home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-03-26 | 89.7 KB | 2,488 lines |
- @BEGIN_FILE_ID.DIZ
- /\_ ____________ ______/\___________/\___
- / ¬\/ |¬\ __ / \____ / ¬\ |\ __ /
- / | \ | \/ ¬\/ & | _ \ | \ |_\/ ¬\/
- \__|__/_____/\__/ |_____/____/____/\__/
- +---------[ CRaZY GaNG ARE BACK! ]---------+
- PhOtOGENiCS fULL mANUAl bY sHARd/Nut&Bolt
- @END_FILE_ID.DIZ
-
- ·
- : ¦ . _________ ________ _____________
- ._____¦ | · __ / : ___________/ _ \ \ __ _ /
- | \ |____: : \_/ -A : \______ \ | \_ _: \_/ \_/
- | \ ¦ | ¦ \_ ··D_ / / _/ | / |___/ \_
- | : : | |_______/ `N· _/ \ \_________/ | \________/
- ¦ |_____¦ ¦ | : \__________/ \ ¦ \_
- : : \__________| \___________/
- . ·
- . »»»» PRESENTS ««««
-
- PHOTOGENICS
- ===========
- TYPED BY SHARD - N&B
-
- Credits
- -------
-
- Programming: Paul Nolan, Jolyon Ralph, Kriss Daniels, Keith Smith
-
- Graphics, Artwork and typesetting: Mark Tipper
-
- Photographs of 'Zebra', 'Portrait' and 'Sea-sky': Jane Knight
-
- Manual: Keith Smith
-
- Additional work: Dan Stopani
-
- Thanks to
-
- All our beta-testers - Dave Barnard, Eddy Carroll, Nigel Critten, Gary
- Fenton, Andy Gould, Jim Hawkins, Paul Kelly, Steve Loughran, Mike Sage,
- Toby Simpson, Jeff Walker, Mick Tinker, Richard Waspe.
-
- And - Paul Ralph, Bea Ralph, Emma Ralph and Claire Tipper the model,
- Neil Cartwright, Aaron Fothergill, John Findlay, Wouter van Oortmerssen,
- Ian Greenaway.
-
- Tom Lane and the Independant JPEG Group.
-
- Photogenics is a trademark of Almathera Systems Ltd.
-
- Photogenics is Copyright Paul Nolan 1993 - 1994. Portions Copyright
- Almathera 1994. All Rights Reserved worldwide.
-
- GIF is a trademark ot Compuserve Inc. OpalVision is a trademark at Opal
- Technology Inc. PCX is a trademark of ZSoft Corporation. VLab is a
- trademark of Macrosystem US, Inc.
-
- Photographs of 'Zebra', 'Portrait' and 'Sea sky' are copyright images of
- Jane Knight and are example images ONLY, any use af these pictures for
- any use other than personal should be taken up with the author.
-
- Other marks are trademarks of their respective holders.
-
-
- Contents
- --------
-
- System Requirements and Recommendations
- Installation
- Introduction to Photogenics
- Features
-
- Tour for Beginners
- Tour for Experienced Users
- General Theory
- .Transparency/Pressure
- .Secondary Buffer
- .Alpha Channels
- .Compose
- .Undo
-
- Reference
- .Toolbox
- .Menus
- .Images Window
- .Supported Hardware
- .Supported File Formats
- .Brushes
- .Paint Modes
-
- Tutorials
- .First steps
- .Compose
- .Rippling an image
- .Creating text effects with alpha channels
- .Artist's Tutorial
-
- Appendix I - Introduction to 24-bit Graphics
- Appendix II - Common Problems
- Appendix III - Hints and Tips
- Appendix IV - Keyboard shortcuts
- Appendix V - Font examples
-
- Index
-
- Quick reference guide
-
-
- System Requirements/Recommendations
- -----------------------------------
-
- Minimum System: Kickstart 3.0 and 2Mb RAM.
- Recommended System: AGA or graphics display card, 4Mb RAM and a Hard
- Drive.
-
- Users with only 2 Megabytes of RAM should be aware that memory will be
- very tight when running Photogenics. Picture size and number of open
- images will be severly limited and render some operations impossible.
-
- Installation
- ------------
-
- Floppy disk users
-
- 1. Boot from your Workbench 3.0 disk and insert the Photogenics
- Program disk.
-
- 2. Open the disk icon and double-click on the "Photogenics" icon.
-
- Photogenics will now load. Please note that this may require several
- disk swops depending on whether there is an external drive present.
-
- Hard disk users
-
- 1. Open the disk icon ond double-click on the "Install Photogenics"
- icon.
-
- 2. Follow the instructions given on screen.
-
- Included with the installation is a last minute changes file that
- documents any features that were implemented at the last minute and did
- not make it to this manual. Please read this as it may also include
- essential information.
-
-
- Introduction to Photogenics
- ---------------------------
-
- Photogenics is the first full 24-bit painting program allowing the user
- to spray special effects onto images. Many other packages are limited
- to applying effects to the whole screen - not to selected areas with
- such versatility and subtlety. An image might be perfect except for a
- section that needs sharpening or darkening for example.With Photogenics
- this operation is simple - just select the desired effect and spray on
- with the airbrush, draw with pencil or chalk pastel.
-
- Photogenics provides many different drawing tools to give your
- compositions a real life look and feel. If you are unhappy with the
- result then change the effect or the colour - Photogenics will "redo"
- your image ond you can see your changes immediately. If you have found
- that you have overdone the painting you can "spray back" to the original
- image using the right mouse button easily removing the "paint".
-
- An explanation of 24-bit graphics and image processing is given in
- Appendix 1. This is suggested reading for users who are not familiar
- with computer graphics.
-
- Features
-
- .Natural paint tools - airbrush, pencil, chalkpastel and more
- .Edit multiple images simultaneously - each in a resizeable window
- .Powerful Undo/Redo
- .Preview any effect - instantly
- .Support for multiple file formats: IFF, JPEG, GIF, BMP, PCX, ascii-art,
- PBM, QRT, Raw, RGB8, RGBN
- .Paint in 24-bit with real time HAM-8 preview
- .No 24-bit graphics card necessary (With AGA machine)
- .Support for additional hardware - OpalVision, Picasso-II, VLab etc.
- .Easy to use alpha-channel support
- .Open architecture - add new loaders, savers, paint modes, brushes
- .Drag-&-Drop user interface
- .Dozens of effects:
- AddDust, AddNoise, AlterHue, Antique, Balance, Blur, Brightness, Cloner,
- Contrast, DeInterlace, DisplaceMap, Emboss, FalseColour, Flip-X, Flip-Y,
- GradientTint, Greyscale, HeavyBlur, Highlights, HueMap, LimitMax,
- LimitMin, LineArt, LowLights, MaskingPaint, Matrix Mix-,Diff,Or,Sub,XOR,
- Monochrome, MotionBlur, Negative, NegBright, Paint, Pixelise, Posterise,
- Randomise, RubThru, RubMix, Saturation, Sharpen, ShiftHue, ShiftRGB,
- Solorize, Tile and Tint.
-
-
- Tour for Beginners
- ------------------
-
- This tour is intended for Amiga beginners and casual users.
-
- Experienced Amiga users should skip to the Tour for Experienced Users in
- the next chapter which is essentially the same as this chapter but there
- is no extra explanatory text.
-
- Some things may be a little unusal at first - if you find anything that
- you don't understand then please read the 'common problems' section in
- the back of this manual.
-
- Upon starting Photogenics, the program will open it's own screen with an
- about information window. Click the left mouse button to enter the
- program.
-
- Let's create a picture within the program:
-
- 1. Select the "Open as/Other" option which appears under the Project
- menu or hold down the right Amiga key and press 'L'.
-
- A list will open showing the many different types of loaders that
- Photogenics can use.
-
- 2. Click on the "Plasma" item in the list.
-
- The Photogenics size requester will appear. From this you can select
- the size of Plasma to create. Lets create a small one for now -
-
- 3. Move the sliders by holding down the left mouse button when the
- pointer is over the "knob" in the slider and moving the mouse. Make the
- X and Y numbers indicate approximately 100.
-
- 4. Click on OK and a progress indicator will appear showing how long
- the loader will take to complete. This can be interrupted by clicking
- on CANCEL - let's allow this one to finish.
-
- When complete you should see your first Photogenics image appear in a
- window - a 24 bit colour plasma.
-
- You hove seen just one of the powerful features of Photogenics which
- allows you to create the program with no effort at all.
-
- There are a number of similar loaders to Plasma which create images
- rather than load them from disk. These can be used to generate images
- in their own right or as ways to add special effects to other images.
-
- We can paint on your plasma by holding down the left mouse button and
- drawing over the window. The colour shown in the Toolbox will be
- applied with the default drawing tool - Airbrush. The Airbrush applies
- your colour in the same way as a real airbrush does - a smooth flow of
- paint that increases the longer you hold it. It also has smooth edges
- so you can blend colours into each other. Using the right mouse button
- we can "un-spray". This can be used to remove any paint we have added.
-
- Another powerful feature is the ability to change the colour of the area
- we have just painted. Open the Palette by clicking on the colourbox in
- the Toolbox or selecting it from the Windows menu. Here we choose the
- colour to paint with.
-
- Colours can be chosen using RGB (Red, Green, Blue), HSB (Hue,
- Saturation, Brightness) or CMY (Cyan, Magenta, Yellow) colour models -
- dont worry about these for the moment because you have a large list of
- colours to choose from and a colour wheel where you can see the colour
- you want. Spray some colour onto your image. Now select a different
- colour and click on the Use button in the Palette window. You should
- see the area you painted change to the new colour.
-
- When you are happy with the paint you have applied then clicking on the
- FIX button in the toolbox will make our changes permanent. You can now
- choose a different colour and paint with that over the first colour.
-
- Please note that after FIXing, we cannot remove paint with the right
- mouse button or change the colour of that paint.
-
- Close the plasma image by clicking on the top left of the window.
-
- Let's load a picture from disk:
-
- 1. Select Open from the Project menu.
-
- 2. Choose the Girl.JPG image from the list that appears.
-
- 3. Click on OK.
-
- 4. Photogenics will load the image and you will see a face appear in a
- window.
-
- 5. Apply some paint to the face with the left mouse button.
-
- Don't forget we can remove paint with the right mouse button.
-
- Let's change the way that the paint is applied to the image:
-
- 6. Click on the Mode button in the Toolbox.
