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- Walkthru for Ringworld
-
- At kzinti compound:
- Touch the beam
- Show ring to kzin
- Talk to kzin
- Stun enemy kzin
- Get security disk
- Put security disk in one flycycle and press "slave"
- Put security disk in other flycycle and press "master", then press controls
-
- At ship:
- Stun kzinti
- Follow girl
- Stun girl
- Plug in hyperdrive cables according to manual
- At autodoc put security disk into autodoc to convince girl
-
- At ringworld ("Indian" camp):
- Talk to people
- Get ale from food synthesizer on lander (2nd level)
- Give ale to big guy
- After rishathra :) get the rope
- Get the ladder in room with big guy
- Put up ladder outside between the two doors and go up
- Put rope around rock and climb down smokehole
- Read bearskin on back wall (remember pattern)
- Go into other room and get necklace off post
- Go back and climb rope
- Go to "teck" box near force field
- Put pieces in according to pattern
- Scan ship in stasis
-
- At cave:
- Get first aid kit out of storage area (2nd level)
- After kzin is captured, go in cave and get captured by vampires
- In food pit get sharp bone and give first aid to kzin
- Climb thru hole
- Cut rope holding netted bat person
- Get captured again
- Climb out again
- Get drug, give some to kzin
- Climb out again
- Bat person tells you where secret tunnel is (stun vampires as needed)
- Get stasis box
- Move the rock below and right of the secret tunnel entrance to free kzin
-
- In lander:
- Girl will open stasis box; get what's in it
- Arcade-like sequence for getting second stasis box; doesn't matter if probe
- is damaged beyond repair as long as you get the box
-
- Near beach:
- Talk to water creature
- Put on spacesuit and exit thru airlock (2nd level)
- Follow creature to coral house
- Back on lander use probe controls (panel at bottom right of 1st level) to
- get arms off the probe
- Get flycycle (use panel on left edge of 1st level)
-
- At floating building:
- Stun man
- Get jar on desk
- Uncork barrel; fill jar with grease
- Get key out of hole in wall near calendar
- Get slip of paper off right edge of shelf
- Look at chair; spin it like combination lock using numbers on paper (go to
- the right first)
- Unlock safe and get translator
-
- Near beach:
- Give man the jar with grease, the translator, and the probe arms
- Get the stasis box.
-
- On Map-Of-Earth:
- Go to castle; after talking to slavemaster get straw off floor
- Get tunic after Patriarch takes it off
- Show tunic to kzin guarding Patriarch's chambers
- Get candle
- Go in closet; touch arrow in quiver on wall statue to open secret cabinet
- Get swords
- In bedroom put short sword in post near closet door
- Get stasis box
- Put straw on bed
- Light straw with candle
- Go past guard; when he goes in room go towards top of screen to balcony
- Use scanner on self to call kzin
-
- At ship in stasis:
- Use stasic control box on ship
- Touch small hatch on ship
- Enter combination; if controls are
- 1 2 3
- 4 5 6 enter 3, 4, 1, 5, 2, 6
- Touch alien to get it out of ship
- Put helmet on alien
- Use magnetic key on panel inside ship
- Use empty stasis box on antimatter compresser inside panel
- Take stasis box with antimatter and the two modules near the ends of the wires
- Use neural nullifier on alien
- Put alien in ship
-
- Endgame:
- When lander is approaching Destroyer use the module from the alien ship to
- transport back to your ship
-