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-
- Solution to Knights of Legend
-
- Introduction
-
- In this game, you can form up a party of up to six characters.
- There are many classes you can choose your character from. The most
- important statistics in this game is foresight, strength, endurance
- and body points. Good foresight will allow your characters to foresee
- the opponents moves and respond to it. Balance represents your
- character's courage when faced with terrifying creatures. Speed is
- also not very crucial as speed boot can be found in the game. In this
- game you will find lots of quests to complete. The main aim is to
- rescue Seggallion the knight from Pildar. To complete the game, you
- will need to complete all 24 quests in the game.
-
- General tips and combat
-
- The map is rather big and you will need to explore it
- thoroughly. Every towns/areas have an entry point, and if you did
- not position yourself at the right place, you won't be able to get
- inside there.
-
- When you are creating your party, make sure that you have a good mix
- of characters from the different races. There are certain location
- where certain races are not welcome, ie the person there won't talk
- to a certain race. Make sure you have at least two characters from
- difference races with charisma above 80 so that you can obtain quests
- from people of all kind. Have one or more archer with very good
- foresight. Get at least one kelder as they are the strongest fighter.
- As for spell caster, make sure they have at least intelligence of 70
- so that they can join magical order. You will need at least two spell
- caster for those tough battle against giants.
-
- Tips on how to gain money and extra items:
-
- In this game, money is very important, because you need cash to
- save your party to the inn, buy weapons and armours. And if you lose
- a combat battle, there is a high chance for you to be robbed. But,
- there is no option for you to transfer money from one character to
- another in this game. You can only trade items between characters.
- So it is very important to learn how to gain extra money.
-
- To gain extra money is a tedious but rewarding job. You must
- first create a few dummy characters, preferably Brettle Regular
- because they start off with 3000 GC. Have them bought as much
- plate armour as possible. Then, trade the armour to a single one of
- them, said dummy A. Now, save dummy A to to the disk by going to the
- inn, do not save the rest of the dummies. At this point, quit the
- game by pressing ctrl-q when you are outside the inn. Load the game
- again, this time bring in your own party. Leave an extra room for
- the dummy, Have him trade all his armours to your party. Do not save
- the dummy afterwards. After that sell the armours to the armour shop
- for extra cash. Repeat this as many time as you like until you are
- satisfied with your money. You should give the dummy the most
- expensive item possible so that the number of time you need to
- repeat this is lesser.
-
- With this in mind, you can also give the dummy any useful
- items you may want to duplicate, eg Truth Sword, courage coat, etc.
- Make sure you keep at least one copy of these items in your dummy,
- because you might lost your weapons when you flee from any battle.
-
- Combat:
-
- The combat sequence in this game is extremely long. When in
- combat, let your archer check through all the opponents action by
- aiming at all possible enemy. Take note of the oppenents move and
- their direction of attack. Your archer must have high foresight in
- order to see their moves. Have your characters respond to the
- attack using the information you have gathered.
-
- Jump is very effective against attack to the lower part of the
- body. Duck is very effective against high attack. As for attack to
- the middle, backup is useful though it sometimes depend on your
- weapon defensive skill. With higher skill level, you can parry the
- opponent attack even when you move straight into their blade. To
- kill opponents fast, attack their chest (berserk) until it is all
- red, then with another attack to the chest, you can kill them
- instantly. Attack to the arms will disable their arms so that they
- cannot fight anymore. Attack to the legs will make them impossible
- to jump. So, the usual option for attack is : thrust to the area
- the opponent is moving. Jump, duck if you know that your opponent
- is attacking in that area. Backup and thrust to the middle if your
- don't know what your opponent actions are.
-
- When you find the truth sword, you can kill most of the
- opponent easily. The sword is powerful and light weight. However,
- you will almost certainly get wounded during the battle because
- you can't improve your skill for it. However, if you greatsword
- skill is high, you hit slightly better.
