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-
- I d i o t S' - C r e a t i o n s - U n l i m i t e d
-
- P R E S E N T S
-
- Documentation and Solve for
-
- DARKSUN : SHATTERED LANDS
- ---------------------------
-
- Company: Strategic Simulations Inc.
- Release: Crack patch by PENTAGRAM!
-
- KEYS
- ------
- 1-4 Change Leader to Char #
- 5 Break Party Into Formation
- 6 Collapse Party Into Leader
- F1 Save (not during combat)
- F2 Load
- F3 Exit
- F4 Music On/Off
- Esc Exit
- O Overhead Map
- I Inventory
- H Center View On Leader
- E See Current Spell Effects
- C Cast Spell/Use Psionic
- U Cast Spell/Use Psionic
-
- COMBAT
- --------
- G Guard
- (stand there until there's somebody to hit next to you)
- W Wait (hold's your action until the end of the turn)
-
- MOUSE CONTROLS
- ----------------
- In main view -
- Primary : Do Whatever the icon shows
- Secondary : Cycle through Move/Attack/Look/Item
- Note: if the icon has a red line through it,
- you can't do it then.
-
- Overhead map view -
- Primary : View centered on that area
- The blue dot is you. Orange dots are other guys.
- One tip is that whenever you enter a screen for the first
- time, look at the map, then look wherever there are orange
- dots. You can usually figure out the places to avoid, and
- where the good loot is, since you can see everything.
- Look for chests and bags.
- Note: if the mouse cursor shows that you can do something,
- but clicking does nothing, then it means that you probably
- need to talk to someone or do something else before you can
- get that stuff. However, just looking around can get you
- tons of stuff. Check whenever there is a skeleton, corpse,
- wardrobe, or even hole in the ground or wall.
-
- INVENTORY SCREEN
- ----------------
- Primary - Select Item (it becomes cursor)
- Secondary - Look at Item
-
- When the cursor is an item (you've picked it up), you can
- drop it into another character's backpack by secondary
- clicking on his picture on the left. Also, identical
- arrows can be combined by clicking on each other.
- I recommend getting all the arrows you can - no weight to
- worry about and when you get cool bows you can do tons of
- damage.
-
- ITEM VIEW
- ---------
- Click on Info Button - Tells you who can use it - by name
- Secondary on spell effect (if there is an icon) - gives you a
- description of the spell/power)
- Primary on spell effect - use item
- Note:if an item says "unknown" for an effect, then try
- equipping or using it. if it is a scroll, then it probably
- just has a message. Also, to learn a spell from a scroll,
- just use the spell while looking at it. It will say "XXX
- Learned the spell".
-
- EFFECTS SCREEN
- --------------
- Clicking on an effect will cancel it. If it's a spell, then
- you'll have to cast it again. If it's from an item, then
- simply re-equipping the item will bring it back.
-
- USE/CAST SCREEN
- ---------------
- If you're in combat, then only the character whose portrait
- is surrounded by a yellow box can cast, during peace time
- anyone can. When something effects a character, a gold
- star will flash over his portrait.
- Notes on psionics: when the cursor is over a power, it's
- name and two numbers are listed at the bottom. The first
- is the power check number needed (out of 20) to use the
- power. The second is the number of psionic strength points
- needed to use the power. This charge is one time and it'll
- last until you rest (i think).
-
- Primary Click will cast a spell/psionic. Some can only be
- used on the caster, while others can be used on anyone.
- If it can be used on anyone, then the cursor will change
- into an icon of the spell. Click on a character portrait
- to cast it on them, and click on the little sun icon in
- the bottom right to cast it on someone/somewhere else in
- view.
- Note - if it's an area effect spell it will give you a
- circle/rectangle of dots showing the area of effect.
- For a wall spell, you will have to anchor one end before
- it will show an area of effect. Also, a white box will
- surround everybody who will be effected by the spell.
- Use this to make sure that you're getting all of the bad
- guys and none of yours with the fireballs <G>.
-
- Secondary Click will bring up a info box on the power.
-
- Clicking on the Mage/Priest/Psionic will toggle between
- the options available for that character. Level/Type Of
- Power will cycle through available levels for spells,
- or through a discipline for psionics -
- Metabolic/Telepathy/Kinetic.
