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- mEGA AMi COPiER II dOCS bY SHaRD/nUT&bOLt
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-
- MEGA AMI COPIER II TYPED BY SHARD - N&B
- ==================
-
-
- The Mega Ami Card II Copier is a simple to use archival backup system.
- With this product you will be able to make backup copies of ANY 3.5"
- diskette.
-
- INTRODUCTION
- ------------
-
- The Mega Ami II Copier is a very powerful backup Utility, which is able to
- copy any of todays protections. Backups may only be made for private
- purposes.
-
- Before we start most of you are used to using XCOPY or other very easy to
- use copiers which are very limited..! Most of these only copy one method
- of protection..! The MAC II is not the most user friendly backup Utility
- on the market but has to be mastered like any decent program but it will
- save you time and lots of money in the long run. So Please Read these docs
- carfully you may have to read them 2 or 3 times before you fully understand
- how the MEGA AMI CARD II Works.
-
- INSTALLING THE HARDWARE ON THE A500
- -----------------------------------
-
- With the power of your computer switched to the OFF position, remove the
- external drive cable from the back of your computer. Plug the MEGA AMI
- CARD unit into the DRIVE PORT with the switch facing upwards. Now, plug
- the external drive cable into the MEGA AMI CARD II unit. You will notice
- that it is not possible to plug the board in backwards or upside-down.
- This "safety feature" was added to ensure proper installation with minimal
- effort, and to provide maximum protection for your equipment. These things
- mean a lot to us at EXODIS SOFTWARE !!!!!
-
- The SWITCH on your unit is to disable it when you are not using it for
- copying purposes. The SWITCH needs to be in the "disable" position (to the
- LEFT on A500 versions) ONLY if you have a 4th system drive (DF3) or if a
- piece of software looks for our board (this did happen on the 64/128).
- When the software is loaded, it will check for presence of the board. If
- the board is not found, or the SWITCH is in the wrong position, it will
- tell you and give you the opportunity to move the switch to the other
- position. You do NOT have to turn off your computer to do this.
-
- HOW DOES MEGA AMI CARD II WORK ?
- --------------------------------
-
- MEGA AMI CARD II works by a revolutionary method which we have called the
- "DUPLIPLEX" method (patent pending).This process gives you an EXACT copy of
- the SOURCE, and for this reason this is the most powerful copier available
- todate.
-
- This software works fine with ALL versions of Kickstart 2.0 (last tested on
- 3.14 - 37.11).
-
- SO WHY DOES THE MEGA AMI CARD II WORK WHEN OTHER HARDWARE COPIERS WONT.?
- -----------------------------------------------------------------------
-
- Our competitor's products either change the clock rate (the rate at which
- you can write data to a diskette) EXTERNALLY via plugging into the VIDEO
- PORT, or they do similar to what the MEGA AMI CARD II does...except, they
- just "force feed" the read signal into the write line with NO conversion
- factor at all. By using this process, a lot of data can be shifted and
- lost. Losing data can be of particular importance when a check is made for
- a specific number of bytes that are are written on a track. When data is
- shifted, the track length will change causing erroneous results. The end
- result is that it may take MANY attempts to make a backup of this type of
- protection, it is also possible that you would never be able to do it at
- all.
-
- DOES THE MEGA AMI CARD II HAVE ANY LIMITATIONS.?
- ------------------------------------------------
-
- Well, yes and no. The HARDWARE itself has two. There are two protection
- schemes that the 3.5" drives will not write correctly (Weakbits and
- Strongbits). This deficiency has NOTHING to do with the Amiga, just the
- disk drive. The software is where the main limitation lies. An
- explanation of copy protection schemes found later in this documentation
- file will help you understand why we are "at the mercy of the software",
- and the disk drives. Since the entire copying procedure is software
- dependent, it is possible to enhance the software should there be a
- protection scheme that MEGA AMI CARD II has trouble duplicating. With this
- design there will NEVER be anything that we can't copy!!!!!!!.
-
- WHAT IS A DISK...?
- ------------------
-
- As you certainly know, your Amiga disk is divided up into 80 Cylinders.Each
- of these 80 Cylinders has two sides.One upper side and one lower side.Each
- side is called a track.So a disk contains 160 tracks.Each of these 160
- tracks is divided up into 11 sectors each containing 512 bytes of data. So
- you have 1760 sectors (80*2*11). These are the facts every "normal" Amiga
- user knows. But this is not enough to understand how to backup a protected
- disk ... Don't worry. Soon you will know a bit more. Just continue
- reading......!
-
- HOW AMIGA DISKS ARE STRUCTURED...?
- ----------------------------------
-
- When using the MAC II we talk about Cylinders (as you have just read) and
- head 0 and head 1, where 0 means the lower head & 1 is the upper head.
- Each side, or you can also say track contains 11 sectors (as said before).
- How are these sectors written onto disk? First let's examine what one
- sector looks like. You know that you have 512 bytes of data in one block,
- but due to special difficulties you can't just write these 512 bytes of
- data onto the track. The Amiga encodes your data in a special way,adds
- some information (checksums, ...) called a header to it and writes it onto
- your track. In the same way the rest of the 11 sectors is brought onto
- your disk. But the track is not full yet. It has still some room. But
- this room is not enough for one more sector and so it is filled up with $aa
- bytes (i.e. encoded $00-Bytes).
-
- But now there is a problem. You now have 11 sectors on your disk, but
- nobody knows where a sector starts or stops (remember that we have just
- written the 512 bytes of data 11 times onto your disk). So the intelligent
- people said: "We must find a special data word (i.e. 2 bytes) which
- doesn't exist among the encoded data to mark the beginning of each
- sector."And this combination was found: $4489.
-
- This word surely doesn't exist in a data block, after it was encoded in the
- special way described above. So everyone knows where a new sector begins.
- He just has to search for a word with the value $4489. A track on disk
- looks like the following diagram shows:
-
- $4489/Header1&Sector1/..../$4489/Header11&Sector11/...Gap...
- (The "Gap" is the space which is filled up with the $aa-bytes.
- See above.)
- The $4489 is called the STANDARD-MFM-SYNC.
-
- When the Amiga wants to read a sector, it reads the full track. Then it
- looks for SYNCs ($4489). When it finds a SYNC, it knows that it just has
- found the beginning of a sector. Then it looks in the Header (where the
- number of this sector is written down) and looks whether the found sector
- is the sector Amiga wanted to read. If this is the wanted sector, Amiga
- decodes the sector and has the 512 bytes of data which are contained in
- this sector. Otherwise it keeps on searching. New copy protections just
- don't take $4489 as SYNC, but another value, e.g. $a89a. Also they often
- consist of only 1 sector on one track. But this sector doesn't contain
- only 512 bytes but $1800 or more. Because Amiga doesn't find a $4489 on
- the track after having read (the SYNC is $a89a) it doesn't find any sector
- on this track and so can't copy it.
-
- COPY PROTECTION & HOW IT WORKS.?
- --------------------------------
-
- The way in which the Amiga hardware was designed has left the copy
- protection industry open to do virtually anything. Unlike the 1581 disk
- drive for the Commodore 64/128 computers, the Amiga does not have a drive
- controller chip limited to a specific disk format. For this reason, the
- Amiga will read and write other disk formats such as IBM, Apple Mac (Read
- Only), and Atari ST. The disk controller chip PAULA, can also read GCR
- formatting by adjusting the timimg "window" to allow a slower data rate to
- be read/written.
-
- With all of the nasty things that protection companies are doing, MEGA AMI
- CARD II does very well. When copying an INDEXED disk in the INDEX MODE, a
- perfect copy can be obtained. You might wonder why this wont work for a
- disk that was produced with NON-INDEXING. Let's explain how a disk is
- layed out:
-
- There are 80 tracks per side, two sides, a total of 160 tracks...for normal
- Amiga Dos format. It is possible to access all the way up to track 83.
- However, not ALL disk drives will reliably read the outer tracks because of
- the physical limitation of the drive mechanical section. Put simply, the
- head hits the INNER STOP before it can actually reach the track(s).
-
- When a disk is said to be "INDEXED", all of the tracks are aligned, or
- lined up in a row. An example of a INDEXED disk would be:
-
- Track #: 1 2 3 4 5 6
-
- ! ! ! ! ! !
- ! ! ! ! ! !
- ! ! ! ! ! !
- ! ! ! ! ! !
- * * * * * *
- ! ! ! ! ! !
- ! ! ! ! ! !
-
- The "*" represents the START and END of the track, known as the TRACK GAP
- area. This is a section of the track that is not used by normal Amiga Dos.
- Some protection schemes actually place their protection in this area. As
- you can see, all of the "*" are aligned together, and start at the exact
- same place on the disk. This is very easy to duplicate. The Amiga disk
- drives have an INDEX HOLE SENSOR built into them. A simple check at the
- sensor port tells the MEGA AMI CARD II INDEX MODE to turn on the WRITING
- for the DESTINATION drive (DF1) and to start reading the data. Once the
- sensor detects the hole again, the write is turned off and the the process
- is repeated for all tracks until the backup is finished.
