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- DRAGONSPHERE
-
-
- KING'S BEDCHAMBER
- -----------------
- At the beginning of the game you will find yourself lying on your
- bed in the King's Bedroom. Your wife, Fiona, will come to tell you
- about activities surrounding the dragonsphere. Tell her that you
- will meet her in the Council Room. As it suits a well-educated man,
- the first thing to do after getting up is to wash yourself and get
- dressed. Do something good to your brain and open the book sitting
- on the nightstand. You will learn about some love poems which might
- come handy further into the adventure. If you are interested in
- interior architecture, you might look around a bit, however, this
- will nott increase your score. Remembering your date, you then should
- proceed to the room next door, the Queen's Bedroom.
-
- QUEEN'S BEDCHAMBER ------------------
-
- "A woman's thoughts will always be a secret for her husband!", but
- not for you. You simply cannot resist to open your wife's diaries.
- You're forgiven since this action will strengthen your will to
- succeed in your quest. Leave this room to the south to get to the
- hallway. There is nothing to be done here and you therefore can
- continue to explore the castle in the Ballroom.
-
- BALLROOM
- --------
-
- This place looks a mess and it will take the servant some time to
- clean it up. Being a nice guy, you greet the maid and look around.
- Take your goblet from the left table and pick up the bone lying on
- the floor to the right. Then go on to the next room which is the
- throne room.
-
- THRONE ROOM
- -----------
-
- You will find your pretty suspicious brother sitting on your throne!
- Even if he seems to be rather unpleasant, you should talk to him in
- a nice way (this is what hurts provocing people most). When he
- finally left the room, you should take a look at the dragonsphere
- and then enter the door leading to the meeting room.
-
- MEETING ROOM
- ------------
-
- Take a closer look at the bookcase. It contains a couple of books
- which should attract your attention. When trying to open them you
- will hear a sound coming from the east wall. Upon careful inspection
- of this wall, you will find that the tapestry can be pushed away and
- reveals a secret door which, however, can not be opened at this
- point. It's time to meet with your wife and mother. Go back to the
- throne room and enter the council room to the south.
-
- COUNCIL ROOM
- ------------
-
- Following the conversation with your wife and mother, you should
- take their presents resting on the table. Just to complete your
- castle exploration you should visit the guardroom and the dungeon
- cell.
-
- GUARDROOM AND DUNGEON CELL
- --------------------------
-
- Both of these rooms should be visited, however, I could not find
- anything to do in here. Having completed your sightseeing tour
- through the castle, you should take a look at the surroundings.
- Return to the throne room and walk out in the courtyard.
-
- COURTYARD
- ---------
-
- Again, there is nothing to be done here. Proceed to the market place.
-
- MARKET PLACE
- ------------
-
- You will find a number of interesting people here. Looking at each
- individual will provide you with some useful information on their
- characters. To find out about the latest news you should talk to the
- guard captain standing near the castle gate. Then talk to the
- shapechanger. This guy has a pretty rude tone which you should
- ignore. Ask him about the boon and whether he really is a
- shapechanger. He will explain the situation of the shapechangers in
- your country and, since mostly the ones in charge know the least,
- you should ask him why this happens. Promise to take care of his
- plight, if matters allow. The next person to talk to is the Soptus
- Ecliptus. He will introduce himself and will ask you to visit his
- people. Being interested in doing so, you must ask him how to cross
- the desert and why he wants your visit at this time. Upon your try
- to postpone your visit, the Soptus will teach you the first lesson
- in his language. Being the ambassador of his country, the Faerie has
- a lot of information for you. Ask whether he wishes to annoy you,
- why to respect the Fair King, if Fair Ones are humans, why faeries
- don't respect Fair Ones, why they annoy Fair Ones, whether there is
- a Faerie King and where to find him and say goodbye to the
- ambassador. The last person to talk to is the merchant standing in
- the stall to the right. Buy some fruit from him and talk to him
- again. He will tell you about rumors going on. Follow the road to
- the east. You will see a map of Gran Callahach. Select Brynn-Fann as
- your next destination.
