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- Hero's Quest I
- The Solution
-
-
- START OF THE GAME
-
- When you start playing, you 'construct' a character according to your
- wishes. You may choose from a fighter, a magician or a thief. Probably,
- the game can be solved using any character. I chose for a fighter; so the
- remainder of this text discusses mainly warrior-like aspects.
-
- After you choose a character, you get 50 points to divide between certain
- aspects of your character. A warrior does OK when fighting but poorly in
- magic; a thief has a good stealth and can pick locks, etc.. Make sure that
- all categories are non-zero! You acquire skills during the game; but the
- startup skill may not be zero to accomplish this. So, even when you are a
- warrior, make sure that your magic category counts some points. I left the
- 'stealth' category at zero; it worked out OK.
-
-
- SO YOU WANT TO BE A HERO -- GENERAL HINTS
-
- While playing, take all action you can! Your skills will improve by doing
- so. E.g., fight monsters as often as you can; use your magic skills
- whenever possible; etc..
-
- Make a map of the area. Simply start playing by wandering around and
- looking at stuff. The map of the area is not included in this text; but
- you should be able to figure it out easily.
-
- Save your game often! You are likely to get killed, to fall into pits,
- etc..
-
- Generally, there are two things you should check regularly: your
- character's sheet (press ctrl-S to see it) and the time of day (press
- ctrl-T). Watch your sheet for bad health (lower left corner of the
- display). When you are too weak, you make mistakes. Furthermore, there is
- a good chance that you will not survive an attack by monsters.
-
- The time of day is equally important. There are more monsters in the woods
- during night time. Furthermore, it is wise to get some sleep during night
- hours --- your strength, stamina, etc. will be restored by it. Then there
- are tasks which may be accomplished only during a certain time of day.
-
-
- PHASE ONE: ACQUIRING SKILLS
-
- When you start in the town of Spielburg, talk to the sheriff and ask about
- stuff. Check out the city; be sure to visit the Guild Hall (where the
- proprietor is asleep all of the time) to look at the board. There are some
- 'wanted' notes hanging here: remember the names (you'll need them!).
- There's a magic shop in town; you can buy scrolls there (to learn spells)
- if your magic skill is high enough. If not, you can buy magic potions;
- drinking these will improve your character's magic abilities until you CAN
- buy scrolls. Pay attention to what the witch in the magic shop says about
- spells! A 'free' spell can be learned in the woods.
-
- The potions you can buy will help you on your way. There are health
- potions (drink them when your health has suffered from battle), vigor
- potions (which you may use when getting tired), magic potions (to be used
- when your magic power gets too low due to excessive spell casting), etc..
- However, potions can be acquired at a lower price at the healer's; out of
- town and then N. The only advantage of the magic shop in town is that it
- offers 24 hours service.
-
- Don't buy food or drink at the local tavern! You will need your funds for
- more important matters.
-
- If sunset is not yet approaching, leave town and head E by following the
- road. At the end of the road go N. In an snowy clearing you will meet a
- warrior giant: bargain with him. He will want fruit from you: get it in
- town (in fact, get LOTS of it: the warrior is pretty big. You'll need
- about 50 apples). The giant will give you something you will need later on
- for your trouble.
-
- If you still have the time, return to the town entrance and go N. You'll
- find the healer's cottage there. Notice the bird in the nest on the branch
- of the large oak? Try to climb the tree to get to the nest! That may take
- some time, if your climbing is not yet too good. Be sure to watch your
- health during the work-out! Rest a couple of times.
-
- If you make it up the tree, look in the nest and you'll see a ring.
- Remeber the 'wanted' signs at the Guild Hall? Try to get the ring: you may
- fall off the tree if your climbing is not good enough yet. Watch your
- health! Falling off trees is not good for you.
-
- If sunset approaches, go back into town --- even without the ring. If you
- do get the ring, return it to the healer first (you'll get money and a big
- kiss). In town, wait for dark; then go N of the town entrance to the
- low-life's pub. There is an alley next to the bar; a beggar sits there
- during daytime (don't give him money; he'll just advise you not to take up
- begging since it doesn't pay). During the night, two thugs hide in the
- alley; ready to rob you. When they make their move, make the thieve's
- sign! They will take you for one of their own; and give you the password
- to get into the Thives Guild.
-
- Go to the bar. Notice the ugly looking guy sitting in a chair at the left
- side of the bar? Go up to him, and give him the password. He'll let you
- into the Thieves Guild.
-
- Once in the Thieves Guild, you'll encounter the boss. He rambles on about
- the times being so hard; and then turns his attention to you. You'll have
- to get a Thieve's Licence at the far end of the room before continuing
- your talk with the boss. Once you are a registered thief, ask the boss
- about that game he's playing, and play it with him a couple of times.
- First you'll win some money; but when you start betting too much, the boss
- decides to teach you a lesson --- time to stop playing. Before you leave,
- be sure to buy a lockpick at the far end of the room where you got your
- licence. Then leave the Thieves Guild.
-
- During night time, you can pick a couple of locks in town and steal stuff.