-
- Before your characters found courage coat, you may find your
- characters frozen in terror when face with creatures like trolls,
- giants, etc. This is because your characters courage is not high
- enough and the only way to overcome it is to wear a courage coat.
-
- If you encounter creatures your party cannot due with, don't
- be afraid to flee the battle. But before you flee from the battle,
- put your weapon back to your belt first, otherwise you might lost
- your weapons in the process. However, this does not apply to
- missile weapons like bow, crossbow, etc. ie you may still have them
- in hand when you flee.
-
- When your party is on horseback, there is a option for you
- to attempt to run away. Learn how to recognise which message
- represent what kinds of creatures. If you think that you can win
- them, don't run away, whack them for more experience points and
- items. Also, don't run away from travelling healer, otherwise
- you will have to pay for healing in town.
-
- Magic :
-
- Your characters can only join one magic order at one time.
- And they cannot quit the order they are in. It is best to learn as
- many difference kinds of spells from all the difference order
- before you try to join any order.
-
- Though you can only learn the basic spells if you don't
- join any order, when you join an order later, you will be able
- to modify those spells you have already learned but the only thing
- you cannot change is the race. For example, if you have join the
- white pearl order, you can only select spells for human and elves,
- but if you have already learn some spells for dwarf and kelder
- before joining the order, you will be allowed to modify the spell
- for dwarf and kelder provided you don't change the race, ie you may
- also heal a kelder greatly though you are in the white pearl order.
-
- You will be allowed to modify spells only if you have join
- a certain magic order. To modify the spell, you will need enough
- experience point to do the modification. The more powerful the
- spell, the more expensive it will be. When you are in the modify
- spell menu, use the arrow keys to select and modify the parts of
- the spell. As for races in which subclass need to be specified,
- try to learn a spell that is higher in the subclass list, ie at
- the bottom of the list. If your spell can effect a certain subclass,
- than all other subclass below it will also be effected. For example,
- if your spells effect the subclass 'walbar', than it can effect the
- rest of the subclasses because it is the highest subclass.
-
- Magic Order :
-
- Order Location Races
- ============================================
- White Pearl Brettle Human,Elf
- Blue Gem Tegal Forest Kelder,Dwarf
- Black Onyx Shellernoon Elemental
- Secret Storm Poitle Lock Giant
- Red Mist Thimblewald Legendary
- Dark Stone Olanthen Undead
-
-
- Gaining Levels and Skills:
-
- In this game, you might not advance in certain skill level
- because this game is opened for expansion and there is a option
- to harbour masters from other scenerio. So, do not be disappointed
- when you cannot find the appropriate masters to advance your skills.
-
- I have list below a list of all the weapon master I have
- found and what level they will teach. You can use it to choose the
- skill you would like to learn. If you intend to carry on with the
- next scenerio, you may try to pick those better skill like
- greatsword, great axe, etc. But if you just want to play this
- scenerio only, you might choose those skills in which you can gain
- higher skill level. But you have to remember one thing, you may
- only learn up to four skills. The number of skill point you can
- have is dependent on your rank. The formula is as follows :
-
- total skill points = 20 * level
-
- where peasant = level 1
- serf = level 2
- .... etc
-
- So, if you manage to reach level 25 which is Knight - Baronet,
- you learn up to 25*20 = 500 skill points.
-
- Since most weapon have a offense and defense skill, said 100 skill
- point each, then you may learn up to two hand weapons and a missile
- weapon. For the hand weapons, you may choose a one hand weapon
- followed by a two handed one.
-
- At higher level, you foresight will improved, and will hence hit
- more often. But in long run, a higher skill level is crucial to
- your success in the game.