-
- Psionics:
- If you use a power and it says "Power check failed",
- then you lose half of the psionic points that were needed
- to run the power, the second #. You can learn new powers
- and increase power check #'s by going up levels. When you
- go up a level, there will be a list of available powers,
- a toggle for the discipline, and an exit button.
- The number between the buttons will tell you how many
- powers you can learn at that level. It will be either
- 1 or 2. When you move over an icon, it will either say
- "learn XXX" or "Increase XXX to XX." Increase will improve
- the power #, while learn gets you the new skill.
- Another way to learn a power is to get a psionic bracelet.
- These look like giant rings without gemstones, can only be
- used by a psionicist, and are used the same way as scrolls.
- You can only have one psionic power running at a time.
- If you try to use another one, the previous one is canceled,
- and you'll have to re-start is and spend points again.
- If you don't have anything better to use, do Mind Blank,
- which costs nothing to use, and will protect you from some
- mental attacks from other psionicists.
-
- Note: the clerical "turn undead" power will do 1000 points
- of damage to any enemy undead (zombie, shadow, anything
- that looks really evil).
-
-
- WALKTHROUGH
- -----------
-
- Note: You rest by looking at the little fire pits (look like circle
- of stones.) These are scattered all over the place. Also, you
- regain hit points and psionic points slowly over time. The only
- way to regain spells is through rest, though.
-
- START:
- When creating characters (gender doesn't matter), make a Half-Giant
- gladiator, an elven Thief/Psionicist, a human cleric, and a human
- preserver. For the cleris's sphere, fire is good for combat, water for
- healing, etc. Remember to max out your guys stats and Hit points as big
- as they'll go. This is necessary to survive in combat. Click on the
- little grey boxes by each stat.
-
- SLAVE PENS:
- You start out as slaves in the gladiator pits. I reccomend
- fighting several matches in the pits each time. Set the
- difficultly to Easy (in game options, click on the sun in the
- top corner of the screen. Leave it on easy for the whole
- game (all this does it make the enemies have less hit
- points). Remember to pick up the $$ when it's thrown into the
- pits. You don't have to wait until the end of a combat to
- get $$, just click on it with to "look" icon. The same goes
- for looting bodies - get the stuff as you kill them. This
- makes it a lot easier to keep track of whose stuff you've
- already gotten. Anyway, keep fighting so that you get up
- several levels. Don't worry about casting spells or using
- powers too much - just go up and beat the crap out of
- anybody. Equip anybody who can take it with 2 weapons, plus
- missile weapons as you find them. When you go back to the
- slave pits, first rest, then kill the two gangs. They have
- some partially useful stuff, at least until you escape. Talk
- to the chick laying on the straw mat, and make sure you ask
- her about escaping (she'll get a headache).
- Talk to trustee - the guy walking around the pens - and tell him
- you want to see the guy in the lower rooms (the chef). Get
- the pot from one of the rooms and now go to the arena and
- fight. When you go back to the pens, go to the southern door,
- the trustee will open it for you. Go to the east (right)
- room, and use the empty water pot on the water trough to fill
- it. Smash (attack) the grain pots in that room, too, and get
- the gem (you won't really need it, but it's worth $$).
- Another fun thing to do in the pens is to go into the rooms
- that are just left and then down from the door - a zombie will
- come out. Just use turn undead (your cleric) on him, then
- search the north wall for a button to open the secret door.
- Loot these rooms, too. When you're ready to escape, go back
- to the south rooms (the chef's rooms), then go through the
- west doors, to the fountain room. Kill the guard here (he
- won't be able to sound an alarm - too much noise from the
- water). Now keep walking west to the leader's room. Bargain
- with him, but when he is walking past you to lead you out,
- kill him (he was going to betray you anyway). Remember to
- loot his room.
-
- IMPORTANT TIP: Get all the bags and chests you
- can. Each takes up only one space, but holds six spaces
- each. You should be full of them by the time you are through
- the sewers. Since it can get complicated when you try to sort
- through them, i reccomend having them sorted by type - fruit
- in one, gems in another, etc.
