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- ~Jurassic Park
-
- A Collection of Hints & Tips by Joe Bert Renfro III K.D., E.R.
- (Killer of Dinosaurs, Eater of Ribs)
-
-
- ~T. Rex Paddock
- ~--------------
-
- This is where the game begins, but Rex has flown the coop. If you
- pick up the bullets you find when the game begins, press "I" for
- Inventory to switch back to the cattle prod. It works better for
- the dragonflies you're about to encounter. After you figure out
- how to get out of the pit, make your way counter clockwise to
- the first computer terminal. Select Paddock Systems, and open
- the bunker. Make your way to the bunker, picking up Tim along
- the way. Try to ignore the spitters. When you find the bunker,
- grab the tool kit and head to the center-north of the screen.
- There you'll find another pit, but this one has a first aid kit
- and a grated drain pipe. Grab the first aid if you need
- it, then head into the pipe. Tim will wait for you outside.
-
- Lex is in here. Head due north. At the first left, turn west
- (left) and grab the I.D. in the dead end. Go back east, and turn
- left (north) at the passage you came in on. Proceed north to the
- next left (a "T" intersection) and turn left again (west).
- Travel west past the first right (north) turn to the point where
- the passage "L's" to the right (north). You should find a crate
- here. Lex has broken her leg. You have to push the crate into
- the water, and "swim" it to her. Head back the way you just came,
- pushing the crate ahead of yourself. Turn left at the north turn
- you bypassed a moment ago. (If you come to the "T" intersection,
- you've gone too far.) Now make your way in a clockwise direction
- (sort of). With a minor detour or two, you'll find Lex in the
- north-east section of the screen. She gets on the crate, and
- you "swim" her out, continuing in a clockwise direction. (There
- are two first aid kits along the way. I suggest you walk through
- a few times to learn the maze before you try to actually rescue
- Lex.) When you have the I.D. and Lex, and you are at the screen
- where you came in, head south out of the pipe. Tim will join you
- again.
-
- With both kids in tow, make your way north-east, to the gate. If
- you have both kids and the I.D., the gate will open up , and then
- you'll transition to the Triceratops Paddock.
-
- The Sewer T. Rex Paddock
-
- Key to the Sewer :-
-
- + First Aid (there are two of these)
- i Identification (gets you through the fence gate
- Lex
- U Crate (to float Lex out on)
- c compies
-
- `
- ` EI" IIIII"
- ` EI" EI1 o IIIII"
- ` o III1 o o EIIII? D
- ` +IIEI? CAEI1 O EIII1
- ` EII? II1 o EIIII1 EI" O
- ` O o II? o III" IIII?
- ` Uo o EIII? EII1 o EII
- ` EIIEIIEII +I" EI1 III?
- ` iIIII1 EI? EII1 EIII
- ` o O IIIEIEI"
- ` IIIIIEIIIIIII? cD D
- ` o
- ` Entrance
- ` Tim
-
- This is a schematic representation of the sewer. I think it's
- pretty accurate. If you find any errors, let me know so I can
- update it. Just remember, after you get the crate, travel in a
- basically clockwise direction to get her. I usually go munched
- when I traveled in the counter-clockwise direction.
-
-
- ~Triceratops Paddock
- ~-------------------
-
- What happened to the kids? Don't ask me. You find them again on
- the other side of the Stegasaur Paddock. For now, galavant about
- collecting fruit. You need them to drug an enormous triceratops
- adult in the north-west. This takes some time, but be thorough.
- If you're more than one flower short, you'll probably get squished.
- Once you've collected the fruit and found the big triceratops, just
- charge past it to the south. You'll drop the goodies, and the dino
- will dally long enough for you to duck out of the way to the east.
-
- MAP is contained in a seperate file called JP-LEV2.MAP.
-
- You're not through yet. One more big dino guards another passage
- to the far right of the screen. But this time you don't have any
- fruit. Climb the rock wall at the eastern end of the screen.
- Kill of the spitters on the wall, using your bullets and your
- cattle prod. (Bullets won't hit one persistent spitter to the
- south of you who is a little bit higher, but you CAN zap has
- noogies with the tazer!) Now, gaze in awe at the dino to the east.
- Imagine if you will the carnage that will ensue if you are not
- careful. How is your DNA level? Do you feel strong? If not,
- hop back down to the west, find one of the two first aid kits in
- this section (DON'T try to sneak out past the first big dino.
- There are no more fruits with which to distract it!) One of the
- kits is real close to you. Fix yourself up, surmount the wall one
- last time, then cast your frail body in an Errol Flynn manner
- headlong into harms way. The big triceratops will try to squish
- you. Dodge back and forth in front of it, causing it to knock
- down the rock barricade to the south. As soon it falls, run like
- the dickens straight south, and jump into the nitch. If you have
- enough DNA remaining, jump down, travel west evading the spitters,
- grab the I.D., then make your way east, turning north into the
- bunker.