-
- Now, if the data was NOT INDEXED, it might look like this:
-
- Track #: 1 2 3 4 5 6
-
- * ! ! ! ! *
- ! ! ! ! ! !
- ! ! * * ! !
- ! ! ! ! ! !
- ! ! ! ! ! !
- ! ! ! ! * !
- ! ! ! ! ! !
-
- Notice that Track #2 isnt even visible. That is because it is 180 degrees
- off of the INDEX mark. Notice also that Track #s 3 & 4 are INDEXED, but
- not intentionally. Occasionally you might end up with a few tracks that
- appear to be INDEXED.
-
- To get around the problem of NON-INDEXED diskettes, intelligent scanning
- routines are used to try to determine where the TRACK GAP area is.Due to
- the complexity of the routines and various methods, they will not be
- discussed. Copying a disk in INDEX MODE merely makes the copying process
- EXTREMELY fast, and is NOT necessary. The AUTO MODE should also copy a
- disk that IS INDEXED.
-
- While copying thousands of disks,we noticed something of interest. Nearly
- all of the older style protection schemes (weird or long track on only one
- track) can be copied using the DOS MODE. When the DOS MODE encounters an
- abnormal format, the software then selects the AUTO MODE to take care of
- it. So, MANY titles can be backed-up very quickly using the DOS MODE.
-
- USING THE SOFTWARE
- ------------------
-
- Insert your MEGA AMI CARD disk into DF0: and reset your Amiga by pressing
- the CTRL-AMIGA-AMIGA keys together. In just a few seconds (literally)
- there will be a menu brought up on the screen. That is how you probably
- got to this documentation file...right? If you select MEGA AMI CARD II the
- copying software will be executed. The software makes it VERY easy for
- ANYONE to back up the software they own.
-
- The DISPLAY AREA
- ----------------
-
- The software is controlled entirely by the mouse. There are a few options
- that must be changed by entering new data through the keyboard. However,
- under normal circumstances, you should never have to change these.
-
- At the TOP of the screen you will see a window with a GRID display in it.
- This display shows which TRACK and HEAD are now being copied. Each window
- in the grid will display a character letting you know EXACTLY what the
- software is doing: R-eading, A-nalyzing, W-riting, V-erifying, C-opying
- (hardware). Other display characters are:
-
- (Blank Grid) Track was skipped - Copier file skipped as programmed
-
- . (White) No Error - TRACK COPIED OK
- * (Red) DMA Error (Source) - hardware problem
- * (Green) DMA Error (Target) - Over Lap value is too big
- I (Purple) Indexing Error - hardware problem (disk ejected)
- ? (Red) Reserved - for future use
- S (Yellow) Short Track - track is shorter than $1860 words
- L (Cyan) Long Track - track is longer than DF1 can write
- S (Red/White) Sync Error - sync search activated
- B (White) Strongbits - Strongbit protection found
- B (Dark Grey) Weakbits - Weakbit protection found
-
- Anytime you see anyone of the above characters RED instead of the colour
- that it should be, that means that the track did NOT VERIFY correctly. The
- copy may still work fine, so try it first!
-
- WHENEVER YOU SEE AN 'L' or 'S' (LONG TRACK OR SHORT TRACK), YOU **MUST** BE
- USING 'HIGH DENISTY' DISKETTES....NOTHING ELSE WILL WORK!! NO
- EXCEPTIONS...EVER....WE.MEAN IT....YOU WILL BE WASTING YOUR TIME...YOU
- BETTER NOT CALL AND TELL US YOU ARE USING GENERIC DISKS WHILE COPYING LONG
- TRACKS OR WE WILL THROW A FIT. :-)
-
- Just below the grid, you will find the information box. This area tells
- you vital information such as what track/head is being copied, what the
- track-length, gap-length, # of sectors, etc. are for the original you are
- copying.
-
- On each side of the information box, you will find two gadgets. The
- function of these four gadgets are explained in the "ADVANCED USERS"
- section.
-
- Directly below the information box are four gadgets: METHOD, START/STOP,
- COPIER FILES, and MODE.
-
- METHOD
- ------
-
- Each time you press the LEFT mouse button while the pointer is over-top of
- the METHOD gadget, the COPYING METHOD will change. The three possible
- choices are: DETECT, HARDWARE, or SOFTWARE. If you select the DETECT
- mode, the software will scan each track and decide whether the hardware or
- normal nibbling routines should be used. If you select HARDWARE, then the
- hardware ONLY will be used to copy the disk. If you select SOFTWARE, then
- normal software nibbling routines will be used to copy the disk. *NOTE*
- Unlike previous releases, if you do NOT have a hardware unit, you can NOT
- use the software at all!
-
- START/OPTIONS
- -------------
-
- By pressing the LEFT mouse button while the pointer is over-top of the
- START/OPTIONS gadget, you will begin the copying process. At any time you
- wish to halt the copying process, HOLD the LEFT mouse button.
-
- COPIER FILES
- ------------
-
- When you select this gadget, you will see a FILE REQUESTOR appear in the
- middle of the display. On your MEGA AMI CARD II disk, you will find a
- series of directories. One directory for every letter of the alphabet plus
- a miscellaneous one. Directories are also known as "drawers". If you
- click on the DF0 gadget, the disk directory will be read and displayed in
- the centre of the requestor window. You may scroll through the directory
- listing by either clicking on the UP or DOWN arrows, or by moving the
- "slider bar". The DIRECTORY listings will be in GREEN, and the FILES in
- the directory will be in WHITE. Once you have selected a copier file, you
- will be prompted to insert your disks into the appropriate drives and the
- copying procedure will begin. *** PLEASE NOTE *** Insert a disk in the
- drive ONLY AFTER the requestor is displayed! Otherwise, AmigaDOS may not
- let you read the disk...this ROM bug was corrected with the 2.0 kickstart.
-
- COPIER FILES are the easiest way to make a backup! When you select a
- copier file from the list, the information on "how to copy" that program is
- loaded into a buffer. That information is what the nibbling routines use
- to backup the disk. This same buffer is also the one that the nibbling
- routines use to store the information about a disk as it is being copied.
-
- MODE
- ----
-
- Each time you press the LEFT mouse button while the pointer is over-top of
- the MODE gadget, the COPYING MODE will change. The four possible choices
- are: AUTO, INDEX, DOS, SPLICE.These are the various modes used for
- copying. In the AUTO mode, the disk is looked at to see if there are
- sectors (of any length) and tries to "parse" through them to see how many
- sync marks there are. If there is a non-standard sync mark (the SYNC
- gadget contains the "standard" sync mark of $4489), then a search is made
- through a data table. While this happens, the power light (and GRID
- display) will flash....almost like a GURU error has occured....dont worry !
- this is normal! If the nibbling routines were unable to match a sync, then
- the screen will flash and the copying mode is changed to SPLICE. The
- SPLICE mode looks at the disk structure and tries to determine where the
- start/end of the track is by trying to find the "write splice". The INDEX
- mode uses the index pulse to start/stop the reading of the track. Most
- commercial games can be duplicated with this mode. The DOS mode is just
- for normal AmigaDOS disks. However, if in the DOS mode, there was an
- abnormal track, the software will then go into AUTO mode and try to copy
- it. Many disks that are mostly all DOS format can be copied easily this
- way.
-
- ********** ADVANCED USERS **********
- ------------------------------------
-
- THE FOLLOWING IS AIMED AT ADVANCED AMIGA HACKERS:
-
- WEAKBITS/# Revs is NOT currently being used with this version of software.
-
- STRONGBITS works great....try Stunt Car Racer, Hard Drivin', etc.
-
- The OVERLAP adjusts the overlap offset length from -$FFFF to -$FFFF.This
- option is for setting the MAC II hardware to work with disk drives that
- have different speeds or variations between them. If you copy a disk in
- the auto mode and the disk does not boot,try changing the value to a
- smaller value,a little trial and error may be required to find the correct
- value for your drives.
-
- DELAY is really handy for those OLD and SLOW A1010 drives. Change this
- value (0-35) for a delay between major disk operations like head step, head
- settle, write mode on/off, etc.
-
- ALL of the routines use the CIA timers to keep track of where the start of
- the track is in reference to the INDEX mark. This works great! Because
- copies of copies now function properly. When you copy a disk, it is NOW
- exactly like the original...right down to where the track pysically starts
- on the disk's surface.
-
- ALL copier files are 5564 bytes long. They must be this length or you will
- get a 'file damaged' message. The file may or may not still work though.
-
- If something doesn't verify correctly....dont panic! It may never! If
- there are WEAKBITS (unformatted data) in the gap area, you WILL get a
- verify error. So try the copy before you give up .!