-
- BRYNN-FANN - The Faerieland
- ---------------------------
-
- You are standing in front of the entrance to the Faerie maze. Talk
- to the Faerie sitting on the large boulder. This one is really a
- cheeky little devil, however, since you are the adult here, you
- naturally are above things and show your best behaviour. Greet the
- Faerie and ask him/her for the Butterfly King. Being overwhelmed by
- so much friendliness, he/she will make the guardian of the entry
- disappear so that you can now proceed into the maze.
-
- MAZE
- ----
-
- There are 8 sprites floating around. They have names and change to
- three different colors: blue, red and yellow. Each sprite will
- answer differently to your questions and the responses also depend
- on their actual color. Meeting the sprites means for you to solve
- one of the most time consuming riddles in this game. But -- Lucky
- You!! Aren't you just reading a complete game solve? So, to save you
- from spending a whole night on figuring out what to do here and how
- to pass the guards, I will share my knowledge on this: Try to find
- RALPH when he is RED. Ask him whether it is safe for you to cross.
- He will respond negatively. Immediately after THIS, and ONLY THIS
- particular conversation, you can pass the guards safely to find the
- Butterfly King.
-
- BUTTERFLY KING
- --------------
-
- The Butterfly King is standing on a huge mushroom. When you talk to
- him, you may have the impression that this gentleman is a little
- confused. However, he will teach you another lesson in the Soptus
- language and will make you pass a quiz consisting of five questions.
- The answers are 3,1,2,3,3. The king will give you a red powerstone
- required to destroy the evil sorcerer. Since this is a great help in
- your quest, you should naturally thank him for his kindness. Mr.
- Megabutterfly must be a fan of game shows (though I couldn't find
- any TV-sets) for he has another quiz for you. The correct answers
- this time are 1,1,1. When being addressed, ask about the toads and
- about the king's knowledge on Sanwe. Also, he will share his wisdom
- with you and tell you about the oracles if being asked nicely. The
- first prize for winning the second quiz is a little bird figurine.
- You now have time to look around a bit. Pick the crystal flower and
- look at the crown guarded by the toads. Does this look familiar?
- Well, there is nothing left to do here at the moment. To experience
- the sensational feeling and to avoid walking all the way back,
- invoke your signet ring. It "beams" you back to the market place
- from where you should go east to reach the map.
-
- At this point, you will see an insert from the castle. The
- dragonsphere shows some activity and there is a conversation between
- your mother and your wife.
-
- The next location to be visited is Slathan ni Patan.
-
- SLATHAN NI PATAN
- ----------------
-
- The guards are not very cooperative. Tell them that you are the king
- and offer them to escort you. Find out why they call the
- shapeshifters dirty shifters and ask them to escort you again. They
- will refuse and should be told to treat the shifters with respect.
- Make clear to them that you must enter this land and offer them
- something to get past (e.g. your goblet). If they suspect a bribe
- you can simply explain that a king may grant his subjects boons from
- time to time and that they are supposed to keep it as a deposit
- until your return. Finally, you will be able to follow the path.
-
- POOL
- ----
-
- You will have to deal with the pool monster now. Do you remember the
- gift you received from your loving wife? Throw the shieldstone on
- the monster. This action will, unfortunately, cut off some tentacles
- but don't worry, monsters are tough. They might come in handy for
- you though, so you should take them and then follow the path to the
- right.
-
- CAVE OF DREAMS
- --------------
-
- In front of the cave you can see a man sitting on a boulder. Talk to
- him and ask him about the pool monster, about who he is and what he
- guards. In return, he wants to know who you are. Tell him that you
- are King Callash and he will ask you a question. Answer that their
- own hatred does not help and you will receive a polystone from the
- wise man and he will tell you something about the tower. After this
- conversation you will automatically enter the Cave of Dreams, watch
- the vision coming up, pick up a doll lying on the floor and leave
- the cave. You should now talk to the wise shifter again. He will
- tell you something about the doll and you should then ask him about
- ALL races. When asking about the Soptus Ecliptus, you will get your
- last and most important lesson in their language. This completes
- your stay in Slatan ni Patan. You must walk back to the guards
- rather than invoke the signet ring this time. Pick up your deposit
- from the guards and return to the map.
-
- Now, there will be a second insert from the castle. The dragonsphere
- is getting more active.
-
- You're ready to go to Soptus Ecliptus now.