-
- A window will appear showing all the different ways that paint can
- affect your image.
-
- 7. Choose Negative.
-
- This works just like a photographic negative, making all your colours
- "opposite" - blue becomes yellow, green becomes magenta etc.
-
- 8. Add or remove more paint.
-
- 9. Click on the Mode button again and choose Tint.
-
- Every time we change the Mode, Photogenics will "redo" the paint we have
- applied with the new effect. Tint has a kind of transparency that
- allows us to see the original image under the paint we have applied.
-
- This tour is finished now. You may continue adding/removing paint and
- changing the mode. Experiment - some things may look better than
- others. Remember that once you are happy with an effect then you must
- FIX it. Then you can add some more paint and a different effect.
-
-
- Tour for Experienced Users
- --------------------------
-
- This quick tour will give experienced users a brief overview of some of
- the features of Photogenics.
-
- Some things may be a little unusal at first- if you find anything that
- you don't understand then please read the 'common problems' section in
- the back of this manual.
-
- Start Photogenics and we'll begin by creating a picture within the
- program.
-
- 1. Select the Loaders option which appears under the Windows menu.
-
- 2. Click on the Plasma loader.
-
- 3. Move the sliders in the size requester so both the X ond Y numbers
- indicate opproximately 100.
-
- 4. Click on OK.
-
- When complete you should see your first Photogenics image appear in a
- window - a 24-bit colour plasma.
-
- You have seen just one of the powerful features of Photogenics which
- allows you to create images within the program with no effect at all.
- There are a number of loaders similar to Plasma which create images
- rather than load them. These can be used to generate images in their
- own right or as ways to add special effects to other images.
-
- Paint can be applied to the plasma image with the left mouse button and
- removed with the right button. The colour shown in the Toolbox will be
- applied with the default drawing tool airbrush. The Airbrush applies
- your colour in the same way as a real airbrush does - a smooth flow of
- paint that increases the longer you hold it. It also has smooth edges
- so you can blend colours into each other.
-
- Another powerful feature is the ability to change the colour of the area
- we have just painted. Open the Palette by clicking on the colourbox in
- the Toolbox or selecting it from the Windows menu. Here we choose the
- colour to paint with. Colours can be chosen using RGB (Red, Green,
- Blue) or HSB (Hue, Saturation, Brightness) colour models. Spray some
- colour onto your image. Now select a different colour and click on the
- Use button in the Toolbox. You should see the area you painted change
- to the new colour.
-
- When you are happy with the paint you have applied then clicking on the
- FIX button in the toolbox will make our changes permanent. You can now
- choose a different colour and paint with that over the first colour.
-
- Please note that after FIXing, we cannot remove paint with the right
- mouse button or change the colour of that paint.
-
- Close the plasma image and we will load a picture from disk:
-
- 1. Select Open from the Project menu.
-
- 2. Choose the Girl.JPG image from the list that appears.
-
- 3. Apply some paint to the face with the left mouse button.
-
- Let's change the way that the paint is applied to the image :
-
- 4. Click on the Mode button in the Toolbox.
-
- 5. Choose Negative.
-
- 6. Add or remove more paint.
-
- Note that we are now applying a different sort of paint that is making
- the image Negative.
-
- 7. Choose Tint.
-
- Every time we change the Mode, Photogenics will "redo" the paint we have
- applied with the new effect. Tint has a kind of transparency that
- allows us to see the original image under the point we have applied.
-
- This tour is finished now. You may continue adding/removing paint and
- changing the mode. Experiment - some things may look better than
- others. Remember that once you are happy with an effect then you must
- FIX it. Then you can add some more paint and a different effect.
-
-
- General Theory
- --------------
-
- Photogenics works a little differently to conventional paint and image
- processing programs. When you apply paint to an image it is drawn into
- a separate "paint layer" that is then combined with the image to give
- the image you see on screen. To permanently combine this layer with the
- image you need to FIX your changes making them permanent and clearing
- the layer so you can apply more effects. This system gives great
- flexibility for applying and removing paint and changing the
- effect/colour of the paint to see what the final result will look like.
-
- To give an example, you may wish to alter the skin tone of a digitised
- image of a friend. You could start by selecting a dark tone and drawing
- over the face with the Tint effect. The affected area can be constantly
- revised by adding/removing paint with the left and right mouse button.
-
- After covering the whole face you may find that the tone is too dark.
- At this point, before FIXing, you can alter the chosen colour or effect
- to give different results. You may wish to try some of the special
- effects such as Solorize to see what that would look like. All this is
- possible with Photogenics. Once a satisfactory effect has been achieved
- then the changes can be FIXed.
-
- Transparency/Pressure
- When applying paint, some effects can be too conspicuous. This can be
- lessened by increasing the level of transparency allowing some of the
- original image to be seen underneath the new paint.
-
- Secondary Buffer
- Some effects require you to have a picture in the secondary buffer. The
- obvious example of this is Rub-Thru. This enables you to paint through
- from your selected image to the image in the secondary buffer.
-
- Alpha Channels
- An Alpha channels is a mask that sits over your image. Any paint or
- effects you apply will only affect the parts of the image not covered by
- the alpha channel. Paint will affect the current image in proportion to
- the brightness of the alpha channel.
-
- See the tutorials section for information on how to use alpha channels.
-
- Compose
- Photo_montage can be easily achieved with the Compose function. The
- following procedure should be used when composing:
-
- 1. Put image to be pasted from into secondory buffer by selecting Use
- As Secondary from the Options menu, or by moving the images icon
- into the Secondary box on the Images window.
-
- 2. Select the image to paste onto by clicking in the title bar or by
- clicking on its icon.
-
- 3. Select Compose from the Windows menu.
-
- A window will appear with two radio buttons and OK/Abort. The image in
- the secondary buffer will appear over the primary image with handles on
- each of the corners and in the centre. The image can be resized with
- the corner handles and moved with the centre one.
-
- When the image to be posted is in the desired place:
-
- 4. Click on Fade In/Out.
-
- 5. Activate the picture window by clicking on its title bar with the
- left mouse button.
-
- 6. Use the right mouse button to reveal the old image underneath.
-
- At any time during Compose, the mode can be swapped between Edit Points
- and Fade In/Out but any fading will be lost once the image is resized or
- moved.
-
- When the desired effect has been achieved, click on OK in the Compose
- window. Abort will clear the image and end Compose.
-
- Undo
- Photogenics has an undo feature which allows the removal of previous
- FIXed changes. Selecting Undo a second time will replace the changes.
-
- Please note that this option has no effect on the paint layer!
-
-
- Reference
- ---------
-
- Almathera has tried to make Photogenics adhere to the Amiga Style Guide
- dictated by Commodore. This enforces a standard user interface for all
- programs making learning a new package as easy as possible. All menu
- options with three periods after the name indicate that a requester will
- open. An absence of the periods indicates that the operation will
- happen with no further input from the user.
-
- ToolBox
-
- -------------
- Selected Colour | |
- -------------
- Dotted Freehand | | | Continuous Freehand
- -------------
- Line | | | Filled Freehand
- -------------
- Rectangle | | | Polygon
- -------------
- Circle | | | Ellipse
- -------------
- Zoom In | | | Zoom Out
- -------------
- Cut | | | Fill
- -------------
- Mode | | | Mode Options
- -------------
- Brush | | | Brush Options
- -------------
- Fill Paint Layer | | | Clear Paint Layer
- -------------
- Fix | |
- -------------
-
-
-
- Dotted Freehand
- Freehand drawing. Allows for fast freehand drawing.
-
- Continuous Freehand
- Continuous drawing. Lines will be drawn with no gaps.
-
- Line
- Line drawing. Hold mouse button at start of line, move mouse, and
- release at end. Left or right button can be used to add/remove paint.
-
- Filled Freehand
- Use the left or right mouse button to draw a shape. After releasing a
- button, the shape will be closed and paint added or removed according to
- which mouse button was used.
-
- Rectangle
- Hold left or right mouse button at corner of shape to be drawn and move
- mouse to opposite corner.
-
- Filled Rectangle
- Can be selected by clicking on the icon a second time.
-
- Polygon
- Click left or right mouse button start of polygon and release, move
- mouse to next point. Clicking same mouse button will add another point,
- clicking other button will close shape.
-
- Filled polygon
- Can be selected by clicking on the icon a second time.
-
- Circle
- Press left or right mouse button in the position to be the centre of the
- circle and move mouse to desired size.
-
- Filled Circle
- Can be selected by clicking on the icon a second time.
-
- Ellipse
- Press left or right mouse button in the position to be the centre of the
- ellipse and move mouse to desired size.
-
- Filled ellipse
- Can be selected by clicking on the icon a second time.
-
- Zoom In
- Click in middle of the area to be zoomed in on.
-
- Zoom Out
- Picture will be be shown in full with no zoom.
-
- Cut
- Use left mouse button to drag a rectangle to cut. The area will be
- copied into a new image.
-
- Fill
- Fill area. Clicking on the icon a second time shows the current
- tolerance and smoothness settings. A tolerance can be given to fill
- surrounding pixels based on their "closeness" to the colour of the pixel
- clicked on, Smoothness will use this "closeness" to alter the intensity
- of the fill.
-
- Mode
- Unless already open, the Modes window is opened allowing selection of a
- new effect. Once the new effect is chosen the window will close.
-
- Mode Options
- Many modes have options giving control of how the effect is applied.
- This button allows access to those options. See the section on modes
- for descriptions of effect options.
-
- Brush
- The brush window is opened allowing selection of a new brush mode. Once
- the new brush is chosen the window will close.
-
- Brush Options
- The Brush options window is opened. Size, pressure, and transparency
- can be altered to give the desired effect. This window may be left
- open.
-
- Fill Paint Layer
- The paint layer is filled completely. This has the effect of applying
- the current colour and mode to the entire image. Care must be taken
- when using this icon as it will obscure any painting not FIXed.
-
- Clear Paint Layer
- The paint layer is cleared. Care must be taken when using this icon as
- it will clear any painting not FIXed.
-
- FIX
- The current changes are permanently fixed onto the image.
-
-
- Menus
- -----
-
- Project Menu
-
- NEW
- Black Page
- Opens requester asking for size and opens a blank image coloured black.
-
- White Page
- Opens requester asking for size and opens a blank image coloured white.
-
- Soft White
- Opens requester asking for size and opens a blank image coloured soft
- white.