-
- Continue to fight you way through the place, killing and
- looting as you go. Remeber to search through the wardrobes
- several times each, and get all the grain from the storage
- room in the west center wall. Eventually work your way to the
- northwest corner and use your biggest guy to rip open the
- grate. Now you're in the sewers.
-
- SEWERS:
- Bully your way through the rat-men who want money. Walk north
- and talk to the leader there. Trade your grain for $$ (the
- armor is too much trouble to haul around, and not worth much
- more). Now kill all the rat men here (lower warrens). To
- open the grates, turn the wheels near them. A few open by
- just looking at them, a few need to be forced, and for the broken
- ones you need a bone crank (you can get it from the temple).
- Now go to the grate with the other ratmen on the other side. Tell
- him you want to see the leader, then agree to rescue the
- leader's daughter.
- To rescue the guy's daughter, go the the temple, break
- through the grate, kill the rat men, open the next grate, kill
- the leader (remember to loot), then get the bone crank (looks
- like a leg bone, on the north wall), and open the broken door
- in the north. Loot the room, then untie the girl. Take the
- girl to the leader, then agree to defend skull temple (it's in
- the high warrens, on the other side of a grate with a broken
- wheel). After this fight you'll get the helm of
- contemplation (useful magic item). Now go to the skull temple
- (the thing that you just saved) and talk to the skulls. After
- a little pestering, they'll give you a bunch of stuff. Now
- look in the little hole in the north wall of this room and get
- the staff and stuff in there. If you have a thief, go to the
- northwest corner of the sewers (there's a river of sludge in
- there, you'll know that you're going in the right direction
- when you cross it. Walk at the base of the cliff with you
- thief as leader. Climb up the cliff (if you don't have a
- thief, you'll never make it. forget it). Kill the guys and
- look at all the skeletons and in the holes in the wall. There
- should be a magic axe somewhere in this area. If you don't
- have a thief, don't worry about it. Instead walk along the
- northern path along the river, looking in all the holes.
- Toward the east end, one of them should have a lever in it.
- Pull the lever (watch for traps)(it'll open a secret
- passage). Now go to the northeast corner of the sewers and
- use the Staff of Passage (the one from the hole in the skull
- temple). Go in here.
-
- Dagolar's Lair.
- Not really complicated. Just follow that guy who agrees to
- help, and kill everything else. Some cool loot here,
- including a +3 dagger and some other stuff. Plus having
- killed Dagolar will be useful when you're talking to other
- guys later in the game.
-
- The sewers (again).
- This time go through that secret passage. This puts you in
- the slave fields.
-
- Slave Fields.
- Walk east till you get to the part of the bone wall that's
- sticking out some. Kill the guards and then break through the
- wall. Now escape by walking east. You are now in the broken wagon
- area. If you fought through the guards at the main gate then you're at
- the dead messenger area.
-
- The wilderness.
- Here's a map of the entire wilderness. From an area there
- will sometime be exits to one or more of the compass
- directions. None of them have more than one working exit in
- each direction.
-
- A straight line is when you can travel from place to place by simply
- walking off the edge of the map. It will then ask you if you want to
- leave the area. A diagonal line is when you need to find a special
- entrance, such as a cave opening, grate, etc. These are not always
- located at the edge of the map, so you'll just have to look around.
- Also, the sea of silt is located off the north edge of the map.
-
-
- Captured Giants
- Gladiators Statue
- │ Mage
- │ │
- │ │
- Gedron Slaver Elven
- Village SSaurans Caravan
- Obelisk Ruins Obelisk
- │ │ │
- │ │ │
- Hot Bulette Elven
- Springs------Combat ------Slavers
- │ │
- │ │
- │ │
- Guarded Tequiki Oasis
- Wyvern Oasis Village Butterfly
- Castle │ Obelisk Wings Wyrm
- \ │ │ wastes │ Castle
- \ │ │ / │ /
- Cerdrite Painted Dead / Red Sands SSauran
- Village ----Dragon ----Messenger----Mesa ----Tribe
- Obelisk Dust Devil │ Obelisk
- │ │
- │ │
- N Slave Broken
- │ Fields-------Wagon
- W─┼─E /
- │ /
- S Sewers
- / \
- / \
- Slave Dagolar's
- Pens Lair
- /
- /
- Arena
-
-
- A description of the areas, and what to do at each:
-
- Broken Wagon:
- Go talk to the guys at the wagon in the center. Then go kill the Magera
- (from now on i'll just call them giants) that are guarding the
- prisoners. There are two groups. Now go talk to the guy again. Not
- much else to do here, so go north.