-
- USEFUL TIPS WHEN BACKING UP SOFTWARE
- ------------------------------------
-
- 1) When trying to make a backup of a protected software always use new
- unformatted disks. If you have any problems try using A new Double
- density disk such as TDK MF-2DD, is highly recommended. This can
- usually save a lot of Time.
-
- 2) Always copy with Detect-Auto First if this does not work then there is
- usually a single protected track,which can be anywhere even on track 0
- through to 80/81 F-29 Retaliator for example protection was found on
- track 0 Head 1 ..!
-
- 3) If Detect-Auto does not work try Hardware-Index or Software Auto as we
- have found a few protected disks which copied first time using this
- method. Kickoff for example..!
-
- 4) To copy ATARI ST...MAC...APPLE MAC or PC Always try INDEX-Auto first
- this may not be the case with PC or ST if index does not work perhaps
- the disk you are trying to backup is protected in this case you may
- have to splice/index or dos certain tracks. Use the track scanner to
- find the protected tracks.
-
- 5) When backing up protected software try using known formats of copying
- for example hardware/Splice track 0 head 1. Protection scheme on new
- software is updated approx every 2 months this means that a certain
- kind of protection can be found on lots of titles at any one time .
-
- 6) Remember that you also have the Software Mode which does a lot of
- protected software mostly older titles.. but there are a few new one's
- and also a lot of Professional software can be copied using this Mode
-
- 7) When making copies of most new Ocean Software titles, copy Track 0 head
- 1 in HARDWARE SPLICE ONLY, remember to use NEW UNFORMATTED DISKS!!!!!,
- then copy Track 0 Head 0 using SOFTWARE DOS.
-
- 8) Most new protection schemes are very good for example with Back to the
- Future III the New Ocean title. Copy the disk in
- Software/Auto,Software/Dos, Software Detect or Detect/auto see what we
- mean by different ways of copying the same disk, all these modes or
- maybe just on will work best for you the key is to experiment with the
- MEGA AMI CARD then you will have to copy Track 0 to 5 in Hardware
- /Syncro you have to do this part twice . Remember use Hi density
- unformatted disks if you have any problems.
-
-
- 9) A lot of recent programs (ie SWIV) require the disk to be copied in the
- detect/auto mode and then going back over track 0 head 1 ONLY in syncro
- index mode. By looking at the grid when the disk is being copied if a
- track/head has to be read twice and the program will not run, then the
- above method should be tried. We have found on Stunt Car Racer that
- not only track 0/head1 had to be syncro- indexed but track 79 head 1&0.
-
- 10) There is also a Package called MEGA AMI UTILITIES package which offers
- some very useful utilities for making successful backups of you're
- software with the least amount of time, the utility package includes
- the following and costs 19.95 including VAT and post & packing.
-
-
- Disk Analyzer:Display format and structure information of tracks -- This
- will determine which mode you should use with MEGA AMI CARD II.
-
- Drive Speed Checker:Checks the speed off all Disk drives in your system.
-
- Drive Alignment Checker:Checks you'r Drive alignment of all your drives.
-
- MFM Editor:Read and write MFM data. Works in conjunction with the copier
- construction set to help create copier files.
-
-
- EXAMPLES ON HOW TO BACKUP A DISK
- --------------------------------
-
- Listed Below are some titles we have backed up using MAC II and the copy
- methods. We have listed these titles to give some ideas on using MEGA AMI
- CARD II....! Please note becuase of different drive speeds and different
- drive specifactions we don't guarantee these parameters will work on your
- machine these were all backed up using 2 NEC disk drives on a AMIGA A500
- with no hidden extras ..!
-
- SOFTWARE DIRECTORY Board Games
- -------------------------------
-
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- BG 1 BALANCE OF POWER 1990 EDITION Software/Hardware - Dos
- BG 1 BATTLE CHESS Software/Hardware - Dos
- BG 1 CHESSMASTER 2000 Software/Hardware - Dos
- BG 1 COLOSSUS CHESS X Software/Hardware - Dos
- BG 1 DISCOVERY Software/Hardware - Dos
- BG 1 FRUIT MANIA Software/Hardware - Dos
- BG 1 GALLILEO II Software/Hardware - Dos
- BG 1 HOLLYWOOD POKER Software/Hardware - Dos
- BG 1 LASER CHESS Software/Hardware - Dos
- BG 1 POWERPLAY Software/Hardware - Dos
- BG 1 PUZZLE PRO V1.0 Software/Hardware - Dos
- BG 1 REACH FO THE STARS Software/Hardware - Dos
- BG 1 RED LIGHTNING Software/Hardware - Dos
- BG 1 RISK Software/Hardware - Dos
- BG 1 SCRABBLE Software/Hardware - Dos
- BG 1 SHANGHAI Software/Hardware - Dos
- BG 1 STAR TREK. Software/Hardware - Dos
- BG 1 STOCK MARKET Software/Hardware - Dos
- BG 1 STRIP POKER II Software/Hardware - Dos
- BG 1 STRIP POKER II+ Software/Hardware - Dos
- BG 1 TEENAGE QUEEN POKER Detect - Auto
- BG 1 THE ART OF CHESS T/1 Hard/Index
- BG 1 TURN IT Detect - Auto
- BG 1 VULCAN Software/Hardware - Dos
- BG 1 WALLSTREET Software/Hardware - Dos
- BG 1 XX PUZZLES Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Business
- ----------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- BU 1 ARTIST'S CHOICE(THE PUBLISHER) Software/Hardware - Dos
- BU 1 BBM/MAXI-PLAN HARD DISK VERS Software/Hardware - Dos
- BU 1 BEST BUSINESS MANAGEMENT Software/Hardware - Dos
- BU 1 CALEFONTS (THE PUBLISHER) Software/Hardware - Dos
- BU 2 CASH BOOK CONTROLLER II Software/Hardware - Dos
- BU 1 HOME ACCOUNTS Software/Hardware - Dos
- BU 1 K.DATA (DATABASE) Software/Hardware - Dos
- BU 3 KINDWORDS V2.0 (THE PUBLISHER) Software/Hardware - Dos
- BU 1 LASERSCRIPT (THE PUBLISHER) Software/Hardware - Dos
- BU 1 LOGISTIXS (SPREADSHEET) Software/Hardware - Dos
- BU 2 MAXIPLAN V1.01 & V1.9C (S/SH) Software/Hardware - Dos
- BU 1 PAGESETTER (THE PUBLISHER) Software/Hardware - Dos
- BU 3 PROFESSIONAL PAGE V1.31 Software/Hardware - Dos
- BU 1 PROWRITE V1.0 Software/Hardware - Dos
- BU 1 SUPERBASE Software/Hardware - Dos
- BU 1 THE WORKS Software/Hardware - Dos
- BU 1 V.I.P PROFESSIONAL (S/SHEET) Software/Hardware - Dos
- BU 4 WORD PERFECT V5.0 Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Educational
- -------------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- ED 1 DONALD'S ALPHABET CHASE Software/Hardware - Dos