-
- Select colour
- Opens requester asking for size and opens a blank image coloured in the
- current selected colour.
-
-
- OPEN
- File load
- File type will automatically be detected by the program where possible.
-
-
- OPEN AS
- Secondary
- File load. File is automatically selected as secondary image.
-
- Alpha Channel
- File load. File is automatically selected as alpha channel.
-
- Hidden
- File load. File is loaded but no window is opened. Icon will appear in
- Images window.
-
- Other
- Loaders window is opened. Can be used to explicitly specify loader
- format or to select special loaders such as Plasma and digitisers.
-
-
- SAVE
- IFF-DEEP
- Save active image as IFF-DEEP format.
-
- IFF-24
- Save active image as IFF 24 format.
-
- JPEG
- Save active image as JPEG format.
-
- Other
- Savers window is opened. Can be used to explicitly specify savers such
- as 24-bit graphic card displayers.
-
- Clone
- Makes a clone of the currently active image.
-
- Rename
- Asks for name to call currently active image.
-
- Close
- Close current image.
-
- Close All
- After asking for confirmation, will close all images.
-
- About
- Progrom and memory information.
-
- Quit
- Asks for confirmation and quits program.
-
-
- Options Menu
-
- Undo/Redo
- Undoes last permanent changes. Option is ghosted (not available) if the
- active image has not had any changes FIXed.
-
- Discard Undo
- Releases the Undo buffer of the active image to free memory. Option is
- ghosted if the active image has not had any changes FIXed.
-
- Discard All Undos
- Releases all the Undo buffers for all images.
-
- Use as Image
- Stops image being used as secondary or alpha channel.
-
- Use as Secondary
- Selects active image as secondary image.
-
- Use as Alpha Channel
- Selects active image as alpha channel.
-
- Hide/Show Window
- Hides window of active image. Can be reopened by double-clicking on
- icon in images window or reselecting this option.
-
- Restore Aspect
- Restores correct aspect ratio of image.
-
-
- Image Menu
-
- Scale
- Scale image to requested size. Option can be selected for smooth
- scaling: More complex calculations are used to give a better resulting
- image but the computation will take longer.
-
- Rotate
-
- 90 degrees Rotates image 90 degrees clockwise.
- 180 degrees Rotates image 180 degrees clockwise.
- 270 degrees Rotates image 270 degrees clockwise.
-
- Shear
- Options are given to shear the image in X ond Y by sizes specified.
-
- Clear to
-
- Black Clear active image to block.
- White Clear image to white.
- Soft White Clear image to soft white.
- Selected Colour Clear image to current selected colour.
-
- Tolerance Fill
- Fill the whole screen based on colour of pixel chosen. The tolerance
- and smoothness settings are the same as Fill from the Toolbox.
-
- Tolerance Fill operates in a similar way to the Fill tool but no
- boundary checking is done - the whole screen is filled according to the
- tolerance and smoothness settings.
-
- Fill Options
- When the Tolerance Fill is selected, the Fill Options requester is
- opened. This allows editing of the Tolerance and Smoothness parameters.
- This menu option give access to those parameters for further editing.
-
- Gaussian Blur
- A smooth Gaussian blur is applied to the whole screen. Warning : This
- operation may take a long period of time to complete.
-
- Channels
- It is possible to paint on only one of the red, green, or blue channels.
- To only paint on the red channel, ensure only the Red box is ticked.
- Test will apply this to the current point to give a preview of the
- effect. Each image remembers whether its red, green, or blue channels
- are active. An indication of the channels for the active image is given
- in the title bar.
-
- Compose
- Please refer to the special section on Compose.
-
-
- Brush Menu
-
- Choose Brush
- Open brush list. Changing between some brushes will require the image
- to be FIXed. This is a necessary inconvenience due to the way the
- brushes work.
-
- Brush Settings
- Open brush settings window. Size is relative to the resolution of the
- picture. Editing a very large picture will result in a small brush so
- it should be increased using the size slider. The pressure slider
- indicates the speed at which point will be applied. A higher value will
- result in large amounts of point applied very quickly. Smaller values
- will give more subtle results. The transparency slider is a global
- setting for the point layer. Altering the value of the transparency
- will immediately update the paint layer.
-
- Pick Colour
- The mouse pointer will change to a colour selector pointer allowing the
- current drawing colour to be changed to the colour under the pointer
- when the left button is clicked.
-
-
- Alpha/Paint Layer Menu
-
- Move Paint Layer to Alpha
- The opposite of Move alpha to Paint layer. The changes in the paint
- layer are moved into a new image that is designated as the alpha
- channel.
-
- Invert Alpha
- The alpha channel image is inverted - light areas become dark and dark
- areas become light.
-
- Move Alpha to Paint Layer
- The opposite of Move Point Layer to alpha. The image designated as the
- alpha channel is moved into the paint layer applying the current colour
- and effect. Dark areas will be transparent, light areas will be opaque.
-
- Invert Paint Layer
- The paint layer is inverted - opaque areas will become transparent,
- transparent areas will become opaque.
-
- Fix Paint Layer
- Same as FIX on Toolbox. The paint layer is FIXed to the image and
- cleared.
-
- Fix & Keep Paint Layer
- The paint layer is FIXed to the image and kept. Use this operation to
- build up effects on selected areas of an image.
-
- Clear Paint Layer
- Same as clear icon on Toolbox. The paint layer is cleared.
-
-
- Windows Menu
-
- Loaders
- Opens the Loaders list. Loaders are listed here to allow the generation
- images within the program : Plasma, Streaks, Interference all generate
- patterns that can be used as images themselves or for interesting
- alpha-channels and secondary images for DisplaceMaps for example.
- Digitising hardware is accessed from this list by clicking on the
- appropriate loader.
-
- Savers
- Opens the Savers list. Photogenics can save images in a wide variety of
- different formats they can all be selected from this list. Graphics
- cards are supported in the form of Photogenics savers. It is possible
- to utilise a supported display card by "saving" the image to the card
- for viewing in full 24-bit.
-
- Modes
- Opens the Modes window. When painting, there are numerous modes that
- can be used to affect the picture in different ways. These range from
- the standard colour painting to making a picture brighter, darker, or
- special effects such as negative and pixelise.
-
- The mode can also be changed from the Toolbox by clicking on Mode. The
- Modes window is opened allowing selected of a new effect. The Modes
- window is immediately closed. The Modes window will stay open until
- closed with the close gadget, if opened from the menu option.
-
- Please see reference section on Modes.
-
- Toolbox
- Opens the Toolbox window.
-
- Palette
- Opens the Palette window. Can also be opened by clicking on the current
- colour in the Toolbox.
-
- Co-ords
- Opens the Co-ords window.
-
-
- Settings Menu
-
- Screen Mode
- Requests a new screenmode to run in.
-
- Preview Mode
- Allows switching between HAM8, 256 colour and greyscale display when
- possible.
-
- Undo Enabled
- On low memory systems it may be necessary to disable the undo feature.
- This will free memory for loading more/larger images but the undo
- feature will not be available.
-
- Save Settings
- Settings will be saved to disk.
-
- Images Window
- The Images window shows all current loaded images. Images are show in
- the main area, alpha channel, or secondary buffer. Images may be moved
- into the alpha channel or secondary buffer by moving their icon into the
- appropriate slot. Only one image may bein each of the alpha channel and
- secondary buffer.
-
- Supported Hardware
- The programmers have tried to incorporate as much support for third
- party hardware as is possible. This list is constantly being updated so
- if something is not already here then ring almathera and we will try our
- best to help. We would request hardware manufacturer to send us details
- so that we may include their products in the support list.
-
- Graphics Boards
-
- OpalVision from Centaur
- The OpalVision card is accessed from the Savers list.
-
- Picasso-II from VilageTronics
- Photogenics can be run in 256 colours on the Picasso II card by
- selecting a Picasso mode from the Screen Mode list. For fastest
- operation the CHUNKY tooltype MUST be set in the Picasso monitor icon.
-
- The Picasso card can be used to view images in full 24 bit by using the
- Picasso saver.
-
- Digitisers
-
- VLab MacroSystems
- The V Lab card is accessed from the Loaders list.
-
- Supported File Formats
-
- GIO stands for Graphics Input/Output. A .GIO file contains code to
- handle loading and saving images from Photogenics. As these are
- external files and not part of the main program other programmers can
- write .GIO files for other formats that Photogenics does not directly
- support. Some of these new .GIO files may become available through
- Public Domain libraries or magazine cover-disks, others will be
- available on upgrades from almathera. Simply copy new .GIO files into
- your Photogenics/data/GIO directory and Photogenics will automatically
- use them the next time it is run.
-
- Some GIOs have the ability to autodetect a file. When the 'Open...'
- option is chosen from the Photogenics menu it will try and detect what
- sort of file it is loading. Other GIOs do not support autodetect (some
- files are impossible to identify - they do not carry a unique
- 'signature' to determine them from other possible filetypes). To lood a
- file which is in one of these formats you will need to select the 'Open
- as/other...' menu option and select the file type from the list
- manually.
-
- Other GIOs do not use files at all. For example, the V-Lab GIO controls
- the V Lab Video Digitizer to create new images, and the Opalvision GIO
- 'saves' images by displaying them on the Opalvision graphics card (both
- of these require extra hardware). For these autodetect is irrelevent
- and they must always be called from the Loaders and Savers lists (opened
- by 'Open as/other...' and 'Save as/other..')
-
- The following GIO files are included as standard with Photogenics:
-
- ACBM
- Format: ACBM (Amiga Contiguous BitMap)
- Loads: Yes
- Saves: No
- Autodetect: Yes
-
- The ACBM format is a very old Amiga graphics format, first used with the
- Amiga Graphicraft paint program (published by Commodore). It become
- popular for use with Amiga Basic, which had routines to load ACBM format
- files.
-
- Save is not supported as IFF has totally replaced it for modern use.
-
- AmigaScreen
- Format: Grabs an Amiga screen display
- Loads: Yes
- Saves: No
- Autodetect: Not a file
-
- A requester opens offering you the choice of Left Mouse button or
- Joystick Fire button to activate. If you use the left mouse button
- option click on the quickly and carefully otherwise it will immediately
- grab the Photogenics screen!
-
- Arrange your screens with the Amiga screen you want to grab at the front
- and top of your display (all other screens should be hidden behind it).