-
- Red Sands/Mesa:
- This area is the 2nd most important one, aside from your home base
- village. There is a sage wandering around on ground level. Tell him
- that you're from the veiled alliance and he'll give you a wand of metal
- detection and a gem for an obelisk. He'll also stay here and identify
- any magic items that you get later on.
- There's a guy at the lower part of the mesa. You can go on missions for
- him. The first is to take Pith extract to a guy in Tequiki. Another is
- to get Fire eel tongues, sand howler eyes, and butterfly wings.
- Butterfly wings are at the Oasis with butterfly wings. Attack a
- butterfly, then tell the guy that you're sorry, and he'll give you some
- more. Then plant a seed pod (laying on the ground nearby) and he'll
- give you more wings (should have about 13). Sand howler eyes are from
- killing a sand howler. If you leave and return enough, a few howlers
- will wander onto this map, on the lower level. He'll also send you to
- get a terror bloom later on. This is at Cerdrite Village (read about it
- there). You can get money as well as magic items from the guy for
- completing missions. Also on this level is an animal trainer who will
- trade his beast (it looks like a giant scorpian) for a bag of salt from
- the Painted Sands area. Although nifty, this isn't really that cool
- since the monster will run away if you try to leave the screen.
-
- Note on obelisks: The large gems with a circle inscribed on them
- (almost take up the whole item box)
- are for the center of the large stone obelisks. Some are laying on
- their sides (like the mesa) while others are standing up (Tequiki
- Village). If you put a gem in an obelisk , you can teleport there using
- Llod's rod (you get it from the leader in Tequiki).
-
- SSauran Tribe:
- These guys will trick you into attacking a bunch of shadows, then attack
- you themselves. The castle is the soure of the elven caravan's
- problems, but it's pretty tough in there, and i reccomend avoiding the
- whole area.
-
- Dead Messenger:
- A dead messenger is by the south exit, as well as a place to rest in the
- southwest corner. There is a wandering SSauran here (lizard guy).
- After talking to the SSauran chasing the dust devil at the Painted
- Dragon, come here and tell the guy about the tribe.
-
- Not a whole lot here, but at the very end of the game
- there's a huge battle here.
-
- Tequiki Village:
- Your home base, there's an Obelisk, a bowyer, weaponmaker, and an
- armorer. Also, talk to the leaders and then go about and start the
- alliance against Draj. When you come back after getting more allies,
- you'll get rewards. Lots of people to talk to here. Also, when you
- take the Pith here, a guy will make an extract and ask you to take it to
- Gedron Village. You might as well agree, since you're going there
- anyway.
-
- Oasis/Butterfly Wings:
- See the mesa area.
-
- Painted Dragon/Dust Devil:
- There's a treasure in the eye of the dragon, just use a shovel to get
- it. Chat with the SSauran, then talk to the guy following the pattern
- in the northwestern corner about enlightenment. Follow the path (walk
- behind him step by step) until you get the experience points. It will
- give you little messages along the way so you know that you're doing it
- right. Now the guy will sell you psionic bracelets (they cost 9000, but
- they are a good way to get a new power). There's also a guy walking
- around the salt flat gathering salt. Buy a bag from him for 1800 (talk
- him down), then trade it for the Mystaurail on the mesa screen.
-
- Guarded Oasis:
- There's a bunch of guards and a templar here. Use your psionicist as
- leader for this conversation, and bluff your way through the guards,
- then talk to the leader. Tell him that you have a message from Draj,
- from Dagolar, that he is supposed to search the desert. Show him your
- orders, then dominate his mind (it will ask if you want to do it). It
- should work (have you saved your game recently?). Then when he gathers
- his men all into a column, cast a fireball or a wall of fire on them,
- and clear the oasis completely. You get like 4000 experience for this.