-
- SOPTUS ECLIPTUS
- ---------------
-
- In the middle of the desert you will meet a Soptus trader. Ask him
- for help. He will ask "Ka Vinkiotum Tratratrashab?" which means "are
- you seeking death?", therefore the answer must be no. He will then
- continue asking "Ka Vinkiotum Soptus?" meaning "are you seeking the
- Soptus?", answer yes. Now, the trader explains the way. From what
- you learnt from the wise shifter, you now know: ECLIPTUS = West,
- FALLA = South and SHAB = North. The directions may differ, when I
- played the game for the first time, I had to go west five times, for
- the second game it was W W N W W. In any case, the last direction
- will start with "POPO" meaning again. Follow the trader's directions
- and you will reach an oasis where the Soptus leader currently
- resides.
-
- OASIS
- -----
-
- Talk to the shaman sitting in front of the pool. Ask them about the
- Spirit Plane twice and introduce yourself. He will give you another
- powerstone. Then ask the guard for an audience with the Caliph and
- enter the tent.
-
- CALIPH'S TENT
- -------------
-
- Tell the Caliph that you hoped to aid each other and inform him of
- Tilshumet's request to visit him. Upon his invitation for amusement
- you should tell him that your time is short. Nevertheless, he will
- insist on gambling with you and offers a wager. Accept it. There are
- three objects that can be obtained from the Caliph. You need to win
- three games in order to get one object which make 3 times 3 winnings
- for all objects. However, you can also gamble until the Caliph
- informs you that he ran out of prizes. Following your gambling
- session you should ask him for any help he may be able to provide.
- You will leave the tent automatically afterwards.
-
- OASIS
- -----
-
- Talk to the shaman again and ask him whether he will take you to
- Spirit Plane. He will request some sort of payment to do that. End
- the conversation and invoke your signet ring to get back to the map.
- The next destination is the Hightower.
-
- HIGHTOWER
- ---------
-
- When you reach the mountainside, you will notice a stranger hiding
- behind the large boulder. Ask him to come out. It's Llanie De
- Summers, the daughter of one of your council members. When you ask
- her why she is so far from home, she will offer to help you in the
- quest. Tell her that you wouldn't want to endanger her and reject
- her offer politely. Llanie will give you an amulet which appears to
- be useless. Since you've been travelling across the country for
- quite some time now and feel a little lonesome, you should flatter
- her and tell her that her gift will remind you of her beauty in
- darkness. She will thank you in a special way for this compliment.
- But enough flirting now, back to serious business. Go west and look
- at the waterfall. On its left side you will find a gold nugget. Take
- it and enter the cave.
-
- CAVE
- ----
-
- There are a number of questions to ask the hermit: Who are you, What
- are you doing here, How did you get here, Do you know any secrets,
- What do you know about the tower. Tell him that you have a score to
- settle with the sorcerer and continue asking about the powerstones
- and their use. This guy is an old man and needs a rest now. Leave
- the cave and return to the place where you met Llanie. Climb up the
- rough stones.
-
- NEST
- ----
-
- Pick up the feathers lying to your left. Recalling the word of the
- wise shifter, you now should use your sword to carve up the bird
- figurine into a birdcall. Make noise with it and a shak will appear.
- Introduce yourself. The shak will get mad at you but you politely
- ask him if they dwell in these mountains. Since you are willing to
- change their situation, you should request advice on what to do and
- what he means with "If you can". Then climb further.
-
- LEDGE
- -----
-
- Surprise, surprise, who is there? Llanie! Tell her off and use your
- sword to attack the beast behind you. Unfortunately, there is no way
- to save Llanie from falling down the mountainside. Walk to the right.
-
- SHAK
- ----
-
- You will find another shak blocking the passage. Talk to him and
- tell him that you are a friend. Point out that you will do your best
- to defeat the sorcerer. He will tell you a rhyme in return. Take
- some mud from the ground (near the waterfall) and go east again. You
- need to do some more muscle training and climb up the mountainside.
-
- TOWER
- -----
-
- Finally, you reached the tower. Follow the path around it until you
- find a door. Upon your attempt to go through the door, you will be
- caught by some vines nearby. Magical voices will decide to test
- whether you are friend or foe. The answers to the three questions
- are: Red, his leg and beef stew. Enter the tower.
-
- EYE CHAMBER
- -----------
-
- A single eye is watching you in the entrance hall. To get past it,
- throw the mud on it. Go through the right doorway.
