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-
-
-
- F A Q
- ^~^~^
- &
- ^
- S T R A T E G Y G U I D E
- ^~^~^~^~^~^~^~^~~~^~^~^~^~^
-
- Revision 1.3
-
-
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-
-
- C O N T E N T S
- ^~^~^~^~^~^~^~^
-
- (1) Introduction.
- (2) FAQ.
- (3) Strategy
- (a) Defence
- (b) Offence
- (c) General
- (d) Specific Mission Strategy
- (4) House Strategy
- (a) Atreides
- (b) Ordos
- (c) Harkonnen
- (5) Known Bugs (and solutions)
- (6) Manual Cheats
- (7) Related file locations
-
-
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-
-
- (1) INTRODUCTION :
- *******************
-
- This document is being compiled due to the fairly large number of requests
- for the same information going through the comp.sys.ibm.pc.games.strategic.
- As an avid player of this game myself, it took me a while to work out
- various aspects of the game. I have found that the manual, in general,
- doesn't explain a large proportion of the game, and obviously there are
- others whos experience is the same.
-
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-
- All the information contained herein is collated from my personal
- experience, and those of others on the net. I don't vouch for the
- correctness of any of it
-
- Special thanx go to :
-
- Charles Cruden : for extensive info / hints / error correction!
- Morten Fimland : for the collection of 3 months postings to NN.
- Wolverine : for a pre-posting copy of his new editor (See Section 7).
-
-
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-
-
- (2) FAQ :
- **********
-
- ~~~~
- Q1. When I try to create a vehicle I get the message "Unable to create more".
- ~~~~
- A1. This is due to the fact that, using production facilities, you can't
- create more than 25 vehicles. There are a few solutions to this one :
- (i) Cheat :-) {See Section (6)}
- (ii) Build a Starport. This lets you many many more vehicles (until
- they sell out!), but only of certain types. E.g. you can't buy
- your special house weapons from there etc.
- (iii) Send your lower class vehicles (e.g. if you have tanks, get rid of
- quads & trikes etc.) to map out the enemies structures, and in the
- process, get destroyed. Then use the freed up vehicle slots to
- create stronger units.
-
- ~~~~
- Q2. When I try to create a structure I get the message "Unable to create more".
- ~~~~
- A2. This is due to the fact that there can only be a total of 75 structures
- on the whole map. This message generally only occurs in the last mission,
- as there will be three opposing forces all building against you. When you
- get this message you can either :
- (a) Destroy one of your old buildings, and create the new one. This is
- not advised, as with the Death Hand opposing you, you will have enough
- touble keeping your structures standing. It can, however, be good to
- destroy your rocket turrets and move them forward to let your defences "roll"
- forward as you expand.
- (b) The better method is to send a series of vehicles to destroy a few
- outlying ememy structures. Don't worry about defending the vehicles, just
- destroy one structure, and pull back. As soon as the structure falls,
- start to build. If you wait too long, the computer will rebuild and you
- will have lost your opportunity. How big a building you can build
- afterwards depends on the size of the building you destroyed. E.g. If you
- destroyed one Rocket Turret, don't expect to be able to build a Palace.
-
- ~~~~
- Q3. How do I stop the computer from rebuilding the rocket turrets that I
- just destroyed ?
- ~~~~
- A3. First destroy enough space on the same rock section as the enemy to
- build a Construction Yard. Then use that yard to place concrete up to
- the enemy turret, and use your vehicles to destroy the turret. As soon as
- it is destroyed, build a turret of your own and place it in the exact same
- square as the enemy one was. The computer never seems to have any
- origionality and build the turret elsewhere. This is also useful as the
- turret immediately targets enemy units as they are produced. The problem
- with this method is the fact that sometimes the Turret will change sides
- and become the computer's. Beware of this :-(
-
- ~~~~
- Q4. How do I give orders to my Carryalls and Ornithopters ?
- ~~~~
- A4. You can't. Ornithopters automatically attack the enemy base, and
- Carryalls do whatever is judged most appropriate by the computer (Pick up
- harvesters, pickup damaged vehicles etc.) Carryalls can be influenced by
- putting damaged vehicles on Guard, instead of Move or Attack, as Carryalls
- seem to give preference to Guarding vehicles.
-
- ~~~~
- Q5. What can I get a Carryall to do ?
- ~~~~
- A5. A Carryall can be used to transport Harvesters to and from the spice
- fields, and can be used to carry damaged vehicles to and from the repair
- facility.
-
- ~~~~
- Q6. Why does my Carryall not return the harvester to the field, after
- picking it up & dropping it in the refinery ?