- Then press the button (left mouse or joystick) that you selected. The
- screen will be loaded into Photogenics as a new buffer. This can be
- used as a simple way of transfering images from another graphics
- program, for example Deluxe Paint IV (remembering to press F10 in Deluxe
- Paint to hide the menus and toolbar)
-
- Unlike other screengrabbers this should work fine with any screenmode,
- including third-party display cards (Picasso II, Retina, Rainbow III,
- etc)
-
-
- Ascii Art
- Format: Ascii Text
- Loads: No
- Saves: Yes
- Autodetect: Does not load.
-
- Saves an image as a picture made up of text characters (as if it had
- been 'typed' on a typewriter, although almost totally useless, this
- loader is quite fun and can be used to create interesting ASCII art to
- use on BBS (Bulletin Board Systems) or in Desk-Top Publishing.
-
-
- Backdrop
- Format: Creates a new image
- Loads: Yes
- Saves: No
- Autodetect: Not a file
-
- Backdrop creates gradiated backdrops that are suitable backgrounds for
- composing images or text onto.
-
- When selected the requester gives you two choices - Horizontal or
- Vertical. With a Horizontal gradient the colour changes from left to
- right, with a vertical gradient the colour changes from top to bottom.
-
- Once you have selected the type you must load in an IFF palette file.
- The IFF palette contains 256 colours which are spread over the picture
- to create the gradient. You can create new palettes simply with the
- Colours window (opened from the Palette requester) in Photogenics.
-
-
- BMP
- Format: Windows BMP (BitMaP)
- Lood: Yes (1,4,8 and 24 bit Windows BMP)
- Save: Yes (24 bit Windows BMP)
- Autodetect: Yes
-
- Windows BMP is the native format of Microsoft Windows 3. As it is an
- uncompressed format BMP files can be quite large.
-
-
- CDXL
- Format: PAN format CDXL video stream
- Load: Yes (one frame at a time)
- Save: No
- Autodetect: Yes
-
- PAN format CDXL is the video format used by many CDTV and Amiga CD32
- titles to store animation sequences. When loading a requester asks you
- to select which frame of the animation you wish to load.
-
-
- ColourNoise
- Format: Create a new image
- Load: Yes
- Save: No
- Autodetect: Not a file
-
- This creates a new image of random pixels (you specify the size of the
- image you want). The resulting image can be used as the basis of many
- textures and effects.
-
-
- GIF
- Format: Compuserve GIF87, GIF89a (Graphics Interchange Format)
- Load: Yes
- Save: No
- Autodetect: Yes
-
- The GIF format is popular on the PC and other computer systems. It is
- well defined and well compressed, but it is limited to only 256 colours
- so other formats (mainly JPEG) are now replacing it in common use.
-
- HAM8
- Format: Amiga IFF-ILBM HAM-8 files
- Load: No (but HAM-8 files are automatically loaded by the ILBM loader)
- Save: Yes
- Autodetect: Does not load.
-
- To save files that other Amiga paint programs can easily use, or for
- fast display on an AGA Amiga, the HAM8 saver is good. It creates a
- HAM-8 version of the image (note that this results in a little loss of
- quality so make sure you do not save over your 24 bit original files
- with HAM 8), displays it if possible and saves it to disk.
-
-
- IFFDeep
- Format: IFF DEEP (uncompressed)
- Load: Yes
- Save: Yes
- Autodetect: Yes
-
- IFF Deep was developed as a replacement for the Commodore IFF-24 format
- (which is very inefficient and slow). Although it has not gained
- massive popularity it is a good format, and although it is uncompressed
- (and therefore takes up lots of hard disk space) it is the fastest way
- to work with 24-bit files in Photogenics.
-
-
- ILBM
- Format: IFF ILBM (InterLeaved BitMap)
- Load: Yes (2-256 colour, Extra-Halfbrite, HAM, HAM8 & IFF-24)
- Save: Yes (IFF-24 compressed and uncompressed)
- Autodetect: Yes
-
- IFF-ILBM is the standard graphics file format of the Amiga. While it is
- not ideally suited for 24-bit graphics it is supported by almost every
- Amiga application that can create or use graphics. If you want to load
- in a graphics file created by another Amiga program, chances are it will
- be an IFF-ILBM file of some sort.
-
- Only 24-bit IFFs are saved by this loader. There is also a HAM8 saver
- that will create and save HAM-8 pictures.
-
- IMG
- Format: Gem IMG (Image)
- Load: Yes (only tested with monochrome colour images)
- Save: No
- Autodetect: No
-
- Gem IMG is the standard clip-art format for the Atari ST computer
-
-
- JPEG
- Format: JPEG (Joint Photographic Experts Group) JFIF
- Load: Yes
- Save: Yes
- Autodetect: Yes
-
- JPEG is the most popular format currently for 24-bit graphics. It
- compresses images by applying 'lossy' compression (it cuts down detail
- in the image). Because of this you will not get an exact copy of the
- image you created, but it will be very close and only a fraction of the
- size it would be when saved with IFF Deep, for example.
-
- When saving an image you are asked for a Quality level. At 100 the
- image is stored as well as JPEG can, at lower rates it tries to compress
- the image down more, so the quality of your saved image is lower.
-
- Always save images at 100% quality if you intend to continue working on
- them (or use a non-lossy saver like IFF Deep).
-
-
- OPALVISION
- Format: Display image on Opalvision
- Loads: No
- Saves: Yes (requires OpalVision card)
- Autodetect: Not a file.
-
- This saver will display the currently selected image as a 24-bit image
- on an OpalVision card, if fitted.
-
-
- PBM
- Format: PBM (Portable BitMap)/PGM (Portable Grey Map)/PPM (Portable Pixel Map)
- Loads: Yes (1-bit PBM/8-bit PGM/24-bit PPM), Binary formats only
- Saves: Yes (24-bit PPM binary format)
- Autodetect: Yes
-
- The PBM/PGM/PPM formats were defined for the PBM image manipulation
- utilities (PBMPlus, NetPBM) available for many computer systems. Many
- programs exist that create images in the PBM formats.
-
-
- Picasso II
- Format: Display image on Picasso II
- Loads: No
- Saves: Yes (requires Picasso II card)
- Autodetect: Not a file.
-
- This saver will display the currently selected image as a 24 bit image
- on a Picasso II card, if fitted.
-
-
- PLASMA
- Format: Create a new image
- Loads: Yes
- Saves: No
- Autodetect: Not a file.
-
- This creates a 24 bit 'plasma' pattern.
-
-
- QRT
- Format: QRT (Quick Ray Trace)
- Loads: Yes
- Saves: Yes
- Autodetect: No
-
- This loads and saves files used by the QRT raytracing and other similar
- packages.
-
-
- QUADANIM
- Format: .Qa Quadanim
- Loads: Yes
- Saves: No
- Autodetect: Yes
-
- This loads a single 80x64 frame from a Video Creator Quad Anim. Video
- Creator is a CD32 title developed by Almathera that allows you to create
- your own music videos.
-
-
- RAW
- Format: Raw 24 bit image data
- Loads: Yes
- Saves: Yes
- Autodetect: No
-
- This loads and saves raw 24-bit image data. It can be used to transfer
- data across to other computer platforms that do not understand the other
- file formats.
-
- You have an option of adding a 'pad-byte' to the file. This is an extra
- zero byte that some systems will require.
-
-
- RGB8
- Format: Impulse RGB8
- Loads: Yes
- Saves: No
- Autodetect: Yes
-
- This is a format used by TurboSilver and Imagine raytracers
-
-
- RGBN
- Format: Impulse RGBN
- Loads: Yes
- Saves: No
- Autodetect: Yes
-
- This is another format used by TurboSilver and Imagine raytracers
-
-
- RIPPLES
- Format: Creates a new image
- Loads: Yes
- Saves: No
- Autodetect: Not a file
-
- Ripples creates a new image of concentric circles (ripples). You can
- specify the size of the final image and the centre point for the
- circles. The files created are ideal for use with the DisplaceMap
- operator (see tutorial)
-
-
- SCULPT
- Format:Raw R,G,B files
- Loads: No
- Saves: Yes
- Autodetect: Does not load
-
- The 'sculpt' format (originally used by the Sculpt 3d/4d raytracer)
- saves data as 3 seperate R G and B planes of raw data. This format can
- be very useful for transfering raw data to other systems.
-
-
- SHOWHAM8
- Format: Display a HAM-8 image
- Loads: No
- Saves: Yes
- Autodetect: Does not load
-
- If you have the AGA chipset fitted to your machine, you can use this
- saver to display the current image on a HAM8 screen at full size. This
- is useful if you are editing a large image in a small window. You can
- scroll around large images using the mouse.
-
-
- STREAKS
- Format: Create a new image
- Loads: Yes
- Saves: No
- Autodetect: Not a file
-
- Streaks generotes a new image of a given size containing a random
- streaked and textured background.
-
-
- TEXT
- Format: Create a new image from given text
- Loads: Yes
- Saves: No
- Autodetect: Not a file
-
- After selecting a font from the standard system font requester and
- entering some text, a new buffer is created with your chosen text
- rendered in the selected font. This supports standard fonts,
- compugraphic fonts and colour fonts.
-
- For overlaying text over pictures load text into a new buffer and use
- the Compose function (with brightness key enabled). This works best
- with anti aliased colourfonts (see examples on disk 3), or if the text
- is slightly blurred before composing.
-
- Over 200 good quality anti-aliased colourfonts are available on CD-ROM
- from almathera (on the Amiga Desktop Video CD-ROM) which are ideal for
- use with Photogenics.
-
-
- V-Lab
- Format: Digitise image from VLab card.
- Loads: Yes
- Saves: No
- Autodetect: Not a file
-
- Grab a frame from the Macrosystems VLab digitiser card. Options are
- selectable for the image resolution and which VLab input to use.
-
-
- WhiteNoise
- Format: Create a new image
- Load: Yes
- Save: No
- Autodetect: Not a file
-
- This creates a new image of random grey pixels (you specify the size of
- the image you want). The resulting image can be used as the basis of
- many textures and effects.
-
- Brushes
-
- Photogenics comes with a variety of realistic brush types. Different
- brushes allow you to choose how your chosen colour and effect is applied
- to the image. Airbrush gives a smooth flow of paint with soft edges,
- others give different textures to your painting like a chalk pastel.
