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- DOUBLE allows you to break a selected entity (including
- circles) into two or three separate entities, defined by
- intersections with two other entities. The two outer
- portions of the entity are created as two separate
- entities and are assigned the current attributes in
- effect.
-
- Select the entity you want to break.
-
- Select the first of two intersecting entities near
- the intersection point of the entity to be broken.
-
- Select the second of the two entities in the same manner,
- near the intersection point of the entity to be broken.
- The first reference entity can be selected again if it
- intersects the entity to be broken at a different point.
-
- The entity to be broken is redrawn as three separate
- entities. The first of the three entities is on the
- outside of the first intersecting entity, and takes on the
- current attribute settings. The second entity lies between
- the two intersecting entities and keeps the original
- display status settings. The third is on the outside of
- the second intersecting entity and also reflects the
- current attribute settings.
-