- ED 1 FUN SCHOOL II 8+ Software/Hardware - Dos
- ED 1 FUN SCHOOL III 5-7'S Software/Hardware - Dos
- ED 1 FUN SCHOOL III OVER 7'S Software/Hardware - Dos
- ED 1 FUN SCHOOL III UNDER 5'S Software/Hardware - Dos
- ED 1 GOOFY'S RAILWAY EXPRESS Software/Hardware - Dos
- ED 1 MICKEY'S RUNAWAY ZOO Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Graphic Adventure
- -------------------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- GA 1 20,000 LEAGUES UNDER THE SEA Software/Hardware - Dos
- GA 1 ARAZOK'S TOMB Software/Hardware - Dos
- GA 2 BARD'S TALE II Software/Hardware - Dos
- GA 1 BREACH II Software/Hardware - Dos
- GA 4 CHRONO QUEST Software/Hardware - Dos
- GA 1 CRASH GARRETT Software/Hardware - Dos
- GA 2 CROWN OF ARDANIA Software/Hardware - Dos
- GA 3 CURSE OF THE AZURE BONDS Software/Hardware - Dos
- GA 2 DEFENDER OF THE CROWN Software/Hardware - Dos
- GA 1 DEMON'S WINTER Software/Hardware - Dos
- GA 2 DRAGON WARS Software/Hardware - Dos
- GA 1 DRAGONS OF FLAME Software/Hardware - Dos
- GA 2 DREAM ZONE Software/Hardware - Dos
- GA 2 DUNGEON QUEST Software/Hardware - Dos
- GA 1 EMANUELLE Software/Hardware - Dos
- GA 2 FUTURE WARS Software/Hardware - Dos
- GA 1 IMPERIUM Software/Hardware - Dos
- GA 3 INDIANA JONES & LAST CRUSADE Software/Hardware - Dos
- GA 1 JINXTER Software/Hardware - Dos
- GA 2 JOURNEY TO THE CENTRE OF EARTH Software/Hardware - Dos
- GA 2 KHALAAN Software/Hardware - Dos
- GA 1 KINGS QUEST III Software/Hardware - Dos
- GA 1 LEASURE SUIT LARRY Software/Hardware - Dos
- GA 4 LEASURE SUIT LARRY II Software/Hardware - Dos
- GA 5 LEASURE SUIT LARRY III Software/Hardware - Dos
- GA 1 LEGEND OF DJEL Software/Hardware - Dos
- GA 3 MANHUNTER SAN FRANCISCO Software/Hardware - Dos
- GA 1 MINDFIGHTER Hardware/Index
- GA 1 MORIA III Software/Hardware - Dos
- GA 1 MYTH Software/Hardware - Dos
- GA 3 OBITUS MAC II INDEX
- GA 1 OOZE CREEPY-NITES Software/Hardware - Dos
- GA 3 OPERATION STEALTH Software/Hardware - Dos
- GA 2 PASSENGER OF THE WINDS Software/Hardware - Dos
- GA 2 PIRATES Software/Hardware - Dos
- GA 2 POOL OF RADIANCE Software/Hardware - Dos
- GA 1 PORTS OF CALL Software/Hardware - Dos
- GA 3 QUEST FOR THE TIME BIRD Software/Hardware - Dos
- GA 1 ROADWAR EUROPA Software/Hardware - Dos
- GA 2 SCARY MUTANT SPACE ALIENS MARS Hardware/Index
- GA 1 SHADOWGATE Software/Hardware - Dos
- GA 2 SIM CITY Software/Hardware - Dos
- GA 2 SIMBAD Software/Hardware - Dos
- GA 1 SPACE QUEST Software/Hardware - Dos
- GA 1 SPACE ROGUE Software/Hardware - Dos
- GA 2 THE JETSONS Software/Hardware - Dos
- GA 2 TIME Software/Hardware - Dos
- GA 2 UMS Software/Hardware - Dos
- GA 2 WAR IN MIDDLE EARTH Software/Hardware - Dos
- GA 2 ZAK MC'KRACKEN Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Graphics
- ----------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- GR 1 AEGIS ANIMATOR V1.2 Software/Hardware - Dos
- GR 2 AEGIS DRAW PLUS V2.0 Software/Hardware - Dos
- GR 3 AEGIS IMPACT V1.0 Software/Hardware - Dos
- GR 1 AEGIS/DELUXE VIDEO PLAYER Software/Hardware - Dos
- GR 1 ART UTILITIES 3 Software/Hardware - Dos
- GR 2 CALIGARI Software/Hardware - Dos
- GR 2 COMIC SETTER Software/Hardware - Dos
- GR 3 DELUXE PAINT III Software/Hardware - Dos
- GR 1 DELUXE PRINT Software/Hardware - Dos
- GR 4 DELUXE VIDEO V1.2 Software/Hardware - Dos
- GR 1 FANCY FONTS Software/Hardware - Dos
- GR 1 FANTAVISION Software/Hardware - Dos
- GR 1 GRAPHICS UTILITIES DISK Software/Hardware - Dos
- GR 1 ICON PAINT T/0 Hardware/Index
- GR 1 IMAGINE Software/Hardware - Dos
- GR 2 LIGHTS CAMERA ACTION Software/Hardware - Dos
- GR 1 MAP GENERATOR Software/Hardware - Dos
- GR 1 MISC GRAPHICS Software/Hardware - Dos
- GR 1 MISCELLANEOUS FONTS Software/Hardware - Dos
- GR 2 PHOTON PAINT Software/Hardware - Dos
- GR 2 PHOTON PAINT II Software/Hardware - Dos
- GR 1 PICTURES DISK DISK1 Software/Hardware - Dos
- GR 2 PRINT MASTER Software/Hardware - Dos
- GR 1 PRO DRAW Software/Hardware - Dos
- GR 2 PRO DRAW V2.0 Software/Hardware - Dos
- GR 2 S.E.U.C.K Software/Hardware - Dos
- GR 1 SCULPT-ANIMATE 4D JR Software/Hardware - Dos
- GR 1 SPRITZ Software/Hardware - Dos
- GR 1 TURTLES ELECTRIC CRAYON Detect - Auto
- GR 1 UGA COLOUR FONTS Software/Hardware - Dos
- GR 2 ULTRA DESIGN Software/Hardware - Dos
- GR 1 VIDEO GENERIC MASTER Software/Hardware - Dos
- GR 3 VIDEOSCOPE 3D Software/Hardware - Dos
- GR 1 X-PICS Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Music
- -------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- MU 2 AUDIO MASTER II Software/Hardware - Dos
- MU 1 BMP Software/Hardware - Dos
- MU 1 BUGMON Software/Hardware - Dos
- MU 1 DELUXE MUSIC CONSTRUCTION SET Software/Hardware - Dos
- MU 1 DIGITAL DEMON Software/Hardware - Dos
- MU 1 DR.T'S MIDI RECORD STUDIO V1.1 Software/Hardware - Dos
- MU 1 DRUM STUDIO Software/Hardware - Dos
- MU 1 HOT SUMMER KNIGHTS Software/Hardware - Dos
- MU 1 MED Software/Hardware - Dos
- MU 2 MIDI-A / B Software/Hardware - Dos
- MU 1 MISC MUSIC UTILITIES Software/Hardware - Dos
- MU 1 MR. T'S D-110 EDITOR Software/Hardware - Dos
- MU 1 MUSIC BOX Software/Hardware - Dos
- MU 3 MUSIC-X Software/Hardware - Dos
- MU 1 PERFECT SOUND V3.0 Software/Hardware - Dos
- MU 1 ROCK THE HOUSE Software/Hardware - Dos
- MU 8 SONIX V1.4 & V2.0 Software/Hardware - Dos
- MU 1 SOUND FX Software/Hardware - Dos
- MU 9 SOUND TRACKER 2.5 Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Sports
- --------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- SP 1 BOWLING STATISTICS DATABASE Software/Hardware - Dos
- SP 2 CALIFORNIA GAMES Hardware/Index
- SP 1 CHAMP Software/Hardware - Dos
- SP 1 CHAMPIONSHIP GOLF Software/Hardware - Dos
- SP 1 DAILY DOUBLE HORSE RACING Software/Hardware - Dos
- SP 1 FACEOFF (HOCKEY) Software/Hardware - Dos
- SP 1 FAST BREAK Software/Hardware - Dos
- SP 1 FOOTBALL MANAGER II Hardware/Index
- SP 1 GAZZA SOCCER Software/Hardware - Dos
- SP 1 JACK NICKLAUS GOLF Software/Hardware - Dos
- SP 1 KENNY DALGLISH SOCCER MANAGER Detect - Auto
- SP 1 KICK-OFF EXTRA TIME Detect - Auto
- SP 1 KICK-OFF FINAL WHISTLE Software/Hardware - Dos REPLAY
- SP 1 KICK-OFF II 1/2 MEG VERSION MAC II Auto T2/3 GAP0000
- SP 1 KICK-OFF PLAYER MANAGER Detect - Auto T2/3 U GAP 0000
- SP 1 LEADERBOARD BIRDIE Software/Hardware - Dos
- SP 1 LEADERBOARD TOURNAMENT Software/Hardware - Dos
- SP 1 MEAN 18 GOLF Software/Hardware - Dos
