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- BREAK allows you to divide selected entities at their
- intersections with a user-defined plane.
-
- Divide the entities by choosing from the following
- options:
-
- FIRST - to divide the first selected entity (excluding
- circles) into two separate entities, based on
- intersections with other entities. The current attribute
- values are assigned to one or two of the entities.
-
- BOTH - to divide two intersecting entities (excluding
- circles). Each entity is divided into two separate
- entities, based on the intersection with other entity.
- The current attribute values are assigned to the new
- entities.
-
- DOUBLE - to break a selected entity (including circles)
- into two or three separate entities, defined by
- intersections with two other entities. The two outer
- portions of the entity are created as two separate
- entities and are assigned the current attributes in
- effect.
-
- DIVIDE - to break a selected entity (excluding circles)
- into three separate entities defined by two intersecting
- entities.
-
- MODAL - to break multiple entities (excluding circles)
- into two separate entities, and assign the current
- attribute values based on an intersection with a common
- entity.
-
- POSITN - to break to a position, using a Position Menu
- option.
-