-
- Hot Springs:
- Here's a crazy templar who's digging for copper. Just kill him and all
- his guards, thus freeing the slaves. No problem. Chat for a while
- before killing him if you're so inclined.
-
- Bulette Combat:
- Look for the orange dots on the overhead map, then look for the lumps in
- the sand. Not a really hard combat.
-
- Elven Slavers:
- Tell the guards that you want to see the leader, then when you walk past
- the first wall, follow it south and west until you find the leader.
- Don't follow the guard, he'll lead you right into the slave pens.
- Convince the elven leader to ally with you. Now you have to kill the
- templars and their guards. The leader will give you a magic weapon, but
- you're better off just selling it for the $$, since it's 2 handed and
- it's better to use 2 weapons for the extra attacks.
-
- Elven Caravan:
- Some cool stuff here. Kel in the west wagon will sell you some
- interesting items, including an obelisk gem (there's an obelisk in this
- map, too). Talk to the chick at the visitor's center in the NE corner.
- The wine dealer will try to poison you. Accuse him of it, then take the
- matter before the caravan master, and you'll get some $$.
-
- Gedron Village:
- Here, give the pith extract to the chick in the house with all the beds
- and sick guys in them. Then talk to the mayor (big central house).
- Wyrmias will tell you to go get parts of a statue. Agree. One part
- is possesed by the Slaver Ssaurans, while the other is held by the druid
- on the Giants/Statue map. First free the village's guards from the
- slavers on the Captured Gladiators map, then get the statue pieces.
- Look at the other parts to tell you how. When you get back, take the
- pieces to Wyrmias, then put them on the statue, kill Wyrmias, then kill
- the statue. Then lead the gladiators back from the pens.
-
- Slaver SSaurans:
- Just kill the Ssaurans and take the statue piece. It's the easiest and
- fastest way.
-
- Giants with Statue:
- Just kill the giants. Then search the tents for a grappling hook. Use
- the hook on bridge, then go the the edge of the sea of silt. Walk out
- and save the chick, and kill the little tentacle things that pop up.
-
- Cedrite Village:
- When you first get here, you need to kill the wyvrens and bandits. Then
- talk to the dwarf mapmaker and the leader until the dwarf takes you to
- the cave entrance. First get the terror bloom (for the mesa). Get a
- horn from the floor of one of the rooms in town, and go to the tree in
- the northwest corner. Blow the horn and kill the rampager in the shade
- of the tree (he has to be real close). A terror bloom should appear.
- If not, load a game and try again. Anyway, go through the cave entrance
- to the caves.
-
- Caves:
- First talk to one of the guys in the lower center of the caves. Agree
- to clear out the dark spiders in the above levels. Then go talk to the
- outcast on the west edge of the lower tunnels. He'll help you to get to
- the upper levels. To use the rope, drop it at the edge of the cliff,
- then use it as it's lying on the ground (this is the only way to get up
- without a thief). Go up the west cliff, and go into the first room to
- the west (there will be a big seal on the ground - don't walk over it).
- Break through the brick wall, and kill the guys that appear. Now loot
- the treasure room, and equip the necklaces (give your leader the golden
- necklace instead of the other ones). Now go talk to the queen spider,
- and agree to clear out the fungus gardens for her. Go to the end of the
- gardens (east edge of the map, it's got a hole in the floor) and drop
- the golden pendant down the hole. Now go back, but talk to prince
- Click-Thunk, and the queen will attack you when she says she's going to
- get your reward. This battle is tricky, since you have to kill all the
- dark mages and the queen without Click-Thunk getting killed. Also,
- dark mages won't be revealed until they attack. The two spiders right
- by the queen are mages, so fireball them first. I reccomend casting all
- kinds of protection spells on Click Thunk before the battle (like aid,
- barkskin, stoneskin, prayer, etc.) to make sure he survives. And make
- sure that you don't accidently attack any regular dark spiders or you'll
- wind up fighting everyone. After you've negoitated the treaty between
- the rebel mindhome and the spiders, go to the outcast and get your
- reward, and then go to the castle entrance in the northeast corner.