- SP 1 PASSING SHOT TENNIS Software/Hardware - Dos
- SP 1 RINGSIDE BOXING Hardware/Index
- SP 1 STEVE DAVIS WORLD SNOOKER Software/Hardware - Dos
- SP 2 THE "GAMES" WINTER EDITION T/0 Hardware/Index
- SP 1 WINTER GAMES Software/Hardware - Dos
- SP 1 WINTER OLYMPIAD 88 T/47 Hard/Index
- SP 1 WORLD CLASS LEADERBOARD Software/Hardware - Dos
- SP 1 WORLD DARTS Software/Hardware - Dos
- SP 1 WORLD GAMES Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Utilities
- -----------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- UT 2 MAC II DISK ALLIGNMENT Software/Hardware - Dos
- UT 1 AMIGA-MAC EMULATOR Software/Hardware - Dos
- UT 3 AMOS V1.2 Software/Hardware - Dos
- UT 1 COPIERS DISK 4 Software/Hardware - Dos
- UT 1 CRYSIS UTILITIES 1 Software/Hardware - Dos
- UT 1 DISCOVERY DISK UTILITY Software/Hardware - Dos
- UT 1 GFA BASIC + DEVPAC + ASSEMBLER Software/Hardware - Dos
- UT 1 MISC UTILITIES Software/Hardware - Dos
- UT 1 PROJECT D Software/Hardware - Dos
- UT 1 MEGA AMI CARD II Software/Hardware - Dos
- UT 1 TOOLS DISK Software/Hardware - Dos
-
-
- SOFTWARE DIRECTORY Video Games
- ------------------------------
- Cat N/D Disk Name Copy Parameters
- --- --- --------- ---------------
- VG 1 1943 Software/Hardware - Dos
- VG 1 3D BLOCKOUT Software/Hardware - Dos
- VG 1 4 * 4 OFF ROAD RACING Hardware/Inex
- VG 1 668 ATTACK SUB Software/Hardware - Dos
- VG 1 AAARGH Software/Hardware - Dos
- VG 1 ACTION FIGHTER Dos
- VG 1 ACTION SERVICE Hardware/Index
- VG 1 AFRICAN RAIDERS Software/Hardware - Dos
- VG 1 AFTER BURNER Software/Hardware - Dos
- VG 1 AIRBALL Dos
- VG 1 AIRBORNE RANGER Software/Hardware - Dos
- VG 1 ALIEN SYNDROME Software/Hardware - Dos
- VG 1 ALIEN-LEGION Software/Hardware - Dos
- VG 1 ALTERED BEAST Software/Hardware - Dos
- VG 1 AMEGAS Dos - T/79 Syncro/Index
- VG 1 AMIGA SOCCER Software/Hardware - Dos
- VG 1 ARKANOID Software/Hardware - Dos
- VG 1 ATAX Software/Hardware - Dos
- VG 1 ATF II MAC II INDEX
- VG 1 BAAL T/0 Hardware/Index
- VG 1 BACK TO THE FUTURE II Software/Hardware - Dos
- VG 1 BACK TO THE FUTURE II (ORIG) SYNCRO INDEX
- VG 1 BACKLASH Software/Hardware - Dos
- VG 1 BANKOCK KNIGHTS Software/Hardware - Dos
- VG 1 BARBARIAN II Software/Hardware - Dos
- VG 1 BATTALIX Software/Hardware - Dos
- VG 1 BATTLE Software/Hardware - Dos
- VG 1 BATTLE COMMAND MAC II INDEX
- VG 1 BATTLE VALLEY Software/Hardware - Dos
- VG 1 BATTLESHIPS Software/Hardware - Dos
- VG 1 BATTLESHIPS. Hardware / Index
- VG 1 BETTER DEAD THAN ALIEN Software/Hardware - Dos
- VG 1 BEYOND THE ICE PALACE Hardware /Index
- VG 1 BEYOND THE ICE PALACE. Software/Hardware - Dos
- VG 1 BLACK MAGIC Software/Hardware - Dos
- VG 1 BLOOD MONEY Hardware Index
- VG 1 BLOODWYCH Software/Hardware - Dos
- VG 1 BLOODWYCH. Detect - Auto
- VG 1 BOMBER BOB Software/Hardware - Dos
- VG 1 BOMBER BOB (ORIG) Software/Hardware - Dos
- VG 1 BOMBJACK Software/Hardware - Dos
- VG 1 BONE CRUNCHER Software/- Dos NO W/P
- VG 1 BUBBLE BOBBLE Software/Hardware - Dos
- VG 1 BUDOKAN Software/Hardware - Dos
- VG 1 BUFFULO BILL Software/Hardware - Dos
- VG 1 BUGGY BOY Hardware/Index
- VG 1 CABAL Software/Hardware - Dos
- VG 1 CAPTIVE SYNCRO INDEX S/W BITS ON
- VG 1 CARRIER COMMAND Software/Hardware - Dos
- VG 1 CASTLE MASTER Software/Hardware - Dos
- VG 1 CASTLE WARRIOR Software/Hardware - Dos
- VG 1 CHALLENGER Software/Hardware - Dos
- VG 2 CHAOS STRIKES BACK SYNCRO INDEX
- VG 1 CHARIOTS OF WRATH Software/Hardware - Dos
- VG 1 CHASE HQ Detect - Auto - Index
- VG 1 CHICAGO 90 Software/Hardware - Dos
- VG 2 CHIPS CHALLENGE Software/Hardware - Dos
- VG 1 CHUBBY CRISTLE Software/Hardware - Dos
- VG 1 CHUCKIE EGG Software/Hardware - Dos
- VG 2 CHUCK ROCK SYNCRO/INDEX (TAKES TIME !)
- VG 1 CIRCUS ATTRACTION Software/Hardware - Dos
- VG 1 CITY DEFENCE Software/Hardware - Dos
- VG 1 CLOWN-O-MANIA Software/Hardware - Dos
- VG 1 COGUNS RUN Software/Hardware - Dos
- VG 1 COLORIS Software/Hardware - Dos
- VG 1 COMBO RACER Software/Hardware - Dos
- VG 1 CONTINENTAL CIRCUS Software/Hardware - Dos
- VG 1 COSMIC BOUNCER Software/Hardware - Dos
- VG 1 COSMIC PIRATE Detect - Auto
- VG 1 CRAZY CARS Software/Hardware - Dos
- VG 1 CRAZY SHOOT Software/Hardware - Dos
- VG 1 CROSSBOW Software/Hardware - Dos
- VG 1 CROSSOUT INTRUDER Software/Hardware - Dos
- VG 1 CUSTODIAN Software/Hardware - Dos
- VG 1 CYBERNOID + TRAINER Software/Hardware - Dos
- VG 1 D.N.A WARRIOR Software/Hardware - Dos
- VG 1 DAALUSK Software/Hardware - Dos
- VG 1 DAMOCLES Software/Hardware - Dos
- VG 1 DARK FUSION Software/Hardware - Dos
- VG 1 DATASTORM Software/Hardware - Dos
- VG 1 DEFENDERS OF THE EARTH SYNCRO INDEX
- VG 1 DESTROYER Software/Hardware - Dos
- VG 1 DIMOND FEVER Software/Hardware - Dos
- VG 1 DOGS OF WAR Software/Hardware - Dos
- VG 1 DR. DOOMS REVENGE Software/Hardware - Dos
- VG 1 DRAGON FORCE Software/Hardware - Dos
- VG 2 DRAGON'S BREATH Software/Hardware - Dos
- VG 1 DRAGON'S LAIR Use Parameter
- VG 1 DRAGONS LAIR ESCAPE SING'S Software/Hardware - Dos
- VG 1 DRAGONS LAIR II TIME WARP Use Parameter
- VG 1 DRIVIN' FORCE Software/Hardware - Dos
- VG 2 DUCK TALES Software/Hardware - Dos
- VG 1 DYNAMITE DUX Software/Hardware - Dos
- VG 1 EBONSTAR Software/Hardware - Dos
- VG 1 ELF Software/Hardware - Dos
- VG 1 ELIMATOR. Software/Hardware - Dos
- VG 1 EMPIRE STRIKES BACK Software/Hardware - Dos
- VG 1 ENLIGHTENMENT DRUID II Software/Hardware - Dos
- VG 1 ESCAPE FROM PLANET OF ROBOT Detect - Auto
- VG 1 ESWAT Detect - Auto
- VG 1 EVOLUTION CRYSER Software/Hardware - Dos
- VG 1 EXTERMINATOR SYNCRO INDEX
- VG 1 F-18 INTERCEPTOR Software/Hardware - Dos
- VG 1 F-29 RETALIATOR Detect - Auto T80 SPLICE
- VG 1 FALCON MAC II INDEX
- VG 1 FAST LANE Software/Hardware - Dos
- VG 1 FERNANDEZ NUST DIE Software/Hardware - Dos
- VG 1 FEUD Dos
- VG 1 FIENDISH FREDDY'S CIRCUS Software/Hardware - Dos
- VG 1 FIGHTER BOMBER Software/Hardware - Dos
- VG 1 FINAL ASSAULT T/0 Hard/Index
- VG 1 FIRE Software/Hardware - Dos
- VG 1 FIRE & FORGET Software/Hardware - Dos
- VG 1 FIRE & FORGET II Dos T/78 Hardware/Index
- VG 1 FLIMBO'S QUEST MAC II INDEX
- VG 1 FLOOD Software/Hardware - Dos
- VG 1 FLYING SHARK Dos
- VG 1 FREDDY HARDEST Software/Hardware - Dos
- VG 1 FROST BYTE Software/Hardware - Dos
- VG 1 FUSION Hard/Index
- VG 1 GALACTIC CONQUEROR Hardware / Index
- VG 1 GALAXY FORCE Detect - Auto
- VG 1 GARRISON Software/Hardware - Dos
- VG 1 GAUNTLET II Software/Hardware - Dos