-
-
- ~Stegasaur Paddock
- ~-----------------
-
- This is the first 3-D section of the game, but there are no raptors
- here! Head down the elevator, learn the maze, and find your way
- back out to the 2-D game section. This is where the trouble begins.
-
- You need lots of blocks to get everywhere in this section.
- Basically, make your way to the back of the paddock, crossing one
- concrete suspension bridge, using the white cube-shaped stones to
- get you up, AND DOWN, the cliffs. (Push the stone off cliffs,
- landing on it to get down.) You'll end up finding the kids in the
- north-west, near a second concrete bridge.
-
-
- ~Gallimimus Paddock
- ~------------------
-
- If you're not careful, this is where you get eaten by T. Rex. Turn
- the sound way up the first time for the full effect. You can climb
- down into the canyon to the north, drop the kids off in the bunker,
- and then figure out how to get them out, if you want. Or you can
- let them tag along, find your way into the canyon to the south,
- and play through anyway. It doesn't matter. Or you can drop em
- off in the bunker, and leave them there. THAT doesn't matter!
- Once you get into the spitter paddock to the far west, they
- reappear again!
-
- You have to make your way into the valley to the south. There is
- an easy way to get there, but the T. Rex is always waiting. You'll
- want to see your untimely death at least once, so here's how to do
- it: Get in the north canyon. Travel west past the bunker dropping
- off the kids. Continue west through the oncoming stampede. At the
- west end you discover you are in a box canyon. Grab the first aid,
- then head up the steps to the south and jump into the next canyon.
- It doesn't matter what you do, now. You'll get munched. But it's
- fun to watch.
-
- Make your way west along the finger-like ridge. You'll see some
- bullets, which you should make your way down to grab, and an oil
- drum. Zap the red bees with the cattle prod, and push the oil
- drum off the cliff to the south.Get in the north canyon. Travel
- west past the bunker dropping off the kids. Continue west
- through the oncoming stampede. At the west end you discover you
- are in a box canyon. Grab the first aid, then head up the steps
- to the south and jump into the next canyon. The following T. Rex
- evasion tactic comes from Janet Deacon CIS# 72114,1552, a third
- degree black belt in Dino-kata:
-
- "As for getting by the T-Rex, I pick up the flares (I think you
- might be able to use regular ammo), turn around to face him (east)
- and keep firing until I kill a gallimimus right in front of him."
- Apparently, Rex is diverted by the hot flesh, (what man wouldn't
- be?) You can go west (left) and end up in the dilophosaur paddock,
- the kids magically at your side. But you shouldn't. Run to the
- right (east) Push the oil drum, which you knocked off the cliff a
- few moments ago into the trench. It will break open, and you'll be
- able to use it to climb out as you continue east (to the right).
- Turn around, face west, and fire your flare into the oil to set it
- ablaze, insulating you from T. Rex (insulated by fire!) You'll see
- the I.D. on a cliff to the north. Snake your way around and up,
- snag it, continue clockwise to ta third valley to the south, let
- the kids out of the tunnel, then continue west to the dilophosaur
- paddock.
-
- This is what I had to do: With or without first dropping off the
- kids at the bunker, make your way west along the finger-like ridge.
- You'll see some bullets, which you should make your way down to
- grab, and an oil drum. Zap the red bees with the cattle prod, and
- push the oil drum off the cliff to the south. This next part is
- tricky, and takes a lot of practice. Walk the character to
- the north-west edge of the cliff you're on (where the drum was,)
- and make him "jump" down. If he just drops off, he'll die, (and
- so, vicariously, will you.) You have to fiddle with the keys to
- make him do it, but eventually he will. Make your way to the
- barrel, and push it into the canyon to the south. (You are now
- east of the T. Rex, but don't worry. He never shows up again.)
- Push the oil drum into the trench to the east. It will break
- open, and you'll be able to use it to climb out as you continue
- east (to the right). You'll see the I.D. card on a ledge to your
- north. Continue clockwise around the hill, past the door to the
- tunnel, up the cliff face, and then back again counter-clockwise
- to get the I.D. Use it to open the tunnel door if you dropped
- the kids off in the bunker. Travel west, up either canyon you
- now have access to (the most southerly is the safest. There is
- first aid hidden in a cave here.) If you allowed yourself to be
- eaten by T. Rex, you probably found the flares. Depending upon
- which route you chose, grab the flares or backtrack to them, then
- continue west (left) to the spitter paddock. Just before you get
- there, if you travel clockwise around the hill, you'll find first
- aid and ammo in the box canyon. But you probably don't need
- these.