- ~~~~
- A6. The Carryalls must "learn" where the harvester was harvesting, and
- then it will be returned there after unloading harvested spice. Two
- things will disrupt this :
- (a) If you have less Carryalls than harvesters, and two need to be
- taken back at once, one will be returned and the other will be deployed
- next to the Refinery. You must send the deployed one back to the spice
- fields manually.
- (b) If the place where it was harvesting has no spice left, it
- will be deployed next to the Refinery, and you must set it harvesting manually.
-
- ~~~~
- Q7. How do I defend against Death Hand Missiles ?
- ~~~~
- A7. Anyway, there are a few ways of getting around the problem of a
- destroyed base.
- (i) Cheat :-) - Save frequently (about every 2-3 minutes). If your
- base gets hit, reload the game. Make sure you save before the message
- "Missile Approaching!" comes up, as by this time the missiles target point
- has already been calculated.
- (ii) The _REAL_ way - (a) Spread your base out. That way, if a missile
- hits, it won't destroy two many buildings at once.
- (b) Build / Buy a MCV to replace your Construction
- Yard if it gets destroyed.
- (c) If you don't let Harkonnen units get within
- sight of your base, the missiles' hit chance is much lower. To achieve this,
- build rocket turrets well away from your base, in the direction of the
- Harkonnen, and defend them with Tanks.
- (d) Build another Construction Yard as far away as
- possible from your first one. That way, if the main one gets destroyed,
- the missiles will start to be targeted on the newly built one, and this
- will get you some breathing room to rebuild.
- (e) Send a large contingent of vehicles to take
- out the palace as quickly as possible.
- (f) Build a palace as far away from your main base
- as possible. This will then become the target for Death Hand Missiles.
-
- ~~~~
- Q8. What use is the IX ?
- ~~~~
- A8. The IX is only useful when you have built a Heavy Vehicle Factory. It
- allows you to build the House weapons (Devestator, Sonic Tank, Deviator.)
- It also allows you to build Ornithopters in the High Tech Factory
- (Atreidedes or Ordos only)
-
- ~~~~
- Q9. How can I defend against Ornithopters ?
- ~~~~
- A9. Build Rocket Turrets as soon as you can. Firstly because they provide
- an excellent defence against enemy vehicles, and secondly because they are
- the only unit with any chance of destryoing an Ornithopter. Don't worry
- if it seems to take a long time to destroy the Ornithopter - remember it
- is moving very fast and so it takes quite a few shots to get a hit. All
- it takes is one hit to destroy it however, so be patient and repair whatever
- it is attacking. Also don't worry if some of your missiles miss, and hit
- your own buildings - just repair the damage quickly. Before you can build
- Rocket Turrets, you must build a Radar Outpost and upgrade your
- Construction Yard twice.
-
- ~~~~
- Q10. Is it worth trying to steal spice ?
- ~~~~
- A10. In general, it is fairly pointless. Once the Silo is damaged "into
- the red" so that you can send a set of soldiers in to capture it, it will
- generally be attacked immediately by the surrounding enemies, and
- destroyed in a short space of time.
-
- ~~~~
- Q11. How many Refineries should I generally create ?
- ~~~~
- A11. Don't over do it. In most games it is best to build 1 (maybe 2)
- refineries, buy an extra harvester or two, and build Silos instead.
- There are a few good reasons for this : they take up less space, they
- cost less, they hold only 100 units less of spice, and they use less power.
-
- ~~~~
- Q12. How many Heavy Vehicle Factories should I build ?
- ~~~~
- A12. Generally, one is enough, but occasionally 2 may be useful. The
- thing to remember is that you can only _CREATE_ 25 units, so once that
- limit is reached, you must buy units from the Spaceport. This means if
- you want a large number of vehicles in a hurry at the start, then two HVFs
- are good, but in the long term your money and building space is better
- used for other things.
-
- ~~~~
- Q13. How can I get repaired units to be transported back to where they
- were picked up from ?
- ~~~~
- A13. Build your repair centre in a position that ensures that buildings can
- be placed all around it. i.e.
-
- ...........
- ...OOOOO... O = other building
- ...ORRRO... R = Repair Centre
- ...ORRRO... . = any other stuff
- ...OOOOO...
- ...........
-
- (The "O" positions can also be taken up by vehicles, but this is pretty
- pointles, as a wall is cheaper even than a trike)
-
- This means that the only way a vehicle can get to the Repair Centre is
- using a Carryall, so make sure you have some already made.
- When the Repair Centre is completely surrounded, and a damaged vehicle is
- brought in, it is repaired, and then, instead of just being deployed next
- to the Centre, a Carryall comes and takes it back to the spot where it was
- origionally picked up from.
- A thing to be aware of is that if you only have one Carryall, and it gets
- destroyed or is doing something else when you have a vehicle ready to be
- returned to the field, the vehicle will eventually smash it's way out of
- the Repair Centre, destroying a building if necessary.