-
- Airbrush
- The Airbrush is selected by default when you start Photogenics, and is
- usually the best brush to use for image processing. By default, it is
- set up to provide a fast flow of paint, which is no good when trying to
- do smooth shading. The example picture shows the different effects you
- can easily acheive by changing the brush settings. The left image shows
- the default settings. You will find that going over what you have
- already done will quickly cover what was underneath. On the right is
- the kind of shading you can do with the pressure set low (about 5 - 15%)
- and the size around 50. Note that the faster your computer is, then the
- better you can paint with the larger brush sizes.
-
- Pencil
- Pencil is one of most realistic of the artists tools in Photogenics.
- Altering its pressure can give a good deal of control over what you
- draw. For instance, if you were drawing a picture you might do a rough
- outline with the pressure set to 20% and the size set to 1 or 2 To
- subtly shade in a picture, you should set the size to 3 or 4, and the
- pressure to 3-5 % . However, if you want to do something like cross
- hatching, then reduce the size to 1 or 2 and the pressure to 1 - 15%.
-
- From left to right, the example picture show what you can do with the
- pressure set to 4%, and the size set to from 1 to 8. Note that like in
- real life, pencils work best on white background, although there is
- nothing to stop you experimenting with other colours.
-
- Chalk Pastel
- Chalk Pastel is best for shading in quite large areas, and works best
- with a large brush size and a pressure of about 20%. The example
- picture illustrates chalk pastel with a pressure of 20% and a size of
- 20, 30, and 40. Chalk pastels are usually used with black paper, but
- also work well with other colours. This brush is very good at blending
- colours together, as the colour builds up gradually as you move the
- mouse, (unlike the airbrush which builds up colour as you press the
- mouse button)
-
- WaterColour
- WaterColour, like the real thing builds up colour so that it doesnt
- quite obscure what you are drawing over. For best results, start
- shading with lighter colours and gradually build up the amount of
- colour. Also, with large brush sizes move the mouse slowly, at around
- the same speed you would use a normal paint brush. The example picture
- shows what you can acheive with pressure at 2%, and size set to 10, 20,
- 30 and 40.
-
- Note that this works best on a very fast machine, due to the large brush
- size needed. Also note that this brush subdues whatever paint mode is
- in operation, as if you had set the Transparency to 50%, so some image
- processing modes may not work as they would do with other brushes.
-
- Felt Tip
- Felt tip may not be the most used artistic medium, but Photogenics will
- do a good rendition of one anyway. Like the real thing, if you go over
- a dark colour with a lighter colour, nothing will happen. This means
- that it will only work on a light coloured background. Also, if you go
- over one colour with another colour, the colours will mix like real ink.
- For example if you go over orange with magenta you will get red, and if
- you go over yellow with cyan then you will get green. If however you go
- over a colour with one that doesn't mix, then you will get black, ie
- going over red with blue.
-
- The example show what affect the pressure has on the brush, here at a
- size of 6. From left to right the pressures are 2%, 6%, 10%, 15%, 30%
- and finally 100%. Note that this brush will not work well with some
- image processing modes.
-
- Crayon
- The example picture illustrates the kind of effect that using crayon
- gives. Changing the pressure or size loses the impact of the crayon.
-
- Sponge
- Sponge is a useful medium for covering large areas with an interesting
- texture. You can create nice clouds and landscapes using it. It works
- just as well when used on a dark background.
-
- The example shown shows sponge with the size set to 30, and pressure at
- 10%, then size kept the same but pressure set to 4%. Below it shows the
- size set to 50 with pressure at 4%, and next to it the size was kept the
- same but pressure increased to 10%.
-
- Cloth
- Cloth is a nice media for covering large areas. Cloth is unusual in
- that its results can be changed drastically depending on whether you are
- in the dotted line mode or in continuous line mode. In dotted mode you
- get the effect of dabbing a cloth over you image, and in continuous mode
- it has the effect of wiping a damp cloth with a little paint on it over
- the image. Unfortunately cloth in continuous mode requires a very
- powerful machine such as an Amiga 4000/040, so by default it is set to
- dotted mode.
-
- The first picture illustrates cloth in dotted line mode. Top left is
- with a size of 30 and pressure at 20%, then size kept the same but
- pressure reduced to 6%. Below it shows the size set to 100 and pressure
- to 6%, and then finally size set to 50 and pressure at 8%.
-
- The second example picture shows cloth in continuous line mode. On the
- left it has a size of 40, and a pressure of 3%, and below it with a size
- of 25 and a pressure of 3%. The effect on the left was achieved by
- going over an area several times but with the strokes in different
- directions.
-
- Neon
- This brush produces glowing strokes of light. It is most used for text
- or decoration, and works best with contrasting colours such as yellow on
- black or blue on white. Note that if you increase the size then you may
- wish to alter the pressure to keep the glow effect. The straight line
- draw mode works particularly well with neon.
-
-
- Paint Modes
-
- Definitions
-
- Secondary
- Whether the effect requires a picture in the secondary buffer
-
- Uses Colour
- Whether the effect uses the currently selected colour
-
- Options
- Variable parameters that can be changed with the Mode Option button (not
- all modes have options that can be changed)
-
- Remember
- All these modes can be painted on with any brush type with variable
- transparency.
-
- AddDust
- Secondary: No
- Uses Colour: No
- Options: Dust Amount (Percentage)
- Description: Adds a layer of dust to the image, by randomly altering the
- brightness of each pixel.
-
-
- AddNoise
- Secondary: No
- Uses Colour: No
- Options: Noise Amount (Percentage)
- Description: Add multicolour noise. Adds 'noise' to an image (to
- simulate bad TV reception or a grainy image). 100% is full noise, which
- is identical to creating a new buffer with the 'ColourNoise' loader.
- Nice 'stone' effects can be created by using AddNoise followed by Blur.
-
-
- AlterHue
- Secondary: No
- Uses colour: Yes
- Options: None
- Description: Change hue to current colour. A powerful type of Tint
- operation that changes the hue (or colour) of an image without changing
- the brightness or saturation (so coloured pixels change but grey pixels
- remain grey). Compare with Tint.
-
-
- Antique
- Secondary: No
- Uses colour: No
- Options: None
- Description: Tints a picture with a sepia tint to simulate an old faded
- photograph. Best used in combination with AddDust, AddNoise and Blur.
-
-
- Balance
- Secondary: No
- Uses colour: No
- Options: -256 to 256 for Red, Green and Blue channels.
- Description: Allows individual adjustment of the brightness of each of
- the three colour components - Red, Green and Blue to adjust the tone of
- an image to correct it or to add a new colour scheme.
-
-
- Blur
- Secondary: No
- Uses colour: No
- Options: None
- Description: Blurs an image by averaging the values of each pixel with
- its surrounding pixels. More subtle than HeavyBlur and good for
- smoothing a harsh-edged picture without losing too much detail.
-
-
- Brightness
- Secondary: No
- Uses colour: No
- Options: Brightness level -256 to 256
- Description: Affects the brightness of the selected area. Option values
- above zero will brighten an image, values below zero will darken an
- image.
-
-
- Cloner
- Secondary: No
- Uses colour: No
- Options: Line to select offset.
- Description: Cloner is one of the most useful features of Photogenics.
- Selecting the cloner allows you to duplicate features from one part of
- an image to another. Use this to copy a feature (a cloud, tree, house,
- person) seamlessly to another part of the picture, or clone the
- background to remove features from photographs.
-
-
- Contrast
- Secondary: No
- Uses colour: No
- Options: Contrast level -256 to 256
- Description: Adjust the contrast level of the image in a similar way to
- the contrast settings on a televison or monitor. -256 is no contrast
- (image goes completely grey) and +256 is full contrast.
-
-
- Deinterlace
- Secondary: No
- Uses colour: No
- Options: Odd field/Even field
- Description: This effect is designed to help clean up interlaced video
- frame grabs from devices like the V-Lab Video Digitizer, but can also
- work with other images (such as high resolution pictures intended for
- display on interlaced computer screens).
-
- Interlaced frames may appear to "jitter". Deinterlace will remove this
- error. This option controls whether the 'odd' or 'even' field will be
- kept in the area (each video frame contains two fields, odd and even.
- It is differences between these fields that cause the flicker with
- interlaced pictures)
-
-
- DisplaceMap
- Secondary: Yes
- Uses colour: No
- Options: None
- Description: Displace pixel according to intensity of the pixel in the
- secondary picture. This can distort pixels in a variety of unusual ways
- to create waves, ripples, squashed, stretched and other images. This is
- a very powerful feature, see the tutorial on how to create a rippled
- picture with DisplaceMap.
-
-
- Emboss
- Secondary: No
- Uses colour: No
- Options: Colour/Greyscale
- Description: Embosses an image by creating a grey image with the
- appearance of the image pressed into it. Normally this can maintain
- some of the original colour of the image, but it can be switched to
- greyscale (which looks better in some cases).
-
-
- False Colour
- Secondary: No
- Uses colour: No
- Options: Load an IFF Palette file
- Description: Every pixel is converted to one of 256 colours in the
- palette you select from disk. Dark colours are chosen from the
- beginning of the list, light colours from the end. This provides a huge
- variety of ways to remap pictures to different colour schemes. Many
- example palettes are provided.
-
-
- FlipX
- Secondary: No
- Uses colour: No
- Options: None
- Description: Flips the selected area around the vertical axis running
- down the centre of the image.
-
-
- FlipY
- Secondary: No
- Uses colour: No
- Options: None
- Description: Flips the selected area around the horizontal axis running
- across the centre of the image.
-
-
- GradientTint
- Secondary: No
- Uses colour: Yes
- Options: Position (Percent), Smoothness (Percent)
- Description: Simulates the two-tone filters produced for photography
- that are coloured on one half of the filter and clear on the other half.
- These are often used to give skies deep colours (simulating a sunset or
- making a light sky a deep blue) without tinting the rest of the
- landscape. This paint mode is very powerful as you can specify both the
- position of the half-way mark (the boundary between the coloured portion
- and the clear portion) and the smoothness of the join - at 0% it is a
- sharp transition between coloured and clear, at 100% the transition is
- totally smooth.
-
-
- GreyScale
- Secondary: No
- Uses colour: No
- Options: Video Levels/Simple Average
- Description: Convert to greyscale. There are two different algorithms
- used to create Greyscale. The default is based on the different
- brightness of the Red, Green ond Blue components of light to give a more
- accurate conversion, there is also a simple average [(R+G+B)/3]
- algorithm which can sometimes give better results.