- VG 1 GEE BEE AIR RALLY Software/Hardware - Dos
- VG 1 GENIUS + DOCS F2 Software/Hardware - Dos
- VG 1 GHOSTBUSTER'S II Software/Hardware - Dos
- VG 1 GHOSTS 'N GOBLINS Software/Hardware - Dos
- VG 1 GIANA SISTERS Software/Hardware - Dos
- VG 1 GIRL ACTIONS Software/Hardware - Dos
- VG 1 GOLDEN AXE Hard/Index T/0-75-76-81
- VG 1 GOLDEN PATH Software/Hardware - Dos
- VG 1 GOLDRUNNER II Dos
- VG 1 GRAND MONSTER SLAM Software/Hardware - Dos
- VG 1 GRAND PRIX Software/Hardware - Dos
- VG 1 GRAND PRIX CIRCUIT Software/Hardware - Dos
- VG 1 GRAND PRIX MASTER Software/Hardware - Dos
- VG 1 GREMLINS II THE NEW BATCH T/0 H/0 Hard/Index
- VG 1 GREYSLAYER Software/Hardware - Dos
- VG 1 GRIBIT Software/Hardware - Dos
- VG 1 GRIDRUNNER Software/Hardware - Dos
- VG 1 GRIDSTART III Software/Hardware - Dos
- VG 1 HARD & HEAVY Software/Hardware - Dos
- VG 1 HARD DRIVIN II SYNCRO INDEX S/W BITS ON
- VG 1 HATE Software/Hardware - Dos
- VG 1 HAWKEYE T/25 TO 81 Hsard/Index
- VG 1 HAYES INVADERS Software/Hardware - Dos
- VG 1 HEAVY METAL Dos
- VG 1 HELL RAIDER Dos
- VG 1 HELL RAISERS Software/Hardware - Dos
- VG 1 HELTER SKELTER Software/Hardware - Dos
- VG 1 HIGH STEEL Software/Hardware - Dos
- VG 1 HIGHWAY PATROL II Software/Hardware - Dos
- VG 1 HILLSFAR Software/Hardware - Dos
- VG 1 HOOTSHOOT Software/Hardware - Dos
- VG 1 HOTEL DETECTIVE Software/Hardware - Dos
- VG 1 HUNTER KILLER SUB SIMULATION Software/Hardware - Dos
- VG 1 HYPERDROME Software/Hardware - Dos
- VG 1 I LUDICRUS Software/Hardware - Dos
- VG 1 IK+ Dos
- VG 1 IKARI WARRIORS Hardware/Index
- VG 1 IKARI WARRIORS Software/Hardware - Dos
- VG 1 IMORTAL Software/Hardware - Dos
- VG 1 IMPACT Software/Hardware - Dos
- VG 1 IMPACT DESIGNER Software/Hardware - Dos
- VG 1 IMPOSSIBLE MISSION II ANY [ DOS DISK ]
- VG 1 INANHOE Detect - Auto 80-82 SPLICE
- VG 1 INDY 500 Software/Hardware - Dos
- VG 1 INSANITY FLIGHT Software/Hardware - Dos
- VG 1 INTO THE EAGLES NEST Software/Hardware - Dos
- VG 1 J.A.R Software/Hardware - Dos
- VG 1 JAMES POND T/0 H/0 HRAD/INDEX
- VG 1 JOE BLADE Software/Hardware - Dos
- VG 1 JOE BLADE II Software/Hardware - Dos
- VG 1 JUMPING JIM Software/Hardware - Dos
- VG 1 JUPITER PROBE Software/Hardware - Dos
- VG 1 KATAKIS Software/Hardware - Dos
- VG 1 KLAX Software/Hardware - Dos
- VG 1 KULT Software/Hardware - Dos
- VG 1 LARRIE Software/Hardware - Dos
- VG 1 LEONARDO HARWARE /INDEX 25
- VG 1 LIMES & NAPOLEON Software/Hardware - Dos
- VG 1 LITTLE PUFF IN DRAGONLAND SYNCRO INDEX
- VG 1 LIVE & LET DIE Hard/Index
- VG 1 LOAT PATROL Software/Hardware - Dos
- VG 1 LOST PATROL Software/Hardware - Dos
- VG 1 LOTUS ESPRIT TURBO CHALLENGE MAC INDEX
- VG 1 M1 TANK PLATOON Software/Hardware - Dos
- VG 1 MAGIC FLY Software/Hardware - Dos
- VG 1 MANIAC MANSION Software/Hardware - Dos
- VG 1 MARBLE MADNESS Software/Hardware - Dos
- VG 1 MECHANICUS Software/Hardware - Dos
- VG 1 MENACE Software/Hardware - Dos
- VG 1 MERCANERY + SECOND CITY Detect - Auto
- VG 1 MIDWINTER Software/Hardware - Dos
- VG 1 MIG 29 Software/Hardware - Dos
- VG 1 MIND WALKER Software/Hardware - Dos
- VG 1 MINDROLL Software/Hardware - Dos
- VG 1 MIRROR MAGIC Software/Hardware - Dos
- VG 1 MOON WALKER T/79 LONG TRACK HARD/INDEX
- VG 1 MOTORBIKE MADNESS Software/Hardware - Dos
- VG 1 MOUSETRAP Software/Hardware - Dos
- VG 1 MR.HELI Software/Hardware - Dos
- VG 1 NAVY MOVES I & II Software/Hardware - Dos
- VG 1 NEBULUS. Software/Hardware - Dos
- VG 1 NEVER MIND Harware INDEX
- VG 1 NEW YORK WARRIORS Software/Hardware - Dos
- VG 1 NINJA MISSION Software/Hardware - Dos
- VG 1 NINJA SPIRIT Detect - Auto T0 H1 SPLICE
- VG 1 NO EXCUSES Software/Hardware - Dos
- VG 1 NORTH & SOUTH Detect - Auto T1 SPLICE
- VG 1 NUCLEAR WARS Software/Hardware - Dos
- VG 1 OBLITERATOR Software/Hardware - Dos
- VG 1 OMEGA Software/Hardware - Dos
- VG 1 OPERATION NEPTUNE Software/Hardware - Dos
- VG 1 OPERATION THUNDERBOLT Software/Hardware - Dos
- VG 1 OUTRUN T/43/45 SPLICE
- VG 1 PAC-MANIA Software/Hardware - Dos
- VG 1 PACLAND Software/Hardware - Dos
- VG 1 PANG Hardware/INDEX SrongBit ON
- VG 1 PARIS-DAKAR 1990 Software/Hardware - Dos
- VG 1 PERFECT SOUND V2.0 Software/Hardware - Dos
- VG 1 PERSIAN GULF Software/Hardware - Dos
- VG 1 PIPE DREAM Software/Hardware - Dos
- VG 1 PLOTTING T/79 Hardware Index
- VG 1 POSTMAN PAT Software/Hardware - Dos
- VG 1 POWER PINBALL Software/Hardware - Dos
- VG 1 POWER STRUGGLE Software/Hardware - Dos
- VG 1 POWERDROME Software/Hardware - Dos
- VG 1 POWERMONGER Software/Hardware - Dos
- VG 1 PROSPECTOR Software/Hardware - Dos
- VG 1 PUFFY Software/Hardware - Dos
- VG 1 QUADRALIEN Software/Hardware - Dos
- VG 1 QUARTZ Software/Hardware - Dos
- VG 1 QUARTZ. Software/Hardware - Dos
- VG 1 RAIDER Dos
- VG 1 RAINBOW ISLAND Software/Hardware - Dos
- VG 1 RANX Software/Hardware - Dos
- VG 1 RED HEAT Software/Hardware - Dos
- VG 1 RED STORM RISING Software/Hardware - Dos
- VG 1 RENEGADE Software/Hardware - Dos
- VG 1 RICK DANGEROUS Software/Hardware - Dos
- VG 1 ROBBEARY Software/Hardware - Dos
- VG 1 ROBO KID Software/Hardware - Dos
- VG 1 ROBOCOP Harware Index
- VG 1 ROBOCOP II MAC II SPLICE T0 DOS
- VG 1 ROCK 'N' ROLL Software/Hardware - Dos
- VG 1 ROCKET RANGER Software/Hardware - Dos
- VG 1 ROGUE TROOPER T/0 H/0 Hradware/Index
- VG 1 ROLLING THUNDER Software/Hardware - Dos
- VG 1 ROLLING THUNDER. Software/Hardware - Dos
- VG 1 ROLLOUT Software/Hardware - Dos
- VG 1 ROTOX Software/Hardware - Dos
- VG 1 RVF HONDA T/0 H/1 HARD/INDEX
- VG 1 RVF HONDA. Software/Hardware - Dos
- VG 1 S.D.I Software/Hardware - Dos
- VG 1 SCI-FI SHOOT EM UP Software/Hardware - Dos
- VG 1 SCORPIO Software/Hardware - Dos
- VG 1 SENTINEL Software/Hardware - Dos
- VG 1 SEVEN GATES OF JAMBALA Software/Hardware - Dos
- VG 1 SHADOW OF THE BEAST II HARDWARE/INDEX
- VG 1 SHADOW WARRIORS DISK 1 Detect - Auto 0-78 79-82
- VG 1 SHERMAN M4 Software/Hardware - Dos
- VG 1 SHUFFLE PUCK CAFE Software/Hardware - Dos
- VG 1 SIDEWINDER Software/Hardware - Dos
- VG 1 SIDEWINDER II Software/Hardware - Dos
- VG 1 SILENT SERVICE Software/Hardware - Dos
- VG 1 SILKWORM IV DETECT AUTO
- VG 1 SILVER EAGLE Software/Hardware - Dos
- VG 1 SKIDZ Software/Hardware - Dos
- VG 1 SKWEEK Dos - T/79 Hard/Index
- VG 1 SKY-BLASTER Software/Hardware - Dos
- VG 1 SKYFIGHTER II Software/Hardware - Dos
- VG 1 SLAYER Software/Hardware - Dos
- VG 1 SLAYGON Software/Hardware - Dos
- VG 1 SLIPSTREAM Dos