-
- When you train with a weapon master, you can train at most 5 skills
- level per session and you need the corresponding amount of
- experience. A raw estimate is about 100 experience points to 1 skill
- level. You may gain experience by winning battles or completing
- quests. When you have used up the amount of skill points you can have
- for your current level, you will be asked to fight in the arena. If
- you refuse, you will never be promoted to a higher rank. The arena
- is located somewhere north of Brettle. Just follow the north road,
- after passing a 3 ways junction, head north for about 2 days and
- you will see a building by the side of the road. This is the
- arena, where you will fight a monster randomly chosen. If you lose
- the battle, you will be kick out of it and you will have to try
- again. If you win, you will gain a level. So, prepare yourself
- carefully before entering the arena because you will have to fight
- the monster alone without the help from the rest of the party. Learn
- the weak points every kind of creatures and react to it. A Truth
- Sword is very effective against man sized creatures but if the
- opponent skill is high, try to use your skill against it.
-
-
- The masters and their skills :
-
- Fortress of Brettle, Hvrad Myth
-
- Longsword 0 - 30
- Broadsword 0 - 30
- Short Spear 0 - 30
- Battle Axe 0 - 30
-
- Tower at 3-way junction north of Brettle, Fistan Stockhard
-
- Broad Axe 0 - 45
- Hand Axe 0 - 45
- Hvy Crossbow 0 - 45
- Great Axe 0 - 45
-
- Htron, a residence, Zachary Bladeshure
-
- Scimitar 46 - 95
- Greatsword 0 - 30
- Shortsword 0 - 55
- Bastard Swd 0 - 45
-
- Htron, Training Grounds, Mornag the Merciless (kelder not welcomed)
-
- Scimitar 0 - 50
- Mace 0 - 60
- Lt Crossbow 0 - 55
- War Hammer 0 - 50
-
- Tegal Forest, The Portal, Monvin the Elder
-
- Halberd > 45
- Morningstar > 55
- Flail 0 - ??
- Broadsword > 30
-
- Building along Krell Way near the Hobe, Weapon Master, Nigel Gulliam
-
- Club 0 - 45
- Halberd 0 - 45
- Great Hammer 0 - 45
- Quarterstaff 0 - 45
-
- Shellernoon, Weapon Trainer, Kelmore Stratsmoth
-
- Long Spear 0 - 25
- Morningstar 0 - 55
- War Maul 0 - 25
- Heavy Maul 0 - 45
-
- Olanthen, Rhun Manor, Rhunholland
-
- Longsword > 30
- Broadsword > 30
- Bastard Swd > 45
- Greatsword > 30
-
- Klvar Wood, Klvar Tree House, Tyrolliar Cellana
-
- Self Bow 0 - 55
- Elf Bow 15 - 70
- Long Bow 12 - 35
- Dagger 0 - 60
-
- Weapon and Armor :
-
- Two handed weapons are effective but your characters must be
- strong enough to wield them. If they are not strong enough, they
- will get tired very fast thus increasing fatigue. When using one
- handed weapon, you can equip a shield to increase protection. If
- you want archer, it is best to let them use elf bow but since the
- master only train you if your skill is at least 15, it is only
- possible if you choose characters who have it as their basic skill.
- You can buy elf bow from Htron if you need them.
-
- Magic ingot can be forge into a weapon. You will be allow to
- give it a name. However, changing the name to some common weapons
- do not make them behave as one. If you name it as 'longsword', it
- don't look like one or behave as one, since when you see a two
- handed longsword? So, even if you have longsword skill, there is
- really not much effect. You may called them Dragon Slayer, Soul
- Stealer, etc if you want you character to process something
- special. Use them just like the Truth Sword you have found.
-
- The armour for the your character have to depend on their size,
- strength and the weapon they used. Smaller size means smaller armour
- hence lesser weight. Strength determines how much weight your
- characters can take. And if they are using heavy weapons, they can't
- fight well if their armour is too heavy.
