home *** CD-ROM | disk | FTP | other *** search
- ─────────────── T H E D O C U M E N T A T I O N G R O U P ────────────────
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄ ▄▄▄▄ ▄▄▄▄
- █ █▐ ▀▄▐ ▀▄ ▄▀ ▐ ▀▄ ▀▌█ ▀▄ █ █
- ▀▀▀█▐ ▐▀▀▌▌ ▀▀█▀▐ ▐ ▀ ▄▀▐▌ ▌ ▀ ▄▀▄▀ ▄ ▌▐▀▀█▐ ▐▀█▐ ▀ ▄█▐▀▄▐ ▌█▐ · ▀ ▐█
- ██▌█ ██▐▄█▀▄▐▐▌██▄█▄█▄ ▐█▄█▄▄█▀▄███▄ ▄██ ██▌█ ██▌█▄▌▄█▄▀████▌▌██▌█▄▐▄▄▌██
- ████ ████████▐███ ▀████▐███ ▀█████▀█████ ████ ████ ▀████▄▀██▀ ████ ▀█████
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- ┌-─────────────────────────────────────────┐
- └─· HEIMDALL 2 COMPLETE SOLVE ·─┘
-
- What I mean by:
-
- push-just strike at the location described
- give-hold the item in General Items space, and strike
-
- UP
-
- up/left / \ up/right
- (left) / \ (up)
- bottom/left \ / bottom/right
- (down) \ / (right)
-
- DOWN
-
- HALL OF WORLDS
-
- Pickup the missile weapons enter rightmost gate.
-
- RURIK'S VILLAGE
-
- Get runestone. Shoot the yellow obelisk with your bow (don't forget to equip your arrows
- as a General Item). Walk across the bridge, and after conversation with
- the guard, jump down to the cave in the right/bottom side of the screen.
- In the cave, dodge the three skulls, and walk upstairs. Climb into the boat.
- Walk into the house to the right, get runestone, and walk up to the box with
- a red label on it (its towards the top of the hut) push it open, and take
- the circlet from inside. Return the way you came, back into the boat, and
- sail for Eadrick's village.
-
- EADRICK'S VILLAGE
-
- Walk upstairs, enter cave, walk through cave, and head towards the left
- of the screen. Now, head to the hut to the left, and enter it.
- (Its a good idea to kill a few Hackrats around here to build up your combat
- skills for future encounters). Get runestone, and go right, upstairs, and
- across the walkway to the throne room. Give the circlet to the king. He
- will give you a letter. Head back to Rurik's Village, and this time head
- further left from the point where you got the circlet. Enter the hut, and
- walk up to the king. You will inform the king that you bring a peace offering
- and the king's advisor will move away from the stairs. Walk upstairs, and
- give the letter to the king. You will receive a pass to the Castle.
- Make your way back onto the boat, and sail for the Fisherman's Hut.
-
- FISHERMAN AND LOKI'S SHRINE
-
- Walk downstairs, kill Hackrat, and enter the hut. Get runestone, and open the
- cupboard to free the fisherman. He will give you a holy symbol, and ask you
- to free his daughter. Return to the boat, and head for Loki's shrine.
- Climb the stairs to enter the shrine. If Heimdall has the holy symbol, then
- you must enter the blue portal, if the Valkyrie has it, she must enter the
- red. You will be teleported onto a ledge. Walk through the doorway in
- front of you. In the next chamber, climb the stairs, and go through the
- door. Now fall off the ledge, and go through the door. Collect money and
- runestone in the next chamber, then step onto the ledge closest to the captive
- to free the girl. You will get an amulet. Now, return to the previous
- chamber, and for extra treasure take the arrow from the circle of spikes, and
- push the brick on the left side of Loki's statue. Now collect the book, and
- push the brick again. This time a Sigil Blade will appear. Grab it, and
- move to the corner on the left side of the statue. You will be elevated back
- onto the ledge. Now, return to the boat, and sail for the Castle.
-
- CASTLE
-
- Present the doorman with the pass you got from Rurik's Village. Go in, and
- straight ahead, and talk to the king. He will inform you that his son and
- brother are missing. Now go back to the chamber before, and go to the right.