- VG 1 SNOOPY Software/Hardware - Do
- VG 1 SOLDIER OF LIGHT Software/Hardware - Dos
- VG 1 SPACE BATTLE Software/Hardware - Dos
- VG 1 SPACE CUTTER Software/Hardware - Dos
- VG 1 SPACE HARRIER Hardware/Inex
- VG 1 SPACE INVADERS Software/Hardware - Dos
- VG 1 SPEED RUNNER Software/Hardware - Dos
- VG 1 SPEEDBALL TRACK 0 Hard/Index
- VG 1 SPEEDBALL II Software/Hardware - Dos
- VG 1 SPIDERTRONIC Dos
- VG 1 SPIDERTRONIC. Software/Hardware - Dos
- VG 1 SPINDIZZY Software/Hardware - Dos
- VG 1 STAR GOOSE Software/Hardware - Dos
- VG 1 STAR TREK Software/Hardware - Dos
- VG 1 STAR WARS T/0 Hard/Index
- VG 2 STAR-TREK Software/Hardware - Dos
- VG 1 STORMLORD ANY
- VG 1 STREET FIGHTER Software/Hardware - Dos
- VG 1 STRIDER Detect - Auto
- VG 1 STRIDER II Detect - Auto
- VG 1 STRIKE FORCE HARRIER T/0 H/1 Hardware/index
- VG 1 STRYX Software/Hardware - Dos
- VG 1 STUN RUNNER Detect - Auto
- VG 1 STUNT CAR RACER Detect - Auto
- VG 1 STUNT CAR RACER. Software/Hardware - Dos
- VG 1 SUPER GRAND PRIX Software/Hardware - Dos
- VG 1 SUPER GRIDRUNNER T/0 H/1 SPLICE - DOS
- VG 1 SUPER HANG ON Software/Hardware - Dos
- VG 1 SUPER HANG-ON 1 MEG VERSION Software/Hardware - Dos
- VG 1 SUPER OFF ROAD RACER Software/Hardware - Dos
- VG 1 SUPER RALLY CROSS Software/Hardware - Dos
- VG 1 SWITCHBLADE. Software/Hardware - Dos
- VG 1 SWORD OF SODAN Software/Hardware - Dos
- VG 1 SYS Software/Hardware - Dos
- VG 1 TANGLEWOOD Software/Hardware - Dos
- VG 1 TEAM SUZUKI SYNCRO INDEX
- VG 1 TECHNOCOP Software/Hardware - Dos
- VG 1 TEENAGE MUTANT NINJA TURTLES Software/Hardware - Dos
- VG 1 TERRAMEX Software/Hardware - Dos
- VG 1 TERRY'S BIG ADVENTURE Software/Hardware - Dos
- VG 1 TETRIS Auto/Detect
- VG 1 TETRIS. Software/Hardware - Dos
- VG 1 THE CRYPT Software/Hardware - Dos
- VG 1 THE KILLING GAME SHOW MAC II INDEX
- VG 1 THE RUNNING MAN Software/Hardware - Dos
- VG 1 THE SWORD AND THE ROSE Software/Hardware - Dos
- VG 1 THE SWORD AND THE ROSE (ORIG) SYNCRO INDEX
- VG 1 THE UNTOUCHABLES Detect - Auto
- VG 1 THE WALL Software/Hardware - Dos
- VG 1 THUNDER BLADE COPY T0-67 ONLY
- VG 1 THUNDERCATS Software/Hardware - Dos
- VG 1 THUNDERSTRIKE Software/Hardware - Dos
- VG 1 TIC-TAC-TOE Software/Hardware - Dos
- VG 1 TIME MACHINE Software/Hardware - Dos
- VG 1 TIME SOLDIER MAC II INDEX SPLICE
- VG 1 TOM & JERRY Software/Hardware - Dos
- VG 1 TOM & THE GHOST Software/Hardware - Dos
- VG 1 TOTAL ANARCHY Software/Hardware - Dos
- VG 1 TOTAL ECLIPSE Software/Hardware - Dos
- VG 1 TOWER OF BABEL Software/Hardware - Dos
- VG 1 TRACK RECORD Software/Hardware - Dos
- VG 1 TRAINED ASSASSIN T/0 Hard/Index
- VG 1 TREASURE ISLAND Software/Hardware - Dos
- VG 1 TRIPLE-X Software/Hardware - Dos
- VG 1 TRIVIA PURSUIT Software/Hardware - Dos
- VG 1 TYYLYTE Software/Hardware - Dos
- VG 1 USS JOHN Software/Hardware - Dos
- VG 1 VAXINE Software/Hardware - Dos
- VG 1 VECTORBALL Software/Hardware - Dos
- VG 1 VETERAN Software/Hardware - Dos
- VG 1 VICTORY Software/Hardware - Dos
- VG 1 VIRUS Software/Hardware - Dos
- VG 1 VIXEN. Software/Hardware - Dos
- VG 1 VYRUS Software/Hardware - Dos
- VG 1 WACKY-RABBITS Software/Hardware - Dos
- VG 1 WARHEAD Detect - Auto
- VG 1 WARLOCK'S QUEST Software/Hardware - Dos
- VG 2 WARLORDS Software/Hardware - Dos
- VG 1 WEARD DREAMS Software/Hardware - Dos
- VG 1 WELLTRIS Software/Hardware - Dos
- VG 1 WINGS Software/Hardware - Dos
- VG 1 WINGS OF FURY Software/Hardware - Dos
- VG 1 WIPEOUT Software/Hardware - Dos
- VG 1 WIZBALL 1 MEG VERSION Software/Hardware - Dos
- VG 1 WOBBLER Software/Hardware - Dos
- VG 1 WOLF PACK Software/Hardware - Dos
- VG 1 WRANGLER Software/Hardware - Dos
- VG 1 X-OUT Software/Hardware - Dos
- VG 1 XENOMORPH T/1 Hard/Index
- VG 1 XENOMORPH. Software/Hardware - Dos
- VG 1 XENON II Software/Hardware - Dos
- VG 1 Z-OUT Software/Hardware - Dos
- VG 1 ZENON Software/Hardware - Dos
- VG 1 ZERO GRAVITY Software/Hardware - Dos
- VG 1 ZOOM Software/Hardware - Dos
-
-
- ATTENTION ALL KICK II OWNERS
- ----------------------------
-
- We have found that kickoff II is giving alot of people trouble this is
- because the protction scheme used on this software relies on disk drive
- speeds, because of this fact we are unable to write a parameter for this
- title as it would only work on the machine it was made on.! the only why
- to get round this problem is to copy the disk in Detect/Auto first and then
- go back and recopy tracks 2 & 3 again using the detect Auto mode but
- setting the overlap value to 0000 you may need to increase/decrease this
- value by 2 each time until you get a working copy . You may even have to
- repeat this procedure for each head of track 2 & 3 using different overlap
- values for each head ....!
-
- TECHNICAL ASSISTANCE :
- --------------------
-
- Because of the nature of MEGA AMI CARD II it will not be possible for you
- to Call EXODIS SOFTWARE inquiring about how to copy a game simply because
- this is ILLEGAL...! but OUR DISTRIBUTORS will be able to give advice on
- using the MEGA AMI CARD II.
-
- If you are having problems backing up a certain title PLEASE ensure that
- you have tried different copying modes and using a brand new diskette or a
- high density disk before you contact the distributor or retail outlet from
- whom you purchased this package.
-
- To run MEGA AMI CARD II Type " Menu" after you stop viewing this File and
- press return,this will run the menu loader. Whenever you exit into the cli
- ,type in "menu" and this will return you to the menu loader.
-
-
-
- MAC II UTILITIES DISC (c)1991 EXODIS SOFTWARE
- ----------------------------------------------
-
-
- WORLD LEADERS IN SOFTWARE BACKUP UTILITIES
- ------------------------------------------
-
-
- Thank you for purchasing the MAC II Utilities disk, if you have the MAC II
- software/hardware copier these utilities will enable you to analyse tracks
- and give you information on the optimum method of copying.
-
-
- ************************** PLEASE NOTE ***************************
-
- The MFM Editor is a POWERFUL BUT DANGEROUS PROGRAM and is NOT MEANT FOR
- BEGINNERS....except for the ANALYSING option, otherwise you will destroy
- valid data and corrupt the disk you are working on !! .You must be willing
- to spend time on learning MACHINE CODE to fully understand what you are
- doing, for ADVANCED CODERS you will find the Editor a very powerful tool to
- use.
