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- DIVIDE allows you to break a selected entity (excluding
- circles) into three separate entities defined by two
- intersecting entities.
-
- Select the portion of the break entity that will take on
- the new attribute settings.
-
- Select the first of the two intersecting entities near
- the intersection point of the entity to be broken.
-
- Select the second of the two entities in the same manner,
- near the intersection point of the entity to be broken.
- The reference entity can be selected again if it
- intersects the entity to be broken at a different point.
-
- The entity to be broken is redrawn as three separate
- entities. The first of the three entities is on the
- outside of the first intersecting entity and keeps the
- original attribute settings. The second entity lies
- between the two intersecting entities and takes on the
- current attribute settings. The third entity is on the
- outside of the second intersecting entity, and like the
- first one, keeps the original attribute settings.
-