-
- SANWE'S STUDY ROOM
- ------------------
-
- This room is filled with more or less useless stuff. Pick up the
- music box from the pedestal and take the blue stone from the
- dresser. Also, look at some charts and books. Go east again to reach
- the laboratory.
-
- SANWE'S LAB
- -----------
-
- You will be attacked by a rope!?! This seems to be the right time to
- try your new vortex stone. Take the magic from the rope and pick it
- up. Open the cage standing in the lower right corner, take the dead
- rat out and put it in the freezer. By clicking on the small window
- in the freezer you can get it back, deep-frozen, of course. Now,
- let's take a look at the experiment built up on the lab table. Take
- the flask from the table and place it on the metal plate between the
- two retorts. You may now turn the petcocks on the retorts and fill
- your flask with acid. Pick it up and return to the eye chamber. Go
- left this time.
-
- LIFT
- ----
-
- The two buttons on the wall will operate a lift. However, you should
- enter the cell first.
-
- CELL
- ----
-
- Take the torch from the cell wall and return to the lift.
-
- LIFT
- ----
-
- Push the lower button and enter the dark room.
-
- DARK ROOM
- ---------
-
- When you entered this room, you will automatically place the torch
- into a holder. You will find Sanwe's powerstone, however, a magic
- spell will keep you from walking on the floor leading to it. Go back
- to the room before and push the button on the wall.
-
- CELL
- ----
-
- In front of the menacles on the left wall, pour some acid on the
- floor. The liquid will burn a hole into the floor through which you
- can see the powerstone. Tie the rope to the menacles and go down to
- get it. You will automatically be taken back to the cell. Return to
- the lift.
-
- LIFT
- ----
-
- Push the top button.
-
- TOP LIFT ROOM
- -------------
-
- Upon your arrival here, you will see a rat running through the
- teleportal door and melting away on the hot iron grate in the
- corridor. Thinking about how to avoid this deadly trap, you recall
- the ratsicle in your inventory. Put it on the door frame to change
- its color from red to blue. Then pick up the teleportal itself by
- putting the tentacles on it. Now, this just leaves you with the hot
- iron grate. But let's see what's going on in the machine room.
-
- MACHINE ROOM
- ------------
-
- Apparently, there is no way to destroy or stop the machine. However,
- it is producing water which might be useful to you. Put the teleport
- door in the window and ... right, this should be enough to cool off
- the iron grate. Since walking through the corridor should be safe
- now, try it.
-
- CORRIDOR
- --------
-
- Walk to the end of the corridor until you reach the dragon bones.
- This must be it!!! Finally, you have reached the sorcerer's final
- resting place. Well, fulfill your quest and enter this room.
-
- SANWE
- -----
-
- The evil sorcerer will wake up. Unfortunately, he is not too weak to
- cast some spells. What a horrible experience for you: Not only you
- are a different person than you thought but you cannot move
- anymore!! On top of this mess, Sanwe even steals your powerstones.
- But wait, you can move again, at least a little, so you better use
- this opportunity. Make your polystone mimic the blue stone. Sanwe
- will take the copy from you and turn to his evil work again before
- trying to destroy you. Throw the real blue stone at the cicle of
- spheres. Are you thinking: YES!!! I DID IT!!! I SUCCESSFULLY
- FINISHED THE GAME!!! Oops, sorry, but this is NOT true. The royal
- family played a little game on you AND on the king as you can see
- from the insert appearing now. Well, I can tell you that you at
- least made it through half of the game but there's still some hard
- work to do yet. Start by looking around for some useful things to
- get. Take the black sphere from the floor, the crystal ball and the
- spirit bundle from the chest. Look at all of the scrolls hanging on
- the wall. Take the map hanging above the bookshelf and look at the
- number scribbled on the large scroll above the chest. Having spent
- enough time in this weird place you decide to leave now.
-
- HIGHTOWER
- ---------
-
- The door to the tower disappears. There's no need for anyone to
- return to this place. Return to the mountainside and climb down the
- rough stones.
-
- SHAK
- ----
-
- Visit the shak which was blocking the passage before. Talk to him
- and he will invite you to look for the reward promised. Leave this
- scene to the west.