-
- ~~~~
- Q14. Is the amount of spice on each mission limited ?
- ~~~~
- A14. Yes. Once it is gone, it can't be replaced. The only thing you can
- do then is to steal it from the enemy, which is pretty hard. This is a
- great incentive not to go overboard building unnecessary buildings (e.g. 5
- Heavy Factories !)
-
- ~~~~
- Q15. What buildings are worth trying to steal ?
- ~~~~
- A15. Heavy Vehicle Factories : produce House Weapons (Sonic Tank, Devestator,
- Deviator).
- Construction Yards : produce Rocket Turrets in the middle of enemy
- buildings to take out vehicles without losing your own vehicles.
- Windtraps : easier than building your own.
-
- The negative points of capturing buildings are :
- (a) The soldiers take forever to get there.
- (b) The soldiers often get killed before getting to the building.
- (c) It's very hard to keep a building in the red without destroying it.
-
- ~~~~
- Q16. How do you bypass the opening intro ?
- ~~~~
- A16. After you have watched it once, a file called "ONETIME.CFG" is
- created in the directory, with 0 bytes in it. After this the intro may be
- skipped by pressing the space bar.
-
- ~~~~
- Q17. How do I aim the Death Hand Missile correctly ?
- ~~~~
- A17. Either SAVE/RELOAD until you get a correct hit, or put up with the
- inaccuracy. If it always hit where you aimed it, Harkonnen would have no
- trouble winning every time on level 8 & 9!
-
- ~~~~
- Q18. Which has a longer range, Sonic Tanks or Missile Launchers ?
- ~~~~
- A18. With the bug relating Sonic Tank range to Game speed:
- at Slow/Slowest - Sonic Tanks have a much shorter range
- at Normal - About equal range. Effectiveness depends on the target
- size - Launchers are better against larger targets, Sonic
- Tanks are better against smaller ones (e.g. Rocket Turrets!)
- at Fast/Fastest - Sonic Tanks have a greater range and quickly dispose
- of Rocket Turrets without themselves suffering damage.
- They are obviously most effective at this speed
- ~~~~
- Q19. What new technologies do I get on each mission ?
- ~~~~
- A19. This varies between the houses, but a basic list is :
- Level 1, 2, 3 - Light Factory, Barracks
- Level 4 - Heavy Vehicle Factory, WOR
- Level 5 - Gun Turrets, Rocket Tanks (not Ordos)
- Level 6 - Rocket Turrets, Starport, High Tech, Siege Tanks
- Level 7 - House of IX
- Level 8 - Palace
- Level 9 - <nothing new>
-
- ~~~~
- Q20. When can the Ordos get Missile Launchers ?
- ~~~~
- A20. The Ordos can never build Missile Launchers, but they may buy them
- from the Starport, when available. If they capture an enemy Heavy Vehicle
- Factory, they will be able to use that to produce them also.
-
- ~~~~
- Q21. How can I capture a building ?
- ~~~~
- A21. Damage the building until it is in the "red" damage sector, then move
- an infantry unit in to take it over. If the damage is not in the red,
- then the unit is destroyed, and the building is damaged.
-
- ~~~~
- Q22. Why can't I build Ground Vehicles, but I can build Carryalls ?
- ~~~~
- A22. This is due to the fact that there is a separate count for the total
- number of Carryalls & Ornithopters owned by everyone, just like the building
- quota. If the computer has too many, shoot them down as they are picking up
- a damaged vehicle.
-
- ~~~~
- Q23. How do I tell a Harvester which Refinery to return to ?
- ~~~~
- A23. Harvesters generally return to the last Refinery they unloaded at. If
- you want it to go to a different one, you have to instruct it to Move there,
- and after that it should return to that one, if possible.
-
- ~~~~
- Q24. How is the score calculated ?
- ~~~~
- A24. The score doesn't depend on time at all, despite what it looks like.
- The only things that factor in to it are amount of spice harvested, number
- of enemy units destroyed and number of enemy buildings destroyed.
- Buildings that are taken over don't count as buildings destroyed. To
- maximise your score, take time at the end, before destroying the last
- building, to harvest all available spice. Even better, let the last
- building left be a Refinery, and harvest spice while destroying the
- continual supply of Harvesters the computer will get.
-
-
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-
-
- (3)(a) STRATEGY - DEFENCE :
- ****************************
-
-
- ~~~~
- T1. Use your harvesters to run over approaching enemy troops before you
- get hit by them.
-
- ~~~~
- T2. Once you can get tanks, use them to run over troops; it is much
- quicker than shooting them.
-
- ~~~~
- T3. As soon as you start a new level, use the vehicles that you are given to
- explore in all directions to find :
- (a) Spice, and those little "bumps" in the sand that often have
- spice under them.