-
-
- HeavyBlur
- Secondary: No
- Uses colour: No
- Options: None
- Description: Apply a heavy blur to the picture. This uses a different
- blur matrix to provide a heavier blur to the image than with normal
- Blur. Use this in certain cases when Blur is not enough. If HeavyBlur
- is not enough to smooth out your image then either use several 'coats'
- (by Fixing and reapplying blur) or use the Gaussion Blur option from the
- menu (which is a lot slower but very powerful).
-
-
- Highlights
- Secondary: No
- Uses colour: No
- Options: None
- Description: Any pixel darker than mid-grey is set to black. Other
- pixels are mapped to different greyscales depending on their brightness.
- This, with Lowlights, is very useful for creating Alpha Channels.
-
-
- HueMap
- Secondary: Yes
- Uses colour: No
- Options: None
- Description: Change colour according to intensity of the pixel in the
- secondary picture. Can create unusual 'rainbow' patterns on an image.
- With no secondary selected the current image will be used as a HueMap on
- itself, which can sometimes give very interesting false colour effects.
-
-
- LimitMax
- Secondary: No
- Uses colour: Yes
- Options: None
- Description: Limits the maximum colour range in the picture to the
- colour you have selected. If a colour is brighter in either the Red,
- Green or Blue levels to your selected colour then the components are
- rounded off to the level of the colour selected (so if medium grey was
- selected, no pixel brighter than medium grey would remain).
-
-
- LimitMin
- Secondary: No
- Uses colour: Yes
- Options: None
- Description: Limits the minimum colour range in the picture to the
- colour you have selected. If a colour is darker in either the Red,
- Green or Blue levels to your selected colour then the components are
- raised to the level of the colour selected (so if a medium grey was
- selected, no pixel darker than medium grey would remain).
-
-
- LineArt
- Secondary: No
- Uses colour: No
- Options: Colour/Greyscale
- Description: Simulates a line-art drawing of the image by detecting the
- borders of an image. Very effective with photographs. You may want to
- change the contrast levels of a picture before or after using LineArt to
- enhance the effect. You can limit lineart to using greyscales by
- selecting greyscale in the mode options.
-
-
- Lowlights
- Secondary: No
- Uses colour: No
- Options: None
- Description: Any pixel lighter than mid-grey is set to black. Other
- pixels are mapped to different greyscales depending on their darkness.
-
-
- Masking Paint
- Secondary: No
- Uses Colour: Yes
- Options: None
- Description: This paintmode is a very simple paint with 20% transparency
- to show the original picture underneath. It is not meant to be used as
- a paint mode in its own right, but it is very useful for accurately
- selecting areas to then process with a different paintmode.
-
-
- Matrix
- Secondary: No
- Uses colour: No
- Options: Create matrix (9 input boxes), Load and Save Matrix.
- Description: Matrices are very powerful image manipulation tools. They
- work by combining the pixel with the value of its neighbours in various
- ways. You can load in a variety of pre-defined matrices and save out
- new ones from the mode options.
-
-
- Maximum
- Secondary: No
- Uses colour: No
- Options: None
- Description: Sets the current pixel to the value of the brightest Red,
- Green and Blue values from the surrounding 8 pixels. Makes bright
- objects 'expand' into darker areas.
-
-
- Minimum
- Secondary: No
- Uses colour: No
- Options: None
- Description: The reverse of Maximum. Dark areas expand into brighter
- areas.
-
-
- Mix
- Secondary: No
- Uses colour: Yes
- Options: Add, Sub, Or, Xor, Diff,
- Description: Mixes the pixel colour with the selected colour using a
- variety of different logical operations:
-
- ADD: The colour is added to the pixel.
- SUB: The colour is subtracted from the pixel.
- AND: The colour is logical ANDed with the pixel.
- OR: The colour is logical ORed with the pixel.
- XOR: The colour is logical XORed with the pixel.
- DIFF. The pixel is set to the difference between the new colour and the
- current pixel colour.
-
-
- Monochrome
- Secondary: No
- Uses colour: Yes
- Options: None
- Description: Convert to a purely black and white (2 colour) image. All
- pixels darker than the selected colour are turned black, others turn
- white. This works best if the selected colour is Mid Grey, but you can
- change the colour and Use to find the best value. This can produce
- excellent Alpha Channels (remember to Blur the image after fixing it!).
-
-
- MotionBlur
- Secondary: No
- Uses colour: No
- Options: Length (2 to 50) and Angle (degrees)
- Description: This powerful (and slow on high lengths) effect blurs an
- image as if it is a photograph of the object moving in the chosen
- direction. It is useful for giving an object in an image the impression
- of movement.
-
-
- Negative
- Secondary: No
- Uses colour: No
- Options: None
- Description: Inverts the selected pixels. The following table will help
- you understand what the inverse of colours will be:
-
- Red goes to Cyan
- Yellow goes to Blue
- Green goes to Magenta
- Cyan goes to Red
- Blue goes to Yellow
- Magenta goes to Green
- Black goes to White
- White goes to Black.
-
-
- NegBright
- Secondary: No
- Uses colour: No
- Options: None
- Description: Inverts brightness but leaves the colour of an image the
- same, so red pixels stay red, but dark red pixels turn to light red
- pixels and vice versa, black turns white and white turns black. Can
- produce quite unusual ghostly images when applied to photographs of
- people.
-
-
- Paint
- Secondary: No
- Uses colour: Yes
- Options: None
- Description: Simple paint. The current selected area is replaced with
- the selected colour, EXCEPT that certain brushes can work in a different
- way. Some paint tools (Marker pen, for example) mix paint in a
- different way, so when a light colour goes over a darker colour the
- darker colour shows through.
-
-
- Pixelise
- Secondary: No
- Uses colour: No
- Options: Width ond height of pixeIs
- Description: Converts the selected area to a 'blocky' image, this effect
- is often used to hide the identity of people on TV police programmes.
-
-
- Posterise
- Secondary: No
- Uses colour: No
- Options: Colour levels
- Description : Creates a version of the image using only a few shades
- (based on the colour levels setting). This produces an effect not
- dissimilar to the images from 1960s 'pop art' posters.
-
-
- Randomise
- Secondary: No
- Uses colour: No
- Options: Maximum displacement
- Description: Randomly shifts the pixels in an image up to a chosen
- distance from their current location. This can make pictures 'explode'
- into a cloud of pixels (at a high setting), or merely give images a
- fuzzy, grainy look (at a low setting, best Blurred afterwards).
-
-
- Roll
- Secondary: No
- UsesPaint: No
- Options: X and Y offset
- Description: Rolls the picture (or selected area) through a set pixel
- offset. The picture wraps round at the edges.
-
-
- RubThru
- Secondary: Yes
- UsesPaint: No
- Options: None
- Description: Rub through to the secondary image. Pixels are replaced
- with the equivalant pixel on the secondary image.
-
-
- RubMix
- Secondary: Yes
- UsesPaint: No
- Options: Mode- Thru, add, Sub, Or, Xor, Diff
- Description: Mixes the pixel colour with the equivalant pixel from the
- secondary image using a variety of different logical operations.
-
- ADD: The secondary pixel is added to the pixel.
- SUB: The secondary pixel is subtracted from the pixel.
- AND: The secondary pixel is logical ANDed with the pixel.
- OR: The secondary pixel is logical ORed with the pixel.
- XOR: The secondary pixel is logical XORed with the pixel.
- DIFF. The pixel is set to the difference between the secondary and
- primary pixel colours.
-
-
- RubTint
- Secondary: Yes
- UsesPaint: No
- Options: None
- Description: Tints the current picture using the colour of the secondary
- picture behind, leaving the texture of the original picture.
-
-
- Rub Texture
- Secondary: Yes
- UsesPaint: No
- Options: None
- Description: This is the opposite of RubTint, the colour from the
- current picture is kept and only the texture is rubbed through.
-
-
- Saturation
- Secondary: No
- UsesPoint: No
- Options: -256 to 256
- Description: Raise or lower the saturation of a selected part of the
- image. Colours get stronger with higher saturation (at very high
- saturation colours turn white) and weaker with low saturation.
-
-
- Sharpen
- Secondary: No
- UsesPaint: No
- Options: None
- Description: Edges in the current picture are detected and sharpened to
- enhance the image. This is quite powerful, so you may need to turn up
- the transparency to get the desired level of change.
-
-
- ShiftHue
- Secondary: No
- UsesPoint: No
- Options: Shift amount (degrees)
- Description: Any colour can be described as a combination of three
- components - Hue, Saturation and Value. Shifting the hue can be used to
- alter the colour component only.
-
-
- ShiftRGB
- Secondary: No
- UsesPaint: No
- Options: Backwards Yes/No
- Description: Photogenics images are stored as RGB (Red, Green, Blue)
- data. By swapping the R, G and B values different false- colour effects
- can be produced. Default is R goes to G, G goes to B and B goes to R.
- This direction can be reversed with the Backwards option.
-
-
- Solarize
- Secondary: No
- UsesPaint: No
- Options: None
- Description: This simulates a classical photographic trick, deliberately
- exposing a negative before developing to produce unusual colouring and
- shading. This will enhance the darker colours but invert the brighter
- colours.
-
-
- Tile
- Secondary: No
- UsesPaint: No
- Options: Width and height of tiIe
- Description: This fills the selected area with tiles, each tile being a
- miniature copy of the full screen. You can select the width and height
- of the tiles.
-
-
- TileBrick
- Secondary: No
- UsesPaint: No
- Options: Width ond height of tile
- Description: This works like Tile, except the tiles are arranged in a
- brickwork pattern with every other row of tiles offset horizontally by
- half a tile.
-
-
- Tint
- Secondary: No
- UsesPaint: Yes
- Options: None
- Description: This replaces the colour of the selected area with the
- chosen colour while retaining the brightness of the original pixels so
- the detail (features in the original picture) remain, but tinted to a
- new colour.
-
-
- Tutorials
- ---------
-
- These tutorials have been written to explain some of the more complex
- features of Photogenics. Some are here to give you ideas for using the
- package more creatively.
-
- Tutorial: First steps.
-
- This tutorial will give you a few ideas for making interesting and
- colourful backgrounds. The easiest way to create a nice looking
- background is to use the plasma loader.
-
- Firstly, you must open the loaders window by selecting Loaders from the
- Windows pull down menu. Select the plasma loader by clicking on the
- word Plasma. You will then be presented with a screen size requester.