- Now up. Talk to the wench upstairs. Go back to the central chamber, and go
- left this time. Push the painting, and follow the corridor into the King's
- bedchamber. Push the bulge on the bottom right bedpost, to reveal a signet
- ring. Collect the ring, and give it to the guard who is in the chamber to
- the left of the central chamber. Now climb downstairs into the dungeons.
- Defeat the Hackrat, and talk to the prisoners. Take the letter the give you
- back to the King. King's advisor will run away, and you can now climb
- upstairs, and enter the doorway on the upper/right wall. Now shoot arrows (or any
- other missiles) into the three holes in upper/left north wall, while dodging the fire
- spewed by the mouth in the upper/left. When you get arrows into all three,
- you may proceed through the doorway. In the next room, you will be presented
- with the first piece of the Amulet. Go back to the hall of the worlds.
-
- DWARVEN CASTLE
-
- Enter the first gate to your left. Go up, and talk to the dying man in the
- bottom of the heap. He will tell you to meet him in the half-world. Go
- back a screen, strike circle of flames. Go back to the man. Return to the
- circle of flames, and strike it again. Once more, return to the man, take
- his armor. Wear the armor, and walk up to the gate in upper/left of the
- screen. Go straight through the next chamber, and talk to the dwarven king.
- Take his letter, and runestone. Go back a screen, and take the exit to the
- bottom/right. Sail to Giant HQ.
-
- GIANT HQ.
-
- Navigate your way through the lava room, and exit up the stairs and through
- the door. Now, walk upstairs, along the walkway, get the runestone, and
- down the other set of stairs. Walk up to the desk, and push the candle over.
- Pick up the talisman. Get out, and sail to Giant Isle.
-
- GIANT ISLE
-
- Use a flask with water in it, by the lava basin. It will produce some smoke,
- so you know you did it. If you don't have a flask full of water, you can
- pick a flask in the lava basin room, and fill it up at icy basin in the room
- one screen down. Once you poured water into the lava, go to the room down,
- and cross the bridge to the bottom/right. Go throught the door.
- Walk downstairs, along the walkway, and jump into the empty space, an elvator
- will catch you. Go up the other set of stairs, and get the talisman lying
- on the ground. Make your way back to the Hall of Worlds. Take the gate
- to the left of the one you came through.
-
- LOST CLAN
-
- You awaken in a prison. Push the bread through the bars. Exit cage, and
- walk into the sewer, through the drain. Get runestone, walk upstairs. Don't
- bother getting the big flask. Take the door up. Talk to the king, give him
- the message from the other dwarven king, you will receive a letter to take
- back to the first dwarven king. Take the stairs down (to the right
- of the king), push the skeleton to obtain second amulet piece. Back to the
- king's chamber, and take the door up, and make your way through the fire
- chamber to the gateway to the Hall of Worlds. Take the gate to the right,
- walk three screens up, and give the letter from the Lost Clan to this king.
- You will get a talisman allowing access to the second Hall of Worlds, called
- Karylyn. Return to the Hall of Worlds, and take leftmost gate.
-
- KARYLYN
-
- Take the leftmost gate. Cross bridge to take talisman, and walk up to the
- druid. After the little speech, take the bottom/right exit, and sail to
- Village.
-
- VILLAGE
-
- Do not strike the guard in the first screen, take the entrance in the
- top/right. Take the first door in the village, kill the slave-master, and
- take the Os Blade. Take the next door, and kill the guard. Exit, and take
- the runestone beside this building. Return to the boat. Sail to ?????.
-
- ???????
-
- Go upstairs, and twice up. For the rune puzzle, start at second rune from
- left. Go right, up, up, left, up, up, left, up, up. This will swich off
- traps. Get amulet piece. Return to boat, go to Dakta HQ..
-
- DAKTA HQ
-
- Get runestone, enter the cave (top/right). Jump off the walkway. Get potion,
- defeat warrior, enter the nich where the warrior came from. Push the button
- on the upper wall of the niche to make the stairs appear. Take the door
- in the upper/right. Talk to wizard, defeat your shadow, kill wizard. Now
- you have talisman for God's realm. Return to boat, and sail to the Druid's
- Grove. Enter Karylyn, enter rightmost gate.
-
- GOD'S REALM
-
- Talk to Anders.
-
- GOD OF DEATH
-
- Enter first door on top, get both your characters killed
- by walking up the stairs and touching either the thorns or statue of death.