- (b) The approximate location of the enemies base.
- Once you have done this, RESTART THE LEVEL, and start building!
-
- ~~~~
- T4. Don't explore too far until you have built a good defence up. The
- computer at the start works on a strategy of "If you can't see him, he
- can't see you!"
-
- ~~~~
- T5. As soon as you can build Rocket Turrets, build about 3 and put them
- in a line, facing in the direction of his base, about 3 squares apart.
- Make sure that you have "explored" at least 2 squares greater than the radius
- of the Turret. This allows the turret to get a lock on
- approaching vehicles/soldiers, and attack them before they can hit the
- base.
-
- ~~~~
- T6. Build about 5-7 of your heaviest direct combat vehicle (i.e. Tank),
- and set them up in a flat U, with Missile Launchers (if you have them) on
- the sides i.e.
-
- LX XL
-
- X X X
-
- {L : Launcher; X : Tank}
- The most important point is that the left and right "horns" should be far
- enough away from the centre to not be attacked.
-
- Then, when the enemy vehicles (Y) arrive :
-
- Y
-
- Y
- LX Y XL
-
- X X X
-
- Wait for the enemy to get past the "horns" and start being attacked by the
- front tanks. Then move the horns inward to attack from the side/rear,
- using the launchers from a distance.
-
- Above all, do not let your front line break. keep a few vehicles as
- backups, and move them up if part of the line is taking a beating.
-
- ~~~~
- T7. Defend Missile Launchers well, as they are devastating from a distance,
- but easily destroyed from close up.
-
- ~~~~
- T8. Make sure you leave a few units at the rear of your buildings, to
- defend against the enemy units that will be dropped by Carryalls.
-
-
-
-
-
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-
-
- (3)(b) STRATEGY - OFFENCE :
- ****************************
-
- ~~~~
- T1. Destroy his harvester when it gets too far from his base. It will
- explode, releasing however much spice it had harvested. Make sure you
- destroy it while it is on sand, as if it is destroyed over rock then the spice
- is lost.
-
- ~~~~
- T2. Don't use soldiers or troopers to attack harvesters - the harvester
- turns and runs over the attackers. The only time you should do this is if
- the Foot unit is standing on a mountain range - the only units that can go
- over mountains are the foot units. They still can be attacked while on the
- mountain, just not run over.
-
- ~~~~
- T3. Concentrate your attack on one structure at a time. If the computer is
- pumping money into repairing while you are attacking, you won't be able to
- keep pace unless you have a concentrated attack.
-
- ~~~~
- T4. When attacking buildings, use the Missile Launchers to attack the Rocket
- Turrets first (moving the tanks behind the launchers to defend them from
- vehicle attacks). Remember that the radius of detection of a launcher is one
- greater than that of a turret. That is :
-
-
- X T X
- X X <- radius of the turret (T)
- X X
- X X
- X X
- XXX XXX
- XX XX
- LXL <- best position for the launcher (you don't get hit!)
-
- After the turrets are down, use the tanks to destroy the buildings.
- Remember that, if you are using the patched version, the computer will
- rebuild his Turrets (in the same place), so don't hang around - move in
- and destroy quickly. It is often useful to leave a couple of strong
- vehicles in the squares directly around the turret, so if it is rebuilt,
- they will immediately attack it again while the turret can't use it's
- missiles due to their closeness. Hence the turret can only fire back with
- normal guns which do much less damage.
-
- ~~~~
- T5. Before attacking the enemy in force, use some kamikaze units to scout
- the base and locate the Construction Yard.
-
-
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-
-
- (3)(c) STRATEGY - GENERAL :
- ****************************
-
- ~~~~
- T1. Create a Repair facility as soon as you can. It is a lot cheaper and
- faster to repair, rather than build.
-
- ~~~~
- T2. Build one Carryall for each harvester you have, as well as 1-3 to use
- for transporting damaged units.
-
- ~~~~
- T3. Don't bother building 4 Refineries. It is much more efficient to
- build about two, along with an extra harvester (total of 3), and to use
- Carryalls for transportation.
-
- ~~~~
- T4. Build a Starport early on, as that is the only way you can get more
- than 25 vehicles. Watch the prices carefully, as there is a lot of
- fluctuation. It is often better not to build a High-Tech factory, as
- Carryalls can be bought from there, often for cheaper than the 800 they
- cost to make (plus the 800 for the Factory). The cheapest prices I have
- seen are :
- Rocket launchers: 180
- Siege tanks: 240
- Combat tanks: 150
- Harvesters: 150
- MCVs: 360
- Carryalls: 320
-
-
- ~~~~
- T5. After Level 4, build two refineries and a few Silos to increase your
- cash for the more expensive units.