-
- ABYSS
- -----
-
- Another riddle! You will have to jump on the correct pillars to
- reach the nest. Look at the map you picked up in the sorcerer's
- room. It shows the only way over the abyss! (Start with the top
- right pillar)
-
- NEST
- ----
-
- Once you made it to the nest, take the belt. The shak will fly by
- and tell you what it's good for. You will jump down the abyss.
-
- ROCK TREES
- ----------
-
- Following your safe landing, you remember that Llanie must be lying
- around somewhere. Since she may need your help you start searching
- for her and go east.
-
- CAVE ENTRANCE
- -------------
-
- The beast is lying in front of the cave entrance but where might
- Llanie's body be? Enter the cave to ask the hermit.
-
- CAVE
- ----
-
- The hermit must have found Llanie and taken her to his place. Ask
- him how you could help her. First, he will explain your situation
- and tell you that you are a shapechanger and NOT the king. He will
- also give you some advice on how to heal Llanie. Try your ATLAN.
- Apparently, Llanie is far to weak to respond to its healing
- properties. The hermit will again advise you on what to do. Attach
- the feathers to the bone and use the vortex stone to put magic in
- this partial bundle. This is supposed to be the magic she needs, so
- put the new bundle on Llanie. Since you were requested to speak
- words of love, you must talk to her. Again, this is a very hard
- riddle! Do you remember the poems you read at the very beginning of
- this game? Well, none of them is correct and, logically, the
- solution must be found somewhere in the middle: THOU ART A ROSE --
- BUT NO! FOR NO ROSE AS FAIR DID EVER GROW IN ANY LAND! Life seems to
- return to Llanie. This is the right time to try your ATLAN'S healing
- abilities again. She will wake up and the hermit will make a
- confession. After all this adventuring, you will be given another
- quest!!! This time, both your friends will provide you with
- information needed lateron. It looks like you had no choice: invoke
- your signet ring and travel back to Gran Callahach.
-
- MARKET PLACE
- ------------
-
- As Ner-Tom already mentioned, the guards look out for you. In this
- case, the guard captain wants to arrest you. Ask her why this should
- happen since you have only done good for the kingdom. Like all
- others she has prejudices against shapechangers. If you admit that
- you are one but did not kill the king she will want to know more
- about it. Tell her that your mission is to rescue the king, that she
- should know that the queen mother is evil and that she should trust
- her instincts. It's always the same with these soldiers: She will
- accept something to give her for trusting you. Something to give her
- is probably not the right expression here: Do you remember what she
- looked like when you saw her the first time? Use your ATLAN to heal
- her scar. When she wants to know why you did that just tell her that
- even shapechangers can do good. In total accordance to what people
- tell about women's minds, she now asks you to put it back again.
- Some arguing will go on and after you have done as she requested you
- should address her again to make sure she will be on your side after
- having rescued the king. Move on to Soptus Ecliptus now.
-
- OASIS
- -----
-
- Talk to the guard and visit the Caliph again.
-
- SOPTUS ECLIPTUS
- ---------------
-
- Explain your situation to him. Meanwhile, he has taken care for new
- prizes so that you have another opportunity to win two more useful
- objects from him. This time, you need to win 2 games for one prize.
- Before you can leave, you must have a drink of fine Soptus Sopoforic
- with your host. This stuff clearly was meant for individuals with
- white faces ONLY (can't be Tequila). If you don't want to die from
- this hooch you must quickly heal yourself with the help of your
- ATLAN. After this booze-up you will leave the tent and can invoke
- your signet ring again. Visit the Brynn-Fann again.
-
- BRYNN-FANN
- ----------
-
- Go back to the ring of toads and open the flask with flies you just
- won from the Caliph. This makes it pretty easy to get a hold of the
- key-crown. Using the signet ring you should now travel to Slatan ni
- Patan.
-
- SLATAN NI PATAN
- ---------------
- The guards are very careful about you. Tell them that you were no
- shifter and ask them what has been going on. They still are very
- nervous so calm them down by telling them that you were the wrong
- guy and suggest to go just as far as they can see. From their
- reaction to that you can see that only one thing will help: A gift.
- Offer them a sip of your soporific. Being more than cautious they
- will request you to start drinking (oh no, not again!). You can only
- convince them that you have no intent to poison them by surviving.
- When they had their shares, heal yourself again with your ATLAN. The
- guards are now unconscious which gives you free way to the Cave of
- Dreams.