- Once they are both dead, go up stairs, and walk through the bright spot in
- the wall. Get runestone, crown, axe, and symbol from the altars, and exit
- back to the main hall.
-
- GOD OF JUSTICE
-
- Enter chamber directly below. Place the crown you got on the head of the
- statue directly below the judge, enter circle. Listen, pick up symbol.
- Enter door left of the one you were just in.
-
- GOD OF AIR
-
- Enter all the teleportals, and step off the edge of the screen in each
- location they take you, for some good items. Make sure you have the Ketar's
- Helmet before you take the centre teleportal (as you need it to get the
- symbol) and also the Mirror Shield will be needed later. Exit, go straight
- across.
-
- GOD OF WAR
-
- Kill the two dorks on pedestals, a bridge will form, and you can collect the
- symbol. You will have to use a bow to kill them. Exit go to the right
- of the door you were just in.
-
- GOD OF LIGHT
-
- Start at the middle arrow, and quickly walk up, left, up, left, up, up, right
- up. Get symbol off altar. Exit to main hall and walk across to the last
- room.
-
- GOD OF NATURE
-
- Talk to Anders. Now collect seeds from the plants marked as X's.
- / \
- / O Anders \
- / \
- O X \
- \ O
- \ X
-
- X O
- O Exit
-
- Drop the three seeds into the patch of dirt by Anders. Get his symbol, go
- to the exit. Go to the large doorway at the end of the hall. Drop all 6
- symbols by the doorway. Enter. Get runestone, climb upstairs. Use the
- Mirror Shield in front of the shooting gem. Big Jewel will fall. Go down,
- and collect the little red gem near the Big Jewel. Go back to Anders.
- Talk to him. Go back to Karylyn. Take the leftmost gate. Give the Anders's
- symbol to the Druid. Go through the Druid-created doorway. Get runestone.
- Walk up the shore as far as you can go. A sprite will call you, and
- talk to you. Return to the Hall of Worlds (through the middle gate in
- Karylyn). Go through the spider gate.
-
- NIFELHEIM
-
- Approach the lava at the top/left of the little island. Enter the fire
- boat. Pick up all 4 dragon's teeth (some are hidden behind Dragon's Head).
- Enter the palace. Navigate the lava, and walk upstairs, through the doorway.
- Hit each of the three heads when their mouth are open (hand to hand weapons
- are fine for this). Go through the now unblocked doorway. Make your way
- through the three mazes, talk to Hela, and push the secret door on the wall
- to the right of Hela (top/right wall). Go through. Drop a dragon tooth on
- each circle so they all glow. Enter the now glowing big circle. Go
- downstairs in bottom/left corner. Take the jewel. Go back up, climd down
- the other stairs, and put the jewel in the Dragon's Eyesocket. Don't enter
- the circle, but go through the down/left passage. Go downstairs on the right
- and enter the doorway there. Now walk down the path on the right. Go through
- the doorway. Go downstairs, kill the monsters, go up the other stairs, go
- left, and enjoy the show.
- Anders will teleport you out of the cell.
-
- ASHOK'S REALM
-
- Enter the spider gate. Push the wall in the top/right corner of the first
- room to open a door. Go through, navigate the maze of monsters. Go through
- and navigate the runemaze. I can't really be explicit here, because you may
- find a better solution. I just spotted the squares which were "safe" during
- both color changes. Its not hard, just boring. Go through the doorway
- on the up/left side. Go to the left with Heimdall, and kill his shadow,
- return, and go to the right with Valkyrie, and kill her shadow. Now go
- through the central doorway. Go left, and keep stepping on the glowing
- circles until you're by the stairs up. Go up stairs, and play the chess game:
- you have to make it to the other side, except you have to watch so that
- neither you nor your shadow step on deadly traps. HINT: If you step on a
- corner of a square, then both you and your shadow can fit through.
- Get the amulet on the other side of the chessboard. Go back to teleport
- screen. Enter the first teleportal (glowing circle) and exit the room again.
- Go up. Navigate the maze, and kill the wizard therein. Enter the door in
- top/right. Move to bottom left, Ashtok will atack, get close to him and
- drop the amulet on him. Go through the skull doorway on top, kill Loki and
- you win.
-
-
-
-