-
- ~~~~
- T6. Sand Worms remain dormant until a unit (yours or the computers) comes
- within a couple of squares of it, or it is fired on. If all the vehicles
- on the map (computer's & your's) are over rock, then the Sand Worm will
- just stay still until it is reduced to half damage, or until a vehicle
- goes on to the sand.
-
- ~~~~
- T7. Sand Worms will disappear when they have been reduced to half damage,
- or have eaten 3 units. If you are in a hurry to get rid of one, send a
- Trike towards it, and lead it towards the enemy base. When you are just
- about to be fired on, let the enemy vehicles get drawn onto the sand, then let
- the Sand Worm eat the Trike and then watch it eat the fleeing enemy :-).
-
- ~~~~
- T8. Deviated units that are sent to attack another house's units (other
- than their own) will continue to do so, even after their allegiance has
- reverted.
-
- ~~~~
- T9. When you choose the region to attack in Mission 8, remember that the
- house controlling the region will have a palace, where as the other house
- doesn't. Hence attack, in order of preference : Ordos, Atreides, Harkonnen.
-
- ~~~~
- T10. Deviated Harvesters set to return should continue to return, even after
- they have reverted. This lets you get a nice amount of spice from the
- remains after it has run into your Rocket Turrets! Some people have said
- this doesn't work (on the IBM), but it seems to work for me.
-
- ~~~~
- T11. You can't order more than 10 of any one vehicle, at one time, from the
- Spaceport. The Spaceport does replenish 'Sold Out' stock over time though.
-
- ~~~~
- T12. Damaged building produce slower than undamaged ones. There is not
- much difference while in the green, but below that the production rate is
- noticeably lower. Rocket Turrets also fire less often when damaged.
-
- ~~~~
- T13. Damaged units fire less frequently. If a unit is down to below
- green, they fire at half the rate.
-
- ~~~~
- T14. Palaces don't cost anything to repair, so keep them in top condition
- all the time.
-
-
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-
-
- (3)(d) STRATEGY - Specific Mission Strategy:
- *********************************************
-
- ~~~~
- Level 3.
- ~~~~
-
- After building a windtrap and refinery, build a radar outpost as soon as
- you have the cash - this will help you keep track of what vehicles are around.
- Once you have these basic buildings, build more Windtraps and a Light Factory.
- Then build your heaviest units and place them at the front of your base,
- facing in the direction of the enemy, to defend the buildings.
- It is now time to build another Refinery to build up some credits. Make
- sure
- you leave a couple of units at the rear/sides of your base to defend
- against units brought in by the computer's Carryalls.
-
- After you have set up this defence, build as many offensive units as
- possible, until the "Unable to create" message comes up. Then send a
- series of raiding groups of 3-4 units out to scout the enemy base, and
- locate the Construction Yard. Don't worry if these units are destroyed -
- just build some more as quickly as possible.
-
- Once you have found the main enemy buildings, try doing a flank attack with
- a large group of units to destroy the Construction Yard first, as this
- will stop the enemy from creating more structures as you destroy them.
- Once the Construction Yard is destroyed, go for the offensive buildings
- i.e. Light Vehicle Factory, WOR, Barracks.
- If you start losing vehicles, call off the building attack and use the
- remaining vehicles to take out as many enemy vehicles as possible before
- they die. Then re-build your forces as quickly as possible, as the
- computer will often counter attack when you have just retreated - don't
- leave your base undefended.
-
- ~~~~
- Level 7.
- ~~~~
- At the start of this level, no matter what house you are, you must build a
- couple of Rocket Turrets as soon as possible. On this level, the computer
- will always send a series of Ornithopters against you, and unless you have
- the Turrets, your buildings will soon be destroyed.
-
- ~~~~
- Level 9. Charles Cruden's Level 9 Establishing plan (Thanx Charles!)
- ~~~~
- In case you haven't noticed, the layout for this level never changes.
- Only the colour of the various bases do. You will be facing two death hand
- missiles (unless you are the Harkonnen) and an attack wave which lasts
- around 15 to 20 minutes. Once you've overcome these obstacles, it's a matter
- of destroying the enemy bases, much as before.
- Overcoming the DHM is mostly luck. Either you get hit or you don't.
- It is possible (not even especially difficult) to get through this battle
- _WITHOUT_ using the 'save/restore' game cheat. It mostly depends on
- whether or not the first two missiles hit you construction yard or not. Most
- of the time, they won't. To ensure you don't need to worry about them again,
- you need to build a starport. Basically, this is what I have found is the
- best method.