-
- ************************** YOU HAVE BEEN WARNED ***************************
-
-
-
- The MFM Editor/Disk Analyser (referred as 'Editor' from here on) is a
- display screen having 21 gadgets. Let's look at each of the FUNCTIONS:
-
-
- TRACK DOWN (D) - Clicking this arrow gadget reduces the Track/Head counter.
- The lowest track/head you can have is 00-0.
-
- TRACK UP (U) - Clicking this arrow gadget increases the Track/Head counter.
- The highest track/head you can have is 81-1.
-
- With both the D and U arrow gadgets, you can HOLD DOWN the LEFT mouse
- button and the tracks/heads will decrease/increase automatically. You use
- these gadgets to select which track/head you wish to READ, EDIT, or WRITE.
-
-
- SHIFT LEFT (L) - Clicking this arrow gadget will 'bit shift' the contents
- of the buffer to the LEFT by 1 bit.
-
- SHIFT RIGHT (R) - Clicking this arrow gadget will 'bit shift' the contents
- of the buffer to the RIGHT by 1 bit.
-
- Bitshifting is a VERY necessary option, and to our knowledge, this is the
- only editor that has this feature. If you read a track with INDEX (or any
- mode), you can shift the data LEFT or RIGHT until you can find a SYNC that
- may normally never be found with conventional reading. This is handy when
- you find the write splice...you can shift until you find a valid SYNC mark.
-
-
- READ - Clicking on this gadget reads the track/head specified.
-
- READ LENGTH - Just to the right of the 'READ' gadget you will find a string
- gadget containing a hex value. This value is the number of WORDS (number
- of bytes divided by 2) that is to be read from the track/head. You can
- enter any value from $0001 to $3FFF. The buffer will adjust itself
- accordingly. This value sets the buffer length.
-
- SYNC - Clicking this gadget will move the cursor to NEXT occurrence of the
- value contained in the SYNC VALUE gadget. When there are no more
- occurrences of the sync value, the screen will 'lightning' (flash) to let
- you know.
-
- SYNC VALUE - Just to the right of the 'SYNC' gadget you will find a string
- gadget containing a hex value. This value is placed in PAULA's (disk
- controller chip) SYNC register. If you have selected INDEX/SYNC or SYNC
- mode, the READ will be started by the value in this gadget. When you READ
- a track, the sync register is loaded with this value and a search is made
- to ALWAYS start the reading with this value. If PAULA can't find the sync,
- you will be prompted with a 'System Error!' message telling you that NO
- SYNC was found. If you get this message while reading a track/head that is
- known to be protected, try reading it in INDEX, or changing the SYNC VALUE
- to something else. You can enter any value from $0000 to $FFFF, however,
- some values are not possible to be used as SYNCs.
-
-
- WRITE - Clicking this gadget WRITEs the buffer data to the track/head
- specified.
-
- WRITE LENGTH - Just to the right of the 'WRITE' gadget you will find a
- string gadget containing a hex value. This is the number of WORDS to write
- to the track/head. You can enter any value from $0001 to $3FFF. Please
- remember, do not try to write a track longer than your drive can write! If
- you do, you will 'overlap' the track which may or may not destroy the start
- of the track.
-
-
- START - Clicking this gadget acts like no other gadget in the editor. The
- gadget will 'toggle' back and forth between raised and sunk in. When the
- gadget is sunk in, the START VALUE you will be added to the buffer start
- address whenever you READ or WRITE data. For example, set the START VALUE
- set to $0100 and enable (sunk in) the START gadget. Now, when you click on
- the READ gadget, the data buffer starts filling at $0100 and not the normal
- $0000. This allows you to add data before the normal buffer data. If you
- set the START VALUE to $0004 you could add a sync mark before the rest of
- the buffer data.
-
- START VALUE - Just to the right of the 'START' gadget you will find a
- string gadget containing a hex value. This is the number of bytes to add
- to the buffer start address. You can enter any value from $0001 to $1FFF.
-
-
- FILL - Clicking on this gadget will fill the ENTIRE buffer with the value
- specified in the FILL VALUE gadget.
-
- FILL VALUE - Just to the right of the 'FILL' gadget you will find a string
- gadget containing a hex value. This is the value to use when filling the
- buffer. You can enter any value from $0000 to $FFFF.
-
-
- FIND - Clicking on this gadget will move the cursor to the next occurrence
- of the value specified in the FIND VALUE gadget. When there are no more
- occurrences of the value, the screen will 'lightning' (flash) to let you
- know. You can enter any value from $0000 to $FFFF.
-
- FIND VALUE - Just to the right of the 'FIND' gadget you will find a string
- gadget containing a hex value. This is the value to be found when using
- the FIND option. You can enter any value from $0000 to $FFFF.
-
-
- INFO - Clicking on this gadget will cause another window to open and the
- information about the current (last read) track/head will be displayed.
- Also, there will be an 'educated guess' as to what copy METHOD/MODE you
- would use to duplicate this track/head with Mega Ami Card II. Click on the
- EXIT gadget when you are through looking at the information.
-
-
- DRIVE - Clicking on this gadget will change which drive is to be used. The
- 'device list' is checked before the program executes, so all mounted disk
- drives (df0-df2) will be available for use if you have them connected.
-
-
- MODE - Clicking on this gadget will change which mode to use when you READ
- and WRITE. The modes are:
-
- INDEX/SYNC...this starts all reads/writes using the first SYNC mark after
- the INDEX pulse.
-
- SYNC...this starts all reads/writes using the first encountered SYNC mark.
- This could be ANYWHERE on the disk in reference to the INDEX pulse.
-
- INDEX...this starts the reads/writes after finding the INDEX pulse. No
- SYNCing is done, so the data will look rather odd. This would be a good
- time to use the 'bit shifting' option.
-
-
- SLIDER BAR - Moving the slider bar allows you to view various places in the
- buffer. You can hold down the LEFT mouse button while over the WHITE
- square in the slider bar and 'grab' it and move it around. You can also
- click the LEFT mouse button above or below the square.
-
-
- BUFFER WINDOW - You can use the CURSOR KEYS to move the WHITE/RED cursor
- around in the buffer window. You can also click the LEFT mouse button
- while the mouse pointer is within the buffer window and the cursor will be
- moved to the current pointer location. You can also use these keys to
- perform various functions:
-
- HOME...moves cursor to upper left corner of the window.
-
- END...moves cursor to lower right corner of the window.
-
- PgUp...moves up one full page of buffer data.
-
- PgDn...moves down one full page of buffer data.
-
- UP Arrow (keypad number 8)...moves to TOP of buffer data.
-
- DOWN Arrow (keypad number 2)...moves to BOTTOM of buffer data.
-
- You can also use 0-9 and A-F to enter data into the buffer. When ever you
- move the cursor or buffer position, the current cursor position is updated
- and displayed in the box that is in the TOP/CENTER of the buffer window.
- The cursor position is displayed in both bytes and words (left and right
- value respectively).
-
- The TRACK LENGTH and NUMBER OF SYNCS are displayed every time you READ a
- track. This is a convenience to allow you to change the READ LENGTH or
- MODE options.
-
- To EXIT the editor, move the mouse pointer to the UPPER LEFT corner of the
- screen and click the LEFT mouse button.
-
-
- Creating WEAKBITS and STRONGBITS:
-
- To create WEAKBITS, write a bunch of 00's in a row and WRITE the data.
- EVERY TIME you read this data back, it will change! Look at Nuclear
- War...track 79, head 1 of disk 1.
-
- To create STRONGBITS, write a bunch of FF's in a row and WRITE the data.
- EVERY TIME you read this data back, it will read as 00's! Look at programs
- like: Stunt Car Racer, Ghost Busters II, F29 Retaliator, Hard
- Drivin'....track 0, head 1.
-
-
- HAVE FUN, BUT BE CAREFUL, ALWAYS MAKE SURE YOU HAVE A BACKUP OF THE DISK
- WHICH YOU ARE EDITING ON !!!!.
-
-
- (c) 1991 EXODIS SOFTWARE
- ------------------------
-
-
- DISCLAIMER:EXODIS SOFTWARE DO NOT EXECEPT ANY RESPONSILBILITY FOR ANY
- DAMAGE WHICH MAY ARISE DUE TO THE MISUSE OF THIS PRODUCT.
-
-
- 1988 COPYRIGHT ACT:EXODIS SOFTWARE NEITHER CONDONES NOR AUTHORISES THE USE
- OF THIS SOFTWARE PACKAGE FOR THE REPRODUCTION OF COPYRIGHTED MATERIAL.THE
- FACILITIES OFFERED BY MAC II AND MAC II UTILITIES ARE INTENDED TO BACK UP
- USERS OWN SOFTWARE,PD SOFTWARE