-
- CAVE OF DREAMS
- --------------
-
- Enter the cave and watch your new vision. When you come out again, go east.
-
- SHIFTING MONSTER
- ----------------
-
- A shifting monster is blocking your way to the shifter village. Talk
- to it and heal it. Then enter the village.
-
- SHIFTER VILLAGE
- ---------------
-
- Talk to the lady sitting in front of the shack. She recognizes you
- and returns your shifter ring to you. Finally, you seem to be ready
- to go to Spirit Plane. Invoke your signet ring and visit the oasis
- again.
-
- DESERT
- ------
-
- On your way to the oasis, you might pick up another bone.
-
- OASIS
- -----
-
- Ask the shaman for more information on the Spirit Plane and give him
- the bundle so that he can take you there.
-
- SPIRIT PLANE
- ------------
-
- Before getting started you should get as much information about the
- trials as possible (until shaman says he doesn't know any more),
- then accomplish your quest. Go east.
-
- FLOATING DISCS
- --------------
-
- Walking over the floating discs works like walking over the pillars,
- however, this time you have to start on the left side rather than
- the right. Proceed east.
-
- SNAKE PIT
- ---------
-
- Lucky you that you have your shifter ring. Shift into a snake and
- cross the pit. The last trial awaits you.
-
- ROC
- ---
-
- Use the vortex stone to take magic from the grape vine. The Roc will
- get hungry and you can throw the sticky dates at him. Quickly take
- the soul egg out of his nest and replace it with the black sphere
- (since the shaman told you to leave a replacement!). That was it. Go
- west.
-
- SPIRIT PLANE
- ------------
-
- Since you successfully passed the trials in this place, you can now
- ask the shaman to take you back to your world.
-
- OASIS
- -----
-
- After your soul's safe landing on mother earth you should invoke
- your signet ring to travel to Gran Callahach.
-
- MARKET PLACE
- ------------
-
- Wearing your "safety belt", jump into the well.
-
- DUNGEON
- -------
-
- Pick up the rare coin lying on the floor. To cross the river you
- must shift into a seal. Swim to the shore and look at the ward.
- Magic green lights must be stopped in this game. Invoke the crystal
- ball and take the emerald appearing in the ward. Then shift into a
- seal again to swim down the river.
-
- CELL
- ----
-
- The queen is sitting in the castle cell. Introduce yourself as the
- shapeshifter and ask her about traps, about what's happening and
- what lies ahead. Your nice chitchat will be interrupted by an
- approaching guard and you will automatically swim back to the
- dungeon.
-
- DUNGEON
- -------
-
- Swim to the shore and go on the trap door.
-
- TRAP
- ----
-
- You will float into another cave on a stairway. Before leaving it
- you must place the statue on it (otherwise you'll end up as a swiss
- cheese!). Leave the room to the west.
-
- DARKNESS BEAST
- --------------
-
- When you see the darkness beast, speak the words on the parchment
- that Llanie gave you. It will crawl back and you may enter the next
- room.
-
- CRYSTAL CAVE
- ------------
-
- There you are, the king is a huge icicle or crystalcicle!?! If only
- you had the power of a bear ... but wait a minute, you have. Use
- your shifter ring for the last time to shift into a bear and push
- the king off the pedestal! He is a little dizzy but what the heck
- did you expect from one who lost his soul? Give the soul egg to him
- and tell him that your plan was to bring him in the castle for a
- final clear-out! Exit through the north door.
-
- SECRET DOOR
- -----------
-
- Push the wall switch and wear the key-crown. If the secret door does
- not open, repeat these actions. This will take you right in the
- lion's, excuse me, dragon's mouth.
-
- MEETING ROOM
- ------------
-
- MacMorn is a little too nasty for your tastes. When he strikes his
- sword, use yours to attack him. He will loudly laugh at you for he
- knows that you are not really a perfect fighter. But -- the best
- laugh is on you! At least, Llanie's amulet must be good for
- something. Invoke it and kill MacMorn. Now there's only one problem
- -- the queen mother. She almost gets your king to do something he
- really doesn't want to do when your saviour arrives...
-
- Congratulations on your promotion - PRINCE SHAPECHANGER - and may
- they live happily ever after ....................................
-
-
-