- Select a screen size of 320 x 256 by clicking on the appropriate box or
- by using the sliders. The plasma will take a little time to generate
- and once it has finished you will be presented with an image full of
- nicely blended colours.
-
- An effect that works well with plasma images is Sharpen. To add this
- effect open the Modes window by selecting Mode from the Windows pull
- down menu. Now select Sharpen by clicking on the word Sharpen Once
- Sharpen is highlighted click on the Fill Screen button in the tool box
- (located in the left column above the Fix button). The Fill Screen
- button will fill the screen with the selected mode, in this case it will
- Sharpen the whole image. Once the image has been sharpened fix it using
- the Fix button in the tool box.
-
- The plasma will now have much greater definition. From this image you
- can create a stoney looking texture by using the Emboss mode. Select
- Emboss from the modes window and turn the greyscale option on. You can
- do this by clicking on the Mode Options button located to the right of
- the Mode button in the tool box. A box will now open with the word
- greyscale in it, click on the button and then click OK. Now Emboss the
- whole screen by clicking on the fill screen button and then fix the
- image.
-
- You will now have Grey stony texture. If you wish to make the texture
- stand out, then you can sharpen it in the same way you sharpened the
- original plasma image. You can also change the colour of the texture to
- any colour of your choice.
-
- To do this select the Tint mode from the Modes window. Next you must
- open the palette window by clicking on the colour block at the top of
- the Toolbox. By clicking anywhere on the colour wheel you can select
- your desired colour, or you could select one of the preset colours in
- the list on the right of the palette window. The colour block in the
- palette window shows your currently selected colour. Once you have
- found the colour that you want to use click on the "Use" button in the
- palette window. Don't forget to FIX after the desired effect has been
- achieved.
-
- Plasma Text: This effect uses the RubThru mode to fill text with plasma
- colours.
-
- Select Text from the loaders window and you will the be presented with a
- font requester. Click on the Diamond font in the fonts list and select
- a font size of sixty by clicking on box at the bottom of the sizes list,
- typing the number 60 and pressing return. Now click on the OK button.
-
- A box will appear with the word Text in it. Click on the word text and
- delete it, type in your own text and press return. Click on the OK
- button and after a few seconds the text you typed will appear. Select
- Blur mode and use it to fill the whole screen and then fix the image.
- Using the Clone option from the Project pull down menu make a copy of
- your text image. Put the copy of the image into the alpha channel by
- selecting the 'Use as Alpha Channel' option from the options menu when
- the copy is selected. Now select the plasma loader and choose the same
- height and width as your text image. Once the plasma has been generated
- make it the secondary imoge by selecting 'Use as secondary' from the
- options menu.
-
- Select your original text image and change the mode to RubThru. Fill
- the screen. Finally fix the image and you will see that the text has
- changed from white to plasma.
-
- Blue Sky: A quick way to create a sky like background is to create a
- plasma then select the antique mode and fill the screen. After fixing
- the image select the negative mode and fill the screen again. This
- should leave you with a nice pastel blue and white image.
-
- Ripple: Nice backgrounds can also be created by using the ripple loader.
- These look especsially good when used with the displace map mode. To
- create this effect select Ripples from the loaders window and select a
- screen size. Select Use As Secondary from the Options menu.
-
- Load an image, and select DisplaceMap from the modes window. Fill the
- image. The ripples will displace the new image giving a very pleasant
- effect.
-
- Tutorial - Compose:
-
- This tutorial will show you some of the power of the Compose function,
- which allows you to easily combine any images inside Photogenics.
-
- First load a background image. We will be using SeaSky.jpg from the
- tutorial directory on disk 2.
-
- Now, choose an image for the foreground. We will use the portrait.jpg
- file. Load this with the 'Open as/secondary..." menu option, it will
- load straight into the secondary buffer and will not open a window (you
- will see a new picture icon in the secondary box in the images window).
-
- Select the seasky image again by clicking on its window titlebar Go to
- the image menu and select 'Compose...'
-
- The second image (the portrait) will now appear in a box on top of the
- first image. With compose you can size this box and position the image
- whereever you want.
-
- Hold down the left mouse button with the pointer over the positioning
- box (the small box in the center of the new image). While keeping the
- left mouse button held down move the mouse. When you are happy with the
- new position let go.
-
- The boxes at each corner of the image are for stretching the image. Do
- the same procedure as you did for moving the image, except now it will
- resize the image instead of moving it.
-
- Move and resize the image until you are happy with the position, and
- then go back to the compose window (you may have to click on the depth
- gadget in the top right hand corner of the compose window to bring the
- compose window into view) Note that the boxes at the bottom of the
- compose window allow you to enter co-ordinates manually for the image
- width and height.
-
- Click on the little button marked 'Blend In/Out'. This will enter blend
- mode. In blend mode you can blend the image smoothly into the
- background. Simply use the right mouse button to paint-out the image
- and the left mouse button to reapply it in exactly the same way as you
- normally paint. You can even use different brushes to apply a rougher
- texture to the blends.
-
- For now keep the standard Airbrush and use the right mouse button to
- erase the background of the portrait. If you accidentally erase some of
- the face then simply use the left mouse button to reapply the image.
-
- Once you are happy with your composition, click on the OK gadget in the
- Compose window and it's finished!
-
-
- Tutuorial - Rippling an Image.
-
- One of the most powerful features of Photogenics is the DisplaceMap
- paintmode. With this you can distort one picture, using another
- picture, selected as the secondary buffer, as a 'map'. You can use any
- picture as a displacement map, but it works best with pictures that are
- primarily greys, and it is best if the background is set to a mid grey.
- Pictures created with the Emboss paintmode can work particularly well.
-
- Here are a few tricks you can do with DisplaceMap...
-
- Step 1.
- Open an example picture, we will use "tutorials/Girl.jpg" for this one.
-
- Step 2.
- Create a displacement map: Do 'open as/other.' ond select "Ripples" from
- the list. Change the width and height in the requester to match the
- width and height of the picture you loaded (200 wide and 256 high for
- the girl.jpg example) and select OK. For the next requester (centre
- co-ordinates) just press OK.
-
- Step 3.
- The concentric circles image you have just created will be an ideal
- Displace Map. Select the image (by clicking on the title bar of the
- image) and select 'Options/Use as Secondary' from the menu (or drag it
- into the S box on the Images window. It should now disappear.
-
- Step 4.
- Select the main image again. Click on the MODE button in the toolbar
- and select "DisplaceMap" from the list.
-
- Step 5.
- Fill the screen (with the white button above FIX in the toolbar) for
- instant ripples! You can mess around with the strength of the ripples
- by changing the mode options for DisplaceMap (the button to the right of
- the MODE button in the toolbar). Try different combinations of large
- and small values for X and Y for different effects.
-
-
- Tutorial - Creating special text effects - using Alpha Channels
-
- This tutorial requires the special anti-aliased fonts from disk 3 of
- Photogenics. To use these fonts Photogenics must be installed on a Hard
- drive.
-
- Alpha channels allow very powerful image manipulations. Here we will
- show you how to create some different fancy text effects starting from a
- simple plain font (or for better results an anti-aliased colourfont)
-
- The first step is to enter some text. Select "Open as/Other..." from
- the menu and click on the TEXT loader. Select a font. You can use any
- font for this, but the larger the font the better the results will look.
- Choose the Bodocious font (if you have installed it to your hard drive)
- and select the size 85 from the right hand column. Then click on the OK
- button.
-
- Enter some text now, we will type "Amiga" into the Gadget.
-
- A new buffer is created, called Unnamed, with the Amiga text in a plain
- white font on a black background. If you zoom in with the magnify tool
- you can see that the edges of the letters are not sharp they have a
- blurred outline (called anti-aliasing). This makes the font look
- smoother than other standard fonts. Zoom out again by clicking on the
- button to the right of the magnify button.
-
- If you are using a standard font (not a colourfont) you can blur the
- edges and smooth it out by using the Blur or Heavy Blur paint modes.
-
- The next step is to clone the buffer. Select the Clone option from the
- Project menu. You will now have two identical pictures. Move the
- window for the new image to the bottom of the screen so you can see both
- buffers (they may be overlapped slightly on some systems - do not
- worry!)
-
- Select the second buffer (marked Copy of unnamed) by clicking in the
- window titlebar (the window border will turn blue). Go to the image
- menu and choose Gaussian Blur Select a Blur radius of 4 and click on OK.
- Warning! This may take a long time to complete. Gaussian Blur is a
- very powerful and complex operator.
-
- We are making a heavily blurred version of the text to use as the
- starting point for our text effects.
-
- Once it has finished, select the original text (the buffer you did not
- blur) and press key '3' to use it as an alpha-channel. Select the
- blurred buffer again, chose 'Emboss' from the paintmode list (the MODE
- button on the toolbar), and click on the Fill Screen gadget (the white
- square above the FIX gadget).
-
- Now we have some text that appears to be a raised, embossed text. It
- looks quite nice as it is, but we can play around some more and try some
- different tricks...
-
- First click on the FIX gadget to make this change permanent. Now try
- some different paintmodes. Fill the screen again and open the Modes
- window from the Windows menu (or press Amiga-M) so the window stays
- open. Click on different modes to experiment - you can see how
- different modes provide different effects.
-
- AddDust and AddNoise turn the boring grey text into a more stone like
- grainy texture.
-
- Monochrome (assuming you haven't changed the current colour) turns the
- inside of the text dark leaving the outer glow of the letters. Point
- leaves the glow but fills the inside of the letters with the selected
- colour. Tint changes the colour inside, but leaves the nice embossed
- texture.
-
- We will do a combination of different effects. First we will select
- AddDust and click on Fix.
-
- Now select GradientTint from the modes list, click on the Fill Screen
- button and fix again.
-
- Now we want to change the outer glow to a different colour. To do this
- we have to invert the Alpha Channel (the alpha channel determines which
- bits of the picture are altered. So far we have only been altering the
- inside of the letters, now we only want to alter the outside). Select
- Invert Alpha from the Alpha/Paint Layer menu.
-
- Now fill the screen again and set the paint mode to tint. The outer
- glow changes colour to yellow, which was the colour we had previously
- set. Open the palette requester (click on the Yellow box in the toolbar
- or press the 'p' key). Select a new colour, try Blue from the list on
- the right. Then click on the 'Use' button. It's too dork. So we can
- change it with the sliders. Change the hue slider (H) by moving it to
- the left until you get a value of around 138. You should now see a
- brighter, more cyan, shade of blue. Click on Use again.