- There are some silvers in the desk in the Sheriff's house (that's not the
- office where you see him during daytime) and a precious vase on the
- mantlepiece. Don't wake anybody up! In the other street, next to the magic
- shop, you can enter the old lady's house to get the candles and to get the
- basket (the poor old thing dropped her pearls in the knitting basket ---
- good for you). Don't approach the cat! When you get too close, it turns
- into a ferocious monster. You can sell the stolen stuff in the thieve's
- guild.
-
- It should be day again by now. Go to the grocery store, and talk to the
- proprietor. He will tell you that he actually wanted to be a hero himself,
- and that he has some useful materials. Buy a dagger if you don't have one
- yet; but don't buy empty flasks (even if the manager tells you that
- they're o-so-handy). Also, he'll tell you about the chain mail armor you
- can buy: but you need lots of money for that. You will have to get the
- money anyway, eventually!
-
- Before leaving town, check out the magic shop again. Can you buy spells
- yet? If so, get some of the spells. If not, you will have to improve your
- magic first and come back later.
-
-
- PHASE TWO: GETTING THE MAGIC STUFF
-
- If you hadn't retrieved the ring yet, do so and bring it to the healer.
- Buy some potion (especially health potion), and ask the healer about some
- things. E.g., ask about Elsa, the lost baron's daughter and about the
- creatures you have seen during your trip around the perimeter. Then, go
- see the Dryad. That creature lives roughly SW of the town (a white deer
- will show you the way, if you get close enough to the right place). While
- underway, again fight as many monsters as you can. Be sure to search the
- dead body after the fight: the humanoid monsters usually carry cash.
-
- The Dryad lives in a magic acorn. Approach the tree, and the Dryad will
- appear. Talk to her (him? it?), and listen closely. The Dryad will ask you
- to get seeds from plants which grow roughly N from the Dryad's place. Go
- there, get the seed (you'll have to climb a rock and try to catch the
- seed) and go back to the Dryad. Here, you will get information about a
- magic ointment you will certainly need. The first ingredient (an acorn)
- can be found under the tree when the Dryad disappears.
-
- As for the other ingredients: Magic flowers can be found at Erana's Peace:
- a nice meadow with a fruit tree. This place lies roughly NE from the town.
- You can spend your nights here, and eat the fruit. Your staying at this
- place is always refreshing. Read the runes on the stone, cast an open
- spell to move it, reach in the hole and get the scroll which is kept
- there. Read the scroll: you'll learn a new spell. Flying water can be
- found at the waterfall. There is a ledge with a door here; climb the rock
- (there is only one place to do it) and knock on the door. Be sure to step
- aside quickly: the door swings open wide. Enter the cave, and talk to
- Henry the Hermit. Share your rations with him; and ask him about magic
- stuff. He'll give you a scroll for your kindness: read the scroll, and
- learn a new spell. Henry will offer you to spend the night: you may do so,
- but it will not bring you advantages (the guy talks all the time, so you
- don't sleep too good). Green fur can be found at the Meeps' place; be kind
- to the little guys. Talk to them (although they can't provide much
- information). Eventually, ask for the fur and take it with you. The last
- ingredient, Fairy Dust, can be found at the ring of mushrooms NE from the
- Dryad's place. However, you must be there at night otherwise the fairies
- will not appear. Dance for the fairies to win their sympathy. After you
- get the dust, take some mushrooms along to sell to the healer. Spend the
- rest of the night at Erana's Peace, sleeping peacefully.
-
- The next day go to the healer and give her the ingredients. She will make
- a dispel potion, which you'll need later on. You'll have to leave the
- healer alone though, while she prepares the potion. During that period try
- to increase your fighting and magic skills. Here's one approach: Get the
- Flame Darts spell from the magic shop, and then just wonder around. When
- you see an enemy, cast the Flame Darts spell a couple of times, and then
- engage in battle. If you win, both your fighting and your magic skills
- will have improved. Always be sure to carry enough healing potion though!
- If you run out, and are too weak, you may get killed in battle. Also
- remember to rest after a battle, to get your stamina points up.
-
- The goblins, living W from the town, are pretty good battle opponents. You
- fight only as much goblins as you can handle, and they usually carry
- enough cash to enable you to buy a fresh healing potion.
-
- When you feel strong enough, get the dispel potion from the healer (it
- should be ready by now) and go to Baba Yaga, who lives NW from town. Talk
- to the skull in the middle of the fence: this guy will want something you
- got at the beginning of the game. As a reward, he will let you pass.
- Approach the hut, and say: 'Hut of brown now sit down' (you can get that
- rhyme in various places, also from the skull). Then enter the hut. Baba
- Yaga is a pretty mean witch: she'll change you into a frog to eat you.
- But, don't worry: she'll change you back again, because she has an
- assignment for you: you have to bring her some mandrake root, growing in
- the town graveyard. However, you have to pull the root exactly at
- midnight. So here comes the spooky part: you have to wait until the middle
- of the night (waiting by the target at the S town wall is a good place
- because monsters stay away) and then you have to get to the graveyard.
- There are some zombies here who will want to suck your life out of you.