- Start exploring, to find the spice reserves. There are lots of them
- around, so you won't run out of money if you harvest quickly. You start out
- with 1000 credits (or 1500 if you're the Ordos). This is just enough money
- to build concrete over to the left, as far as you can go (in a straight line),
- then a power centre and a spice facility. When your harverster returns, keep
- building to the left and build a spice facility and a radar station. When
- these harvesters return, build more windtraps, and build your starport. By
- this time, the enemy should have found your base. Note that the DHMs will
- not be launched until units from the respective houses (Sardaukar and
- Harkonnen) have actually found your base. By this time though, you should
- have enough money to buy an MCV. If your yard gets hit, deploy it (on another
- rock usually... they won't always find it the second time) and rebuild, if it
- doesn't, move it to the rock to the right of your base and wait. You now have
- a construction yard in reserve.
- The DHMs will mostly fire at the construction yard. So long as you
- build buildings a reasonable distance away, they won't get hit. This is one
- obstacle down. The other obstacle is an attack wave from all three opposing
- houses that lasts about 15 to 20 minutes. The best defense here is six or
- seven rocket turrets on the rock just above your construction yard (they tend
- to get hit by DHMs, but are easy to rebuild), and two or three on the northern
- most part of the rock you're on (towards the top left). This will defend
- against all three houses.
-
- ~~~~
- Level 9. Charles Cruden's Level 9 Winning plan (Thanx Charles!)
- ~~~~
- Your first target should be the house on the far right. Despite what you
- think, once you are well established, and have two or three harvesters out and
- about, DHMs are not that serious. Thus, getting the palaces that make them
- isn't that important.
- The house on the far right (generally the Atreides, in one game, the Ordos)
- has only one construction yard, and a poorly defended one. This is how you
- can make good your attacks. Approach from the bottom of the screen straight
- up. You should be about 7 or 8 squares from the right edge of the screen.
- If your aim is good, you will find a rocket turret out from the base, and
- behind it either a refinery or a light vehicle factory. Destroy this turret
- and advance quicly to destroy the structure behind it. Behind that is the
- construction yard for this house. Be careful... you can usually expect to
- be attacked by a number of siege tanks and rocket launchers, both from this
- house and from the emperor's. Once the construction yard here has been
- destroyed, you can take apart the rest of the base at your leisure, but it
- should be destroyed as much as possible before moving on to the next.
- Your next target will always be the emperor's base. He has two construction
- yards, one far in the top right hand corner of the screen (which can be
- quickly destroyed after taking out the first base), and another heavily guarded
- behind his palace. Use one or two rocket launchers defended by siege tanks
- to advance through his base via the top, making sure to take out any offending
- rocket turrets below with other rocket launchers. The units below should be
- larger in number as they will be facing the brunt of the emperor's forces.
- Try to advance as quickly as possible: the computer rebuilds buildings roughly
- in the order in which they were destroyed, though it rarely rebuilds a
- construction yard if it has another. Don't let it have the time to rebuild
- enough to build the other construction yard. Eventually, your units on the
- top will reach the edge of the emperor's palace. Just above it will be the
- second construction yard. Be careful though... the construction yard is
- close enough to the palace to be well within range of the excellent defense
- the emperor's palace has. (Six rocket turrets, 3 launchers and a lot of
- concrete wall can really ruin your day.) The palace is easy enough to destroy
- before or after taking out the construction yard. Let the first target be
- based on how badly DHMs are taking out your base.
- Once the emperor's palace is done, only the base on the left remains.
- (Ususally the Harkonen, occasionally the Ordos.) This base, like the
- emperor's, has two construction yards, but here they are placed close together.
- To get to them, you must go through most of the base, but given enough
- rocket launchers, this is not a big problem. Advance as before, taking out
- the rocket turrets first, then the palace and heavy vehicle factory you will
- find just behind the first turret you meet. (Attack from the right.) It
- should not be hard then to destroy the rest of his base from the top inwards.
- Move right and you will find two construction yards next to each other behind
- a few windtraps. Take these out and the game is basically over. The only
- thing you should watch for is in sending more troops for support - this base
- has a number of small 'arms' which jut out from it and have four rocket
- turrets for fingers. Nasty things for unsuspecting vehicles to wander by
- on their way to the slaughter at the top of the screen.
-
-
-
-
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-
-
- (4)(a) HOUSE STRATEGY - ATREIDES :
- ***********************************
-
- ~~~~
- Q1. How are the Fremen best used ?
- ~~~~
- A1. Build as many palaces as you can afford, generate Fremen as often as
- possible, and overwhelm the enemy with sheer numbers of them. They are
- very useful for mapping out the enemy base, but as you can't control their
- movement, it makes the mapping somewhat erratic. In the unpatched
- version, Rocket Turrets don't fire on them, only vehicles that are being
- attacked. In the patched version they are fired upon
-
- ~~~~
- Q2. How are Sonic Tanks best used ?