-
- Quests :
-
- There are 24 quests in this game. You will need to obtain
- these quests from differece people you find in the game. In order
- for them to give you the quest, you must talk to them using the
- right word. You may find clues to these words by talking to other
- people. When the correct word is used, the person will ask you
- whether you will like to take on the quest, if you reply 'no',
- the quest will not be given. As long as at least one person in
- your party is given a particular quest, the rest of the party can
- take part in it. So make sure the character that is given the quest
- is present when you go for a quest. To play it safe, you might want
- everyone inside your party to be given the quest, you can do this by
- making them talk to the person who give you the quest.
-
- After obtaining a quest, you need to talk to other people
- in order to find out the quest location. I have enclosed a map with
- all the quest locations marked. When your party is ready for the
- quest, you will have to travel to the quest location. It is best to
- buy a horse for everyone in the party. Remember that you party
- movement speed is equal to that of the slowest character. So be sure
- to find good horse for everyone in the party. You can find stables in
- many towns, but some stable don't welcome certain races. In that
- case, try another one in another town. Now, with good horses, you
- will travel faster and reach the quest location in fewer days.
-
- When you come to a quest location, you will find a long message
- being displayed on the screen ending with the question " Will you
- partake ?" Answer yes and you will be entering the quest location.
- There you will find certain creatures guarding the item you are
- looking for.
-
- There are two ways to complete the quest. Firstly, you can kill
- all the monsters in the location and you will automatically exit from
- the location, you may then get the quest item after the battle. So,
- be sure to take note of the number of creatures at the start of the
- quest as that is the number of creatures you will need to kill.
- Secondly, you may fight your way in and let one of your character get
- hold of the quest item, then that particular character with the item
- must run to the exit (the place you enter the location, so make sure
- you know the way out!). At the exit, you will be asked if you want
- to flee, answer yes you will exit from the quest. This method has
- some drawbacks because you will lost all the experiences for killing
- these creatures. Completing quest offers slightly more experience
- points than normal encounters. There is one thing you must remember
- if you attempt to run to the exit, do not attempt to flee the battle
- before reaching the exit, otherwise the quest is not completed and
- you have to do it one more time though you can have the quest item.
- Also, put your quest item in your backpack after the quest.
- Otherwise the next time you flee a battle, you might lose the item.
- Going back without the quest item after completing the quest will
- not do you any good as you need to go for the quest again.
-
- After completing the quest, go back to the person who give you
- the quest, when you step into their house, a message will be
- displayed telling you that the quest is completed and you might be
- given rewards or clues in return. At the same time. a medal will be
- given to you, check your medal to see how many more quest you have
- to complete. You have to be careful when you enter their house, if
- you miss the message being displayed, you will never get it back
- unless you complete the quest another time. The message may contain
- useful information, so it is wise to save the game before you go to
- the quest personnel just in case you want to read it again.
-
- The 24 quests :
-
- There is no need to complete the quest in the order being
- stated, they just happen to come in my mind in that order. If you
- cannot complete a certain quest, simply skip to the next one and
- come back to them when you are stronger. Do not be afraid to flee
- when you find the creatures too tough. Go back to town to customize
- a spell to counter the creatures if possible and try again.
-
- It is necessary to complete all the quests in the game.
- Otherwise, the last quest to save Seggallion will not be given.
-
- 1. Find Stephanie in Brettle. Talk to her about 'gavel' and she
- will give you a quest. She will ask you to retrieve the gavel from
- the Ruffians that have stolen it and escape into the Tantowyn. Just
- go out of Brettle and move along the River Passing. At a point where
- the river just enter the Great Wood which is roughly one day journey
- from Brettle, you will find the creatures you are seeking. The
- Ruffians aren't very tough so the fight shouldn't be a problem. When
- you have find the gavel, return it to Stephanie and she will tell
- you a code word 'Kydar'. Note down the first letter, you will need
- it later on.