-
- Castle:
- The bottom level is pretty strait forward. Go around killing everyone,
- looting the rooms, and eventually work your way to the northeastern
- corner (the stairs going up.) Don't go to the Southeastern corner (yet).
- Also avoid the dark maze (don't cross the sign's glowing in the floor).
- Now go upstairs, go to the east end and kill Tara (she'll just
- disappear). Now go to the Northwest corner, kill the earth elemental
- (which frees the druid) and talk to him. He'll give you the wind potion
- and the key to the leader's room. First kill Tara (she'll have reformed
- by now.) and use the wind potion to get rid of her for good. Now go
- kill the leader. The key to the treasure room is under his bed. Go
- back and talk to the druid. By now you should have the serpend boots.
- Go back downstairs and kill the vrock's in the southeast corner (they're
- tough, immune to weapons and spells. you need to use psionics, or i
- cast fire shield on my mage, had everyone else back up, and they killed
- themselves by talking damage from hitting my mage.) Go through the
- illusionary wall, and get the stuff in those rooms. The sword here,
- El's Drinker, is the best in the game. Not only is it +2 metal, but it
- drains hit points from the enemy and gives them to you! Anyway, after
- completely looting the place you can leave. By now if you've been
- everywhere that you're supposed to, you can return to Tequiki and
- they'll say that the army is marching toward you, and the battle will
- begin as soon as you leave the gates.
-
- Tequiki (again):
- By now you should have allies from the Elven Slavers, Cedrite, and
- Gedron. After getting the stuff in your house (there will be new stuff
- as a reward for getting all those allies) and resting, go through the
- south gates. There will be a sandstorm that uncovers a temple. Go in
- here.
-
- The Temple:
- Talk to the purlorn at the gate. Agree to get the genie for him. Now
- go into the temple and follow the trail of blood to the throne room and
- talk to the shadow king. Now go to Llod's quarters. Now go to the
- crypt in the top-center of the map, and talk to the shadow. Agree to
- get his body in trade for the genie. Go get the fake body (don't worry)
- on the western end of the temple. When it dissolves, walk across the
- green square to teleport to the east rooms. Now walk north and get the
- real body (you'll have to kill the purlorns). Now that you have the
- body, walk across the other teleporter, and go back to the crypt. Put
- the body on the middle platform, and get the genie. Don't worry about
- getting the city restored, ask to be healed (wish #1). Save your game
- and prepare for combat by casting lots of prepatory spells. Now use the
- genie again and ask for help in defeating the evil army (with #2).
- He'll teleport you to the surface for the final battle with the enemy
- leaders.
-
- Final Combat:
- There are two rounds here. The first has about 10 defilers and
- psioncists (make sure that you kill them first, since they'll cast
- spells and waste you). Also you'll get some help from the leaders of
- the allies you've gotten. After you win the first combat, save you game
- and use the genie again. Have him heal you (wish #3). Now re-cast some
- of those prepatory spells, and get ready for the toughest fight. The
- elite guards are tough, and you need to hit the enemy casters first.
- Cast a bunch of wall of fire spells, the computer won't see them and go
- charging through them, taking damage each time. If your caster is hit,
- remember that you can still use wands, even though you can't cast until
- next round. Anyway, give all the best protection gear and stuff to your
- gladiator. He also needs to have El's drinker. Have him go charging
- off into the enemy, going after spellcasters and the leader. The only
- thing that will keep him alive is the healing from the sword as you kill
- everybody.
-
- Kill them all and you've won the game. The saved games that you'll need
- are:
- End - at the start of the temple
- East Rooms - undamaged, just after teleporting to the east rooms where
- the hero's body is held
- Commander - just before the 2nd battle, to win the game.
-
- Congrats. l8r
-
- Finished typing this bitch up at 3:41am.
-
- written by: Drizzt Do'Urden [co-founder]
-
- ----------------------------------------------------------------
- ICU: Idiots' Creations Unlimited is a new documentation team
- emerging from Southern CALIF. This is our second release.
- If anyone is interested in helping us, you can reach me at
- [Black ICe 714.838.3599]
- -εgyptian 10/08/93
-
-
- <end of file>
-
-
-