- ~~~~
- A2. They are most effective against foot units, which they can destroy in two
- hits. They are also very useful against Rocket Turrets, provided you put
- the Game Speed to Fast/Fastest, as this is a bug which increases their range.
-
-
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-
-
- (4)(b) HOUSE STRATEGY - ORDOS :
- ********************************
-
- ~~~~
- Q1. How are the Deviators best used ?
- ~~~~
- A1. The Deviator is the best weapon you can use for indirect offensive
- purposes, and the best time is close to the opposing forces' buildings. Aim
- the Deviator at the strongest vehicle you can find, and get it to attack it's
- own structures. The defences of the enemy won't recognize that it is an
- enemy, and let it destroy the structure. Once it has destroyed a
- structure, it's allegiance will revert, but it can easily be re-Deviated!
- The problem comes if you use it to attack vehicles, as they will return fire,
- and the vehicle will revert to it's origional allegiance. They are also very
- effective against defending Devestators - deviate them and destruct them!
- If you have deviated unit selected when it reverts, you will be able to
- give it one last order (with it's allegiance set to the enemy). This
- allows it to attack it's own buildings without being attacked. Beware of the
- fact that Deviators have a significantly shorter range than Missile Launchers.
-
- ~~~~
- Q2. How are the Raider Trikes best used ?
- ~~~~
- A2. The most important thing is to keep them moving. Due to their speed,
- they can outrun anything, and a missile launcher is pretty useless against
- them if you get up close. They should be used to map out the enemy base,
- as their speed should keep them out of most trouble. As an offensive
- weapon they aren't much good unless you are continually moving them.
-
- ~~~~
- Q3. Are the Saboteurs any good ?
- ~~~~
- A3. The simple answer is no, as they are highly unlikely to break through
- a solid defence. In general, save your money, don't build a palace, and
- buy other units instead. If you do want to use them, it is best to send
- them both (you get two at a time) against the same target, generally a turret.
- The first one will hopefully destroy the turret and the second one should
- destroy the building behind it. Even better, try to get them to destroy
- the opposing palaces. Be sure that you always leave a direct path from
- the palace to the target - they will destruct on the first building they
- come to, yours or the enemy's.
-
- ~~~~
- T1. More than any other house, it is of paramount importance for the Ordos
- to build a Starport and to buy Missile Launchers.
-
- ~~~~
- T2. Early in the game, when the other houses have Siege tanks and you
- don't, you must split up attacking Siege tanks, and attack them with 3-4
- combat tanks each.
-
-
-
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-
-
- (4)(c) HOUSE STRATEGY - HARKONNEN :
- ************************************
-
- ~~~~
- Q1. How are Devestators best used ?
- ~~~~
- A1. A group of them is a formidable offensive / defensive force, but make
- sure you have a Repair Centre surrounded with walls, as well as a couple
- of Carryalls. This way, they can attack, do what damage they can, get
- repaired, and start attacking again. If one is about to be destroyed, it
- is better to destruct it than to let it explode as it does more damage on
- Self-Destruct.
-
- ~~~~
- Q2. How are Death Hand missiles best used ?
- ~~~~
- A2. Launch them and target them in a group of buildings - if you're lucky
- they might hit the target! What you aim for and what you hit are
- generally two very different things, but their power is undeniable!
-
-
-
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-
-
- (5) KNOWN BUGS (AND SOLUTIONS) :
- ********************************
-
- ~~~~
- B1. The Starport bug : Starport gets stuck... no units arrive.
- Displays 'Frigate arrival in t-0 seconds
- ~~~~
- S1. Get the upgrade patch to v1.07 {See section (7)}
- OR
- Build another starport. This solution only works some of the time,
- and even then the second starport may freeze. Generally, any units on
- order from the 1st starport will be delivered to the new one.
-
- I strongly advise getting the upgrade patch, as many things are fixed, and
- the game is quite a bit harder.
-
- ~~~~
- B2. The computer has unlimited money. You can destroy all Refineries and
- Silos, but the computer can always rebuild them.
- ~~~~
- S2. This is still to be fixed.
-
- ~~~~
- B3. At the start of a scenario, there will be a set of units guarding each
- ememy construction centre. When they are destroyed, they aren't replaced.
- ~~~~
- S3. Exploit this to the fullest :-) Take these units out early, then
- attack the construction centre.
-
- ~~~~
- B4. The computer attacks only on one front, and doesn't look for
- weaknesses in your defensive belt.
- ~~~~
- S4. Exploit this to the fullest :-) Don't bother building defensive
- structures on the other fronts as it is just a waste of money and space.
-
- ~~~~
- B5. You should be able to buy Ornithopters from the Starport.