-
- 2. Find Stephen in Brettle. Talk to him about 'standard' and he
- will give you a quest. The standard of Stephen's guild is stolen by
- a bunch of bandits and have escaped to the north. Go outside Brettle
- and follow the road north, at a three ways junction with a broken
- tower. Turn left into Krell Way, just move along the path and you
- will find the bandits. The bandits are not very strong but slightly
- difficult to get hit. If your characters foresight is good, you will
- have a higher chance to hit them. After finding the standard which
- is a flag, return it to Stephen. He will tell you another code word
- 'Aklom', note down the first letter too.
-
- 3. Find Hegissa in Brettle. Talk to her about 'knight' and she
- will give you a quest. This time you will need to find the quill
- which is stolen. The thieves have entered the Klvar Wood. So, head
- for the wood which is to the south east of Brettle. Just walk along
- the Sheller Road for one day, the head south until you are in Klvar
- Wood. This time you will encounter some ghouls who are guarding the
- quill. When you return the quill to Hegissa, she will tell you the
- third code word 'Moram', similarly note down the first letter.
-
- 4. Now go to see the mayor of Brettle, Benjamin. Combine the three
- letters you have found and then tell him. He will ask you to look for
- the sword of truth which was stolen by the goblins. This time, you'll
- need to head south to the south coast. At the coastal area wear of
- Usip Wood, you will find the creatures you are seeking. When you have
- found the Truth Sword, bring it to the mayor and he will give it to
- your party as a reward. The Truth Sword is a very powerful weapon and
- it will help you in the other quest. It can do a demage of 4-32 and
- it is very light. So using it enable your character to do great
- demage to his/her oppenents without losing lots of energy. However,
- there is one drawback of using it. The fact that it is special
- sword, indicate that there is no place for you to train the skill
- for using it which means that you will not hit creatures with very
- high skill level. However it is very effective when used in the
- arena against most creatures.
-
- 5. Find Biblik the Sage in Htron. Talk to him to get the quest.
- Go to the Tegal River and move along it. At somewhere near the middle
- of the river, you will find the creatures guarding the crown. Return
- it to the Sage and you will be rewarded with a flying cloak. Wearing
- it allow your characters to fly.
-
- 6. Talk to Sam in Htron about 'stod' and he will ask you to find
- parth oil for him. This time you'll need to go all the way to
- Berthand's Bay in the southern part of Ashtalarea. Walk along the
- coastal area of the bay and you will find the creatures guarding the
- quest item. Give the oil to Sam and he will tell you to mention
- 'Nobjor' to pirates.
-
- 7. The pirates lives in a small house to the west of Stone Island.
- When you reach there, talk to Pegleg about 'Nobjor'. He will ask you
- to look for his shipwheel. Go to Erwenwald just to the north of the
- pirates' house. You will find some hobgoblins guarding the shipwheel.
- In return for the shipwheel, the pirate will give you a map.
-
- 8. Bring the map to Scotty next door of Pegleg and ask him about
- 'map'. He will then ask you to look for his pirate hat. Go all the
- way to Prazen Point and you will encounter some slyphs. Make use of
- the terrain there to shoot arrows or cast spells at the slyphs when
- they cannot reach you. In this way, you will kill most of them.
- Afterall, slyphs are water elements which ones should carefully deal
- with. Upon retreiving the hat. Scotty will ask you to look for
- someone with initials T.D.
-
- 9. Go to Htron to look for T.D. You should have guess it by now,
- the person you are looking for is Tulliana Daverland. Ask her about
- 'map' and she will ask you to find her iron chest. Go to Ebbwater and
- you will find minotaurs guarding the chest. Minotaurs are creatures
- that should not be underestimated. They are slow in combat but they
- do lots of demage when they hit. It is best to throw spells at them
- before fighting. Truth Sword will help you little because this only
- make you easier to be hitted unless you can kill the minotaur first
- before he can hit you. Bring the chest to Tulliana, she will open
- the chest and give you a red ring.
-
- 10. Talk to Belinda in Olanthen. She will ask you to look for a
- golden necklace. Go to the Mountain of Lorr to the east. You will
- find orcs guarding the necklace. Belinda will give you a magic ingot
- as a reward. Use it to make a weapon for your character or sell it
- for cash.