-
- (There is a purpose for the flares. Run back to the trench where
- you spilled the oil, and fire a flare into it. A fire will erupt.
- This MUST be for distracting T.Rex once you have run by him. If
- this is true, then there's proably an easier way to get into the
- southern canyon than trying to jump off that cliff where the oil
- drum was originally. But I haven't been able to figure it out.
- Perhaps if you wait long enough, T. Rex just runs past you and
- then you dart in and get the flares. I dunno.)
-
-
- ~Dilophasaur Paddock #1 (Spitters by the hundreds!)
- ~--------------------------------------------------
-
- The scene changes to the Spitter Paddock, but you don't get a
- password. If you meet your third death here, you have to start
- all over again in the Gallimimus Paddock, with that long leap to
- negotiate again. So be careful. Drop the kids off at the
- Visitors' Center Main Gate a little ways to the west. Then
- travel south and duck under the fence before cross over the
- bridge,. You need to push the block to get out of the ditch.
- Use the zapper.
-
- There are two ways to get through here. If you turn south just
- after you get under the fence, you can jump in the river, swim
- across, climb into the raft and paddle east, bypassing the rest
- of this paddock along with the next two. If that's what you want
- to do, skip ahead in this document to the 2nd spitter section.
- We're going to work our way east along the north bank of the river.
- You'll eventually cross the river to the east on an earthen bridge.
- (There are two here. Continue east. DON'T take the one which goes
- to the right!) Then immediately cross back on a third bridge to get
- to the computer terminal. Unlock the bunker door, then work your
- way carefully along the north bank of the river until you come to
- the Pteradon Dome. Travel counter-clockwise around the base of
- the hill. When you see the Pteradon Dome door on the hill above
- you, work your way south, then west to find the open bunker. Take
- the I.D., work your way clockwise to the west side of the hill upon
- which stands the Pteradon Dome, climb up the hill, and use the I.D.
- to open the door you saw a moment ago.
-
-
- `Pteradon Dome #1
- `----------------
-
- You're going to work your way in a circle clockwise around this
- level of the dome. An I.D. is hidden under some eggs in a dino
- nest. The location of the I.D. varies, so you'll have to search
- each time. Break the eggs by shooting or zapping them. You need
- the I.D. to exit through the door on the other side.
-
-
- ~Brachiosaur Paddock #1
- ~----------------------
-
- There's no password for this level. On your third death, you have
- to go back to the Pteradon Dome. Walk down the stairs, then travel
- south-east along the river bank until you come to a bridge. There
- are a lot of spitters here, but if you just charge past them you
- can make it unscathed. Cross the bridge to the north side of the
- river, then travel east until you come to the computer terminal.
- Unlock the Pteradon Dome door, then jump down toward the fence.
- Travel east to where the dino embryos are strewn about. Collect
- them all, then grab the I.D. next to Dennis' wrecked jeep. Use
- the I.D. to open the gate, and scoot into the open Pteradon Dome
- door before it closes on you. If you're too slow, the door will
- close and you'll have to climb the hill at the top of the screen
- and negotiate your way through the Brachiosaur Paddock again.
-
-
- ~Pteradon Dome #2 (bottom floor)
- ~--------------------------------
-
- There is no password for this level, so once again its back to the
- top floor if you eat it three times here. Climb the hill to your
- west, knock down one of the white blocks, and use it to scale the
- hill at the back (north) of the dome. Wend your way counter
- clockwise, until you come to the retracted drawbridge. Kill the
- resident spitter, then continue west to the control panel. (The
- lighted panel to the left of the bridge near the waterline IS NOT
- the control panel.) Zap it or shoot it. Sparks will fly, you
- will hear the sound of electric motors, and the bridge has become
- extended. Run east back to the bridge, cross over it heading
- south, then travel west as far as you can go. You'll then snake
- your way into a box canyon, in the far west of which you will
- discover one of those white boulders. Push it south, climb over
- the hill, then rush west through the tunnel, back into the
- Spitter Paddock.
-
-
- ~Dilophasaur Paddock #2
- ~----------------------
-
- There's no password for this level, either. Snake your way west
- as far as you can go. This maze is a lot easier than it looks.
- There are lots of first aid kits along the way. You have to pass
- a hill which is unclimbable, snake your way west some more, and
- you'll finally come to the raft... yes! It's the same raft you
- could have climbed into when you first escaped from old T. Rex
- and dropped the kids off at the Visitors' Center Main Gates!
-
- Jump into the water, climb aboard the raft, and paddle downstream
- (east), paralleling the same route you took to get into the
- Pteradon Dome the first time. (You could just jump into the raft,
- cross the river, get out of the raft, and run back to the
- Visitors' Center Main Gate where you left the kids. But that
- won't work. The gates won't open unless you ride the raft down-
- stream.) You'll eventually be carried back into the...