-
- Close the palette requester and click on FIX to apply this change. Now,
- the outer glow isn't big enough. Simple. Choose the 'Maximum'
- paintmode and fill the screen again. Now the glow will expand into the
- dark background. Fix it and fill and fix again.
-
- And that's it. A nice colourful logo created in a few minutes. And
- it's so easy to change this procedure, apply a few Negatives, blurs,
- different tints or filters to create totally different effects.
-
-
- Artists Tutorial
- ----------------
-
- This tutorial will teach you how to use the Airbrush more artistically.
- You will be drawing a nice and shiny red ball, complete with a
- convincing shadow.
-
- Starting from scratch, create a new, white 320 by 256 buffer (you can
- create new buffers by selecting from the Project Menu/New).
-
- Open up the brush setting window by clicking on its icon on the
- Tool-Box. Set the brush size to around 25, and the pressure to about
- 20%. Open the Palette by clicking on the coloured box at the top of the
- Toolbox. Change the colour to black by finding the Black entry in the
- Presets list on the right of the Palette.
-
- You will now create a mask (another term for Alpha Channel) for you to
- draw through. Draw an unfilled circle in the middle of your buffer, so
- that it is about a third of the heiqht of the buffer. Fill the inside
- of this circle by using the filled circle tool. This gives a solid
- circle with very smooth edges.
-
- Now select the menu Alpha/Paint Layer/Move Paint Layer to Alpha. After
- a short delay, your mask will have been moved to the Alpha Channel.
-
- You will find that you picture will be cleared, but dont be alarmed. If
- you now try and draw on your buffer, you will find that you can only
- draw in the parts of the picture that you originally drew the circle in.
-
- To get a better idea of the area you can draw on, clear the buffer, set
- the colour to red and fill the screen. To create a guide, set the
- transparency to around 90%, and fix the picture. Reset the transparency
- to 0% before you proceed.
-
- Set your brush size to around 50, and the pressure to about 10%
- (Remember, the lower the pressure, the greater the control you have)
-
- Starting from the bottom left edge of the circle, gently draw with the
- mouse around the outline of the circle, decreasing the amount you rub as
- you get near the highlights. Remember, if you go wrong, you can always
- rub mistakes out with the right mouse button.
-
- FIX to store your changes. Now darken the red using moving the
- brightness slider in the palette to the half way setting. Repeat what
- you did before, but be more sparing with your paint. Fix the image.
-
- Darken the red a bit more, so its about twice as dark as before, and
- then just sparingly draw softly around the bottom right. Fix the image
- of the sphere.
-
- We will now give the sphere a shadow. As the Alpha Channel is set up to
- only let us draw on the sphere, you will need to select Alpha/Paint
- Layer/Invert-Alpha
-
- Set the colour to black. Now lightly draw the shadow as shown. Fix the
- image, and save your masterpiece!
-
-
- Appendix I - Introduction to 24-bit Graphics
- --------------------------------------------
-
- The human eye has the ability to distinguish over 16 million different
- shades and colours. A computer that can display this many colours is
- said to have true colour capability (or photo-realistic graphics). In
- technical terms, each pixel or dot on the computer screen needs to have
- 24 bits (Binary digits) to represent each colour. 24 bit computer
- graphics are the ultimate in representing photogrophs and images of the
- real world.
-
- Although the Amiga 1200 and 4000 do not posess a real 24-bit display
- they come very close with the HAM-8 (Hold and Modify - 8 bitplanes)
- display mode. This is used for the main Photogenics display to provide
- photo realistic displays while editing images.
-
- Image Processing
-
- When scanning photographs into a computer, combining images into a
- collage, or putting together graphics for a presentation, it is often
- necessary to edit the source material into a form more suitable for the
- selected application. In it's simplest format this can be the
- conversion of a picture from a foreign graphics file format into another
- which can be loaded by the chosen application program. In a more
- complex situation we might need to sharpen a photograph or make it
- brighter.
-
-
- Appendix II - Common Problems
- -----------------------------
-
- Q. When I change the colour in the Palette box and try to paint the
- colour stays the same. Why?
-
- A. When you have decided on a new colour then you must click on either
- the "Use" or "Fix and Use" button in the Palette box.
-
- This is one of the powerful features of Photogenics, allowing you to
- alter the colour or mode of any paint you have applied to achieve a
- pleasant effect. If you have applied some paint you are happy with then
- FIX the image. You may then change the colour and add some more paint.
-
- Q. Why is there no "smoothing" option when loading JPEG picture.
-
- A. The smoothing operation is no longer supported in code from the
- Independant JPEG Group. Better smoothing can be applied using the Blur
- and Heavy Blur PhotoGenics paint modes or the Gaussic Blur menu item.
- Transparency can be increased to give more subtle Blurs and Heavy Blurs.
-
- Q. What is the advantage of the JPEG saver?
-
- A. The JPEG format compresses the image using clever algorithms that
- give a much smaller filesize on disk. However, this compression can
- lose detail from an image (see below), so use IFF Deep or IFF-24 if you
- need to keep an EXACT copy of your image.
-
- Q. What effect does the quality setting on the JPEG saver mean?
-
- A. JPEG is what is know as a "lossy" image format. This means that
- some picture information is lost when the image is saved. Setting a
- higher quality will result in a saved image that is more true to the
- original. Higher quality increases the filesize. Small filesizes can
- be obtained with lower quality settings but some quality will be lost.
-
- Q. What is IFF-Deep format, and why is IFF 24 not the default save
- format?
-
- A. IFF 24 was the first 24-bit file format for the Amiga, developed
- long before AGA and before 24-bit graphic cards became available. It is
- badly designed for storing 24-bit Graphics and converting to and from
- this file format is a slow process. IFF-Deep is a much faster format to
- work with, although the files are larger. IFF 24 is still provided so
- you can import and export files for other older Amiga applications.
-
- Q. How can I save out pictures that I can use in other Amiga programs?
-
- A. Most Amiga programs use the IFF format for loading and saving
- pictures. Photogenics can save two different standard IFF formats -
- HAM8 (with the HAM8 saver) and IFF-24. Most modern Amiga packages will
- be able to load one or both of these formats.
-
- Q. When I draw a line, I cannot undo it with the Undo menu item - why?
-
- A. The Undo menu item only affects the lost FIXed chonges. To clear
- the line you just drew use the Clear Paint Layer button on the Toolbox.
-
- Q. How do I draw thin lines, boxes or circles? Every time I draw one
- it uses the spraycan to produce big, blurred lines.
-
- A. You need to change the size and pressure of the brush. Set the size
- to the minimum (1 pixel) and set the pressure to maximum (100%). You
- may find this is not clear enough, if so try a size of 2 pixels.
-
- Q. Why does Photogenics seem to run slower on the new DBIPal and
- DBINTSC screen modes?
-
- A. The new double scan screenmodes have greater system overheads than
- the old PAL and NTSC modes. Running Photogenics in Pal or NTSC will
- give faster operation.
-
- Q. How do I add text onto a picture? I can only seem to create text
- into a new image.
-
- A. Create text into a new buffer and use Compose with the Brightness
- Key option selected to smoothly combine text over an image.
-
-
- Appendix III - Hints & Tips
- ---------------------------
-
- Photogenics will paint faster on smaller image windows. Try working on
- smaller windows.
-
- If the painting speed is slow then try reducing the size of the brush
- and maybe increasing the pressure.
-
- When composing it is often useful to turn up transparency so the
- original image can be seen underneath. This gives a more visual
- indication of the position of the composition.
-
- The Palette window can be made smaller by clicking on the resize gadget
- (the one next the front-to-back gadget, top right). The colours list
- will be hidden. Clicking on the gadget again will bring back the
- colours list.
-
- It is easier choosing colours with HSB (Hue, Saturation, Brightness)
- than with the standard RGB colour system. HSB uses three sliders. Hue
- determines the base colour or tone of the colour, Saturation is how
- saturated the colour is (zero saturation is white, full saturation is
- the colour at full intensity) and Brightness varies from Block at zero
- to the full brightness of the colour at the other end of the scale.
- When shading images you often only need to change the brightness or
- saturation sliders.
-
- Make sure you return your registration card! Not only will this entitle
- you to technical support and notification of the latest updates, but you
- will also be mailed with special offers on add-ons for Photogenics and
- other products that you won't want to miss.
-
- We are always happy to hear your suggestions on how we can improve this
- program, please send any comments to the any of the contact points
- listed on your registration card.
-
-
- Appendix IV - Key Shortcuts
- ---------------------------
-
- Amiga Q Quit
- Amiga N Create new image
- Amiga O Open new image
- Amiga J Save JPEG image
- Amiga D Save IFF Deep image
- Amiga S Save ILBM image
- Amiga A Save as other image type
- Amiga C Clone buffer
- Amiga ~ Erase all undo buffers
- Amiga L Open Loaders window
- Amiga B Choose brush
- Amiga G Open brush settings/transparency window
-
- Shift < Zoom out
- Shift > Zoom in
- 1 Move buffer to images
- (cancel secondary/alpha channel settings)
- 2 Move buffer to secondary
- 3 Move buffer to alpha channel
- p Open/close palette window
- ' Pick a colour from the screen
- m Choose a new paint mode
- Shift-M Change paintmode options
- k Clear the paint layer
- r Draw rectangle
- Shift-R Draw filled rectangle
- c Draw circle
- Shift-C Draw filled circle
- e Draw elipse
- Shift-E Draw filled elipse
- b Cut out rectangle
- Shift-B Cut out with freehand knife tool
- \ Open/close brush options/transparency window
- s Select freehand mode
- d Select continuous freehand line mode
- v Draw line
- f Select fill option
- Shift-F Set fill parameters
- Return Fix changes
- u Undo/Redo last permanent change
- + Increase brush size by 1
- - Decrease brush size by 1
- Shift + Increase brush size by 5
- Shift - Decrease brush size by 5
-
-
-
- ·
- : ¦ . _________ ________ _____________
- ._____¦ | · __ / : ___________/ _ \ \ __ _ /
- | \ |____: : \_/ -A : \______ \ | \_ _: \_/ \_/
- | \ ¦ | ¦ \_ ··D_ / / _/ | / |___/ \_
- | : : | |_______/ `N· _/ \ \_________/ | \________/
- ¦ |_____¦ ¦ | : \__________/ \ ¦ \_
- : : \__________| \___________/
- . ·
- .
-
-