- Best is to approach the graveyard from the N side, to get the root, and to
- leave as fast as possible towards S. You'll get killed a couple of times
- until you succeed though. When you have the root, bring it to Baba Yaga
- again. She'll let you live as a reward for your services.
-
-
- PHASE THREE: HOW'S YOUR FIGHTING SKILL?
-
- Here comes the 'boring' part: you have to improve your skills greatly
- before you can accomplish your hero's mission. If you are a warrior, fight
- during the day to get money and skills, and sleep at Erana's Peace during
- the night to restore your body. If you are a magician or a thief, do
- whatever these guys are supposed to do.
-
- You have to get enough money to buy the armor, sold at the grocer's in
- the town. When you have the armor, make sure that you have two vigor
- potions for your stamina and two health potions for your wounds; and then
- go to the brigand cave which lies SE from the town. On your way there, you
- will pass an antwerp (whatever beast that may be). Don't make this guy
- angry: he can get mean! When you reach the brigand's cave, enter it.
-
-
- THE LAST PART OF YOUR MISSION
-
- Lots of archers appear at the sides of the cave; but the hero, not knowing
- fear, must go on with the mission. Walk through the cave, avoiding as many
- arrows as you can. When you reach the logs at the W side of the cave,
- drink a health potion and a vigor potion to prepare for battle; then climb
- the logs. Here you will encounter three brigands which you have to slay.
-
- Moving on, you encounter a Minotaur. Again drink health potion and vigor
- potion before you engage in battle. If you have the time, fire some flame
- darts at the sucker to hurt him (else, he'll hurt you the more).
-
- If you don't survive the battle, then your fighting is still not good
- enough; and you'll have to go on practicing and trying. But if you do
- survive, you can get into the brigand's fortress by opening the gate (use
- your magic). Go through the court to the far side (N side of the court),
- but choose your way carefully: you may fall over trip wires, fall into
- traps, etc.. Once you get there, open the door on the NE side of the court
- and get in.
-
- Here comes the hairy part: you have to move real quickly here. Close and
- bolt the door behind you (otherwise, you get surrounded and killed). Then
- there are three more doors you have to deal with: one in the NE corner of
- the room (move the chair, so that it gets barred), and two more in the NW
- corner. While working with the chair, some bad guys will enter from one of
- the remaining doors. Push the candelabra to bar their way, then climb the
- table and get the rope to do some Errol Flynn stuff. Quickly exit through
- the N door, before more bad guys come in.
-
- Now you are in the anteroom of the Brigand Leader's office. The leader's
- guard is sitting here in a room which looks like a toy shop. However,
- there are deadly traps here! Talk to the guy about Elsa (you should know
- who that is, having read the board in the Guild Hall). He'll become quite
- friendly (when he's not friendly, he's not so good to be around with).
- Then start walking; the guy will stand up and say he'll meet you in a
- minute in the Leader's office. However, you still have to get through the
- toy room. Walk right until you get to a trap, then walking diagonally step
- over the trap. Take the first door on your right. You'll pass a maze and
- end up at the left side of the room, looking at a chain. Pull the chain,
- and now be very quick: go left through the maze again to get to the right
- hand door, then move to the door which the chain opened. If you make it in
- time, you'll end up at the left hand side of the room again, but near a
- different door. Open the door, then quickly step aside (the door will
- otherwise fall on your head), and go through the opening.
-
- You are in the Brigand Leader's office now, facing the Big Bad Guy. But
- wait a minute, doesn't that look in the leader's eyes remind you of
- something? Now is the time to use the dispel potion; and before your eyes
- the brigand leader will change into Elsa, the lost baron's child. (She
- rather looks like a country maid; personally, I liked the brigand leader
- better.) Yorick, the leader's guard, now comes in looking quite happy.
- Watch where he came from! That's the secret way out! Elsa now will tell
- you that she's leaving with Yorick, but she'll offer you a mirror (you
- should know by now what it is useful for) and two healing potions. Take
- both, and leave before the brigands come in.
-
-
- THE END OF THE GAME
-
- Your quest is nearly finished now. There is one more bad creature you have
- to deal with: the Big Bad Baba. Go see her, and when she tries to turn you
- into a frog again, deal with her using a valuable magic object you now
- have.
-
- Then you can go to the castle, where everyone's waiting for you: the Hero.
-
-
- SUGGESTIONS
-
- The course of the game described above doesn't get you the maximum points.
- E.g., there is the Wizard's Castle, where you can get in to talk to the
- wizard (you can get valuable information there). When your magic is good,
- you can challenge him for a game of spells casting: if you succeed, he
- teaches you a new spell. Also, there is a bear cave with a big ugly bear
- chained to the cave wall. The lock of the chain cannot be opened using a
- picklock: it is a magic lock. I don't know what happens when you free the
- bear. One more suggestion is to practice throwing your dagger at the
- target. Some local thugs come here too; if you hide in the bushes, you can
- overhear them exchanging valuable information. And then there is the
- 'undead unguent': quite expensive stuff you buy at the healer's. It should
- protect you from the zombies at the graveyard during the night; but it
- didn't work in my case (so I must have done something wrong).