sent in my army group. The earthlings declared war (what else?).
-
- I took about 400 missile launchers into the last battle, only to realise
- that I could only field about 80. :-) It didn't matter, I kicked their
- butts.
-
- -------------------------------
- PART FOUR : A REVIEW OF REUNION
- -------------------------------
-
- Warning : The opinion expressed here are opinions only. The best way
- to judge something is to objectively assess it yourself. If
- you are interested in my observations please read on.
-
- It would be an interesting question to ask why I ended up writing
- a hints file for a game that so annoyed me. I can't really answer
- that except to say that I hope the hints file is of some help.
-
- Reunion *IS* an annoying game. Annoying because, by fixing a few minor
- faults, it could be one of the best wargames written. It is a combination
- of Civilisation, Sim City, Dune II and Star Control II. All of which were
- incredible games and any combination of which should be a success.
-
- Civilisation because of the technology developing aspect of the game. You
- have scientists who research technology that becomes more useful as you
- progress.
-
- Sim City because on each planet you explore you have the possibility of
- colonising and building up a city, building by building. The citizens of
- colony X are unhappy? - Give them a Staduim, Church or Recreation centre.
- The Citizens want to be educated, plonk down a University. The citizens
- need feeding, build a farm. Your running out of power? Place a new reactor
- there. The buildings have a very Dune II like appearance as well.
-
- Dune II because the ground combat is very very much like Dune II. The
- realtime ability to set platoons of tanks, troop carriers, aircraft
- and missile launchers against your enemies arrays is fun. You have a
- decent amount of control in the ground war.
-
- Star Control II because there is a good planet exploration/roleplaying
- aspect to this game. You come into a planets orbit, scan the surface
- with satellites and see if it is fit for habitation or mining. You can
- then set up a colony or a mining base if it is.
-
- Sounds pretty cool so far hey?
-
- But (there is *ALWAYS* a but) there are problems. First of all, where
- are the Morgals getting there extra fleets from? I blockaded there
- home planet, took out the morgal fleet, yet a huge one still turned
- up and attacked me. Bigger than any fleet the morgals had. It couldn't
- have been constructed on a colony as reunion doesn't allow that.
-
- Second. You should be able to produce items on colonies. Colonies should
- also be able to be attacked. If your home planet is destroyed your
- command post should be moved to the next toughest colony. Same for
- your enemies. It sounds pretty stupid to me that with one surgical
- attack on one planet I can take out a race that has four other self
- sufficient colonies.
-
- Third. Your advisors should offer more constructive advice than "More
- Products". You should have someone in the bar saying "have you checked
- this out" if you get a little behind. The only way to win reunion is
- by loading saved games until you hit the exact pattern the computer
- wants. (or reading the hints file).
-
- Getting the aircraft. I have been told that you can do this by killing
- the Morguls when they have the aircraft. What if, like me, you kill them
- before? Then you have no chance further on to get this technology. You
- can even kill other races and have them say that they will supply you
- with the technology you don't have ... and you STILL don't get the
- aircraft.
-
- The ability to set up mineral shuttle services between planets.
-
- Reunion is very addictive. I had to finish it. It became *personal*
- But, unless they come out with a patch dealing with some of these
- problems, I wouldn't really recommend it to anyone.
-
- yours in honesty.
-
- Orin.
-
-
- -----------------------------------------------------------------------
- | Orin David-Leslie Thomas. |
- | Melbourne, Australia. |
- | Internet : orin@werple.apana.org.au |
- |---------------------------------------------------------------------|
- | Behind every successful man is a surprised woman. - Maryon Pearson |
- -----------------------------------------------------------------------
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