- ~~~~
- S5. Look in the file SCENARIO.PAK and you will find the word "Thopters" in
- the [CHAOM] definition blocks. This is a typo, and as such is a _VERY_ bad
- error to have left in. All you should do is change the word to "'Thopters"
- i.e. add a single quote, and you can buy them from the Starport like you
- should be able to. You will have to restart the current mission for it to
- take effect.
-
- ~~~~
- B6. Depending on how fast the game is running (i.e. the "SPEED" setting in
- the Game Controls menu), sonics tanks have a different range.
- ~~~~
- S6. If you are Atreides, use this by putting up the speed to "Fast" and
- setting the Sonic tanks against the enemy structures. If you aren't
- Atreides, as soon as you see a Sonic tank put the speed to slow, and use
- Missile Lanuchers to take them out.
-
- ~~~~
- B7. Rocket Turrets start to blink, and won't fire on anything.
- ~~~~
- S7. The Turrets just blink like they do when first created, before they
- start to attack. The solution seems to be to either reload the game, or
- quit and restart the game. This only occurs in the upgraded version and
- is very rare.
-
- ~~~~
- B8. (REPORTED) The Deviator Tank can't deviate the Emperor's forces.
- ~~~~
- S8. This may be deliberate (The Emperors forces are impervious to Nerve Gas),
- but it is more likely a bug. It may have been fixed in the upgrade.
- ***** THIS BUG DOESN'T EXIST *****
-
- ~~~~
- B9. (REPORTED) A square that contained a building that was destroyed by a
- Sabateur can't be rebuilt on for quite some time.
- ~~~~
- S9. I'm not sure if this is a bug, or if it is what's supposed to happen.
- If it is correct, this make the Sabateur much more useful, provided you
- knock out the rocket turrets before you send in the Sabateurs.
-
- ~~~~
- B10. A harvester, when full and showing the "Awaiting pickup" message,
- will sometimes take a very long time before it is picked up.
- ~~~~
- S10. The answer isn't, as might be expected, to build more Carryalls. The
- problem here is that your system is too close to the minimum required
- memory. Try exiting and running from a boot disk with no TSRs loaded.
-
- ~~~~
- B11. Fremen will sometimes get "stuck" off screen, but will still be able
- to attack your base, and you can't target them.
- ~~~~
- S11. The solution is to fire at the ground as close to the Fremen as you
- can get. After a while, they will move forward and attack the vehicle
- instead, which will bring them onto the screen for you to attack.
-
- ~~~~
- B12. The "group movement" doesn't work as it says in the manual.
- ~~~~
- S12. In the manual it says that to get one unit to follow another, click
- on the second one and tell it to move to where the "leader" is. Then when
- you move the leader, any followers will move with it, unless given other
- instructions. This doesn't happen like this at all. The way it is
- supposedly done is to click on the "Leader" and command him to move. After
- it starts moving, click on the "Follower" and command him to move, with
- the "Leader" as the destination.
-
- ~~~~
- B13. Rocket Turrets don't fire on Fremen.
- ~~~~
- S12. Get the upgrade patch to v1.07 {See section (7)}
-
- ~~~~
- B14. Various buildings start to flash. Turrets & Refineries don't work.
- ~~~~
- S14. See Bug 7 - This is a simmilar bug, and the solution is the same.
- i.e. saving and reloading should correct the problem.
-
- ~~~~
- B15. When the computer rebuilds buildings, they can be placed over your
- units, destroying them.
- ~~~~
- S15. This only occurs in the upgraded version, and can't be fixed. The
- simple solution is don't leave vehicles in a destroyed building's old space
- if at all possible.
-
- ~~~~
- B16. Spice Refineries hold 1100 spice unit, not 1000
- ~~~~
- S16. There is no solution for this. Besides, I can't imagine anyone
- complaining :-)
-
- ~~~~
- B17. The maximum amount of spice allowed to be stored is 32000 credits.
- After this spending is reversed (Harvesters decrease money, building increases
- money)
- ~~~~
- S17. Spend some of that stockpiled cash :-) You don't need that much anyway!
-
- ~~~~
- B18. The computer can build buildings unconnected to it's base.
- ~~~~
- S18. Don't begrude the poor stupid computer it's small advantage - it
- needs to cheat any way it can to win! Besides it's the computer, and is
- running the game, so it can do whatever it pleases :-) There is no
- solution to this problem
-
- ~~~~
- B19. If there is a lot happening on the screen (by way of sounds), you can
- hear the "Missile Warning" after the missile is hit.
- ~~~~
- S19. This has not been fixed.
-
-
-
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-
-
- (6) MANUAL CHEATS :
- *******************
- ~~~~
- O1. I want more than 25 units!
- ~~~~
- C1. Use a hex editor to edit the SCENARIO.PAK file, find a line containing :
- "Brain=Human, Maxunit=25, Credit=1500".
- Edit the number after the Maxunit to 99.
-
-