-
-
- ~Pteradon Dome #3
- ~----------------
-
- Wend your way eastward, dodging spitballs and Ichthyosaurs and
- dagger like rocks. When you see the waterfalls, work your way
- to the low point on the south shore. Land the raft, get out,
- climb the boulder to your east and get the first aid, Climb
- back down to the other side, assassinate the resident spitter,
- and climb back into the raft which has safely negotiated the
- rapids by itself. Now wend your way carefully again, and if
- you're lucky you will pass into the Brachiosaur Paddock again.
-
-
- ~Brachiosaur Paddock #2
- ~----------------------
-
- Lucky? Whaddaya mean, lucky? Well, this time you get a
- password. You'll never have to tromp through that that
- guano-covered dino-aviary again! Continue west, getting out of
- the raft at the island with the Computer Terminal Unlock the
- gate, get back in the raft, work your way to the low spot
- on the north shore, get out of the raft, travel east to the
- bridge, and cross to the south side of the river. This whole
- area should be pretty familiar, but this is the last tiome you
- have to negotiate it. Travel west. When you get to the hill,
- turn south, and go through the open gate.
-
-
- ~Dilophasaur Paddock #3
- ~----------------------
-
- This is your third trip through this paddock, each time without
- a password. Travel west along the ridge, jumping down to the
- north at the first hint of danger (It's covered with spitters!)
- Continue to work your way west, until you pass the hill with the
- computer terminal. Work your way counter-clockwise around it,
- shove the block you find over to it's base, then climb up to the
- terminal. Zap the spitter, unlock the gate, climb down, run
- the gauntlet to the west, then pass through the open gate.
- Three more spitters lie ahead. You'll pass the ditch you
- climbed throuh to get into the Dilophasaur Paddock the first
- time. Cross over that bridge, and the Main Gates will be wide
- open with the kids waiting for you. (You don't actually have
- the recquisite I.D. I think Dennis' I.D. was the one next to the
- jeep where you found the embryos. But the point is moot, because
- the gate is open!)
-
-
- ~Visitors' Center
- ~----------------
-
- Captain! There be velociraptors here! And I have as yet to get
- through! To make your system run faster, press escape and lower
- some of the Detail settings. Press "M" to examine the progress
- map occasionally... but basically, you're on your own here!
-
- HOW TO COMPLETE THE FIRST 3-D SECTION from Packard Bell, via
- Janet Deacon
-
- A. Objectives to complete the 3-D Sections
-
- 1. Exit the Visitors Center level 2 via the ramp up to Vistors
- Center Level 1.
-
- 2. Exit the Visitors Center level 1 to outside.
-
- 3. Enter the maintenance shed level 1 via the ramp down to the
- maintenance shed level 2.
-
- 4. Collect the night goggles.
-
- 5. Exit the maintenance shed level 1 via the ramp down to
- maintenance shed level 2.
-
- 6. Switch the power on.
-
- 7. Take the lift down to the dark caves.
-
- 8. Take the lift to the pipe caves.
-
- 9. Take the lift to the water caves.
-
- 10. Take the lift up to the Visitors Center level 3
-
- 11. Take the lift down to the Visitors Center level 2
-
- 12. Meet Dr. Hammond and the others on Visitor Center level 1.
-
- B. Level 1: Visitor Center Level 2
-
- Start near the center of the map (rotation off - J.D.)
-
- 1. Go forward, towards the top, out of the first room and turn
- right.
-
- 2. Follow the corridor to the second room, keeping to the left
- of the room/corridor.
-
- 3. Exit the second room at the top. Keep the wall to the left.
-
- 4. Follow the corridors to the top edge of the map and turn
- left.
-
- 5. Pass through three small rooms and turn left. Head toward
- the bottom of the map.
-
- 6. Pass through two large rooms. Exit the second large room to
- the right.
-
- 7. Continue through the short corridor into a large room.
- Exit this room to the left.
-
- 8. Pass through another large room along the right side.
- Exit the room at the bottom edge of the map and turn left.
-
- 9. Pass through five small rooms and into the sixth. Exit the
- sixth small room to the right and up the ramp to Visitor
- Center level 1.
-
-
- Notes: Thanks to Janet Deacon for the T. Rex notes. Pete Durr says
- you can beep the jeep in the triceratops paddock, causing the baby
- tri-tops to ram it, knocking it over, and spilling useful stuff on
- the ground.
-
- The maps in this walkthrough were written with ASCII characters,
- and look pretty good the way I made 'em. They get transposed when
- posted to CIS. I hope the maps make sense to you. They look REAL
- good on my computer.
-
- Joe Bert, May 18, 1994