-
- 11. Talk to Orofin in Poitle Lock. He will ask you to find the wand
- for him. Go outside town and you will find two rivers. Walk along the
- southern river towards Pauper Valley. After a short journey, you will
- find skeletons guarding the wand. The skeletons are very easy
- opponnents, they will collapsed into pieces if they move too much.
- When you have complete the quest, Orofin will tell you to say 'gold'
- to Sedfrey.
-
- 12 Talk to Sedfrey in Poitle Lock. You will be ask to search for
- the coat of arms in the heart of the Tegal Forest. At the centre of
- Tegal Forest, you will find the thugs who have stolen the coat.
- Return it to Sedfrey and he will reward you with the courage coat.
- The courage coat will give you courage to face terrible creatures,
- without it you can't complete certain quest.
-
- 13. Talk to Milinya in Thimberwald. She will ask you to look for
- the oil of changeling in the downing swamp. The swamp is to the east
- to the town. The swamp is not very big so there should not be any
- problems finding the quest location. You will enter some muck things
- there. They are not very tough though they might look horrible. In
- return for the oil, Milinya will tell you the name of the spy, Delmor.
-
- 14. Find Trimrose at Thimberwald and mention the name of the spy to
- him. He will ask you to look for a cloak in the Karg Hill. You will
- find the quest location at Northwald. Return the cloak to Trimrose,
- and he will tell you to say 'follies' to Yardley. Saying that to
- Yardley and he will tell you to talk to the Kelder.
-
- 15. Talk to the Keldinarr in Thimblewald about 'vial'. He will
- then ask you to look for it. You can find the quest location at
- Windy Run. Return the vial to him and he will tell you to say
- 'scalfeth' to the warrior soul.
-
- 16. Talk to Ballaster (the warrior soul) at Krag Keep. He'll ask
- you to help him find his millet. You can find the quest location at
- Wesswald. There you'll find mist giants guarding the item. In that
- place you will need to move along corridor will is only a person
- width. So you will need to fight with the mist giant one to one. So
- it is best to put your strongest character at the front followed by
- archer and spell caster. Here you'll need to have very high weapon
- skill so that you will avoid being hit by the mist giants. A spell
- or two that increased the skill level with help a lot. After that
- very tough battle to recover the millet. Ballaster will give you his
- deathblade will can do a demage of 5-27. He will also tell you to
- talk to the Fostering about 'rhording'.
-
- 17. The Fostering is at the northern part of the Tegal Forest.
- Talk to Dunnigen. She will ask you to look for something in the Wood
- of Dream. Go to The Darkwood south of Krell Swamp. You'll find some
- orges guarding the quest item. If you have defeated the mist giants,
- the orges shouldn't be a problem as you will need to use the same
- tactics here. Returning the golden chalice to Dunnigen and she will
- tell you to say 'inthos' to the Hobe.
-
- 18. Talk to Lord Stiveron in the Hobean Keep. You'll be ask to
- look for the hidden staff in the Downing Mountains. The quest
- location is at the southeastern end of the mountains. You will find
- stone ogres there. The stone ogres are tough in nature, hence the
- name. You can defeat them with spells or when your skill is high
- enough. You will get a pair of speed boot when you return the staff
- to Lord Stiveron. Wearing the boots will allow your character to
- move faster.
-
- 19. Talk to Rodrigard at the Sheller Bridge. Tell him 'bryor'
- and he will ask you to find a wristband. Go to the Sheller Ridge and
- you will find ettins there. After getting the item, Rodrigard will
- tell you to talk to Aurin about 'grey'.
-
- 20. Talk to Aurin (next door to Rodrigard). He will ask to look
- for something at the Thanakesh Hills. Fight the djinns there to get
- the quest item. Return it to Aurin and he will tell you to mention
- his name to the main guard.
-
- 21. Tell the Sheller Elite Guard that Aurin sent you. He will ask
- you to find the shade ring in Westwash. The ring is heavily guarded
- by cliff trolls. You will need courage coat in order to face them.
- Return the ring to the main guard and he will tell you to say
- 'silver knot' to Norgan.
-
- 22. Talk to the Lord of Shellernoon, Norgan. He will ask you to
- recover the ward from Sodden Hills. The ward is guarded by sledge.
- Beware of this area, when you enter the quest location, your
- party will be split into six groups which mean that your characters
- must fight their own battle before they can group themselves
- together again. The sledge main weakness is at their head. But you
- have to be tall enough to hit the head. Return the ward to Norgan
- and he will give you the shade ring and tell you to see Dundle.
-
- 23. Talk to Denswurth in Olanthen. He will ask you to find the
- statuette. Go to the Missip Valley south of the Mytrone Hills.
- You'll find trolls guarding the statuette. The troll are terrible
- creatures which will make your characters freeze in terror if
- their courage is not high enough. Make sure you have the courage
- coat before you come to this place. Return the statuette to
- Denswurth, and he will give you a great shield. The shield offers
- a great amount of protection and weighs little and you can change
- the pattern of the shield with the edit shield option in the
- openning menu if you want fancy shields.
-
- 24. You must complete the above 23 quests before Dundle give you
- the last quest. You can find him at the Assembly Building in the
- Olanthen Barrier outside the Mountains of Lorr. Talk to him about
- 'Seggallion' and he will give you the quest. Go to the Ghor Hills
- to find the quest location. You will find cyclops guarding the
- area. The final battle is quite tough and requires the same tactics
- when you are fighting storm giants. After defeating the cyclops,
- you will be rewarded with a mini slide show. After rescueing
- Seggallion, he will give you his shuckles as an evident. Go back
- to see the black dwarf, and he will reward you with a black ingot
- which can do a demage of 3-36.
-
- At this stage, you have cleared all the quests in this scenerio,
- so watch out for the next one.
-
-
-
- Do not read this part unless you are desperate !
-
- Tips on hacking the game
-
- I will only touch on the first character. The rest of the
- characters will simply begin at difference offsets.
- This part is illustrated using Norton Utilities, you may
- want to use other programs to do the same job.
- Type in 'path:nu chardata' to start editing the character
- file. I do not want to spoil the fun by revealing the exact
- details for the characters attributes, so I will simply touch
- on how to get the quest from people if you cannot find the
- right word to say. I careful player should have no problem in
- finding the right word, so this portion is for those with some
- difficulty.
- Between file offsets 482, hex 1E2 to 487, hex 1E7 is 6 bytes
- containing the status of your quests. The six bytes have a total
- of 12 hexidecimal digits, so each corresponds to two quests as
- there are a total of twenty four.
-
- The meaning of the binary code used is as follows :
-
- 00 quest not yet given
- 01 quest given but not yet complete
- 10 quest complete but medal not yet given
- 11 medal given to quest
-
- So what they actually do is to combine two of these to form
- a hexidecimal digit.
-
- Here are the conversion from hexidecimal to binary :
-
- 0000 0 1000 8
- 0001 1 1001 9
- 0010 2 1010 A
- 0011 3 1011 B
- 0100 4 1100 C
- 0101 5 1101 D
- 0110 6 1110 E
- 0111 7 1111 F
-
- The position of the quests in the code correspond to that you see
- in the medal display. So just locate the appropriate quest and do
- the changes.
-
- Warnings :
-
- Do not attempt to set the quest to 10, ie completed, because
- in that case the person who give you the quest won't reward you
- since you did not return with the quest item. So, at most set it
- to 01 and go for the quest, completing it will reward you will
- useful items or clues. If you set them to FFFFFF, then you in
- fact have completed the game without fighting a single battle, but
- then you will miss the end game slide show completely. And you
- won't have all the useful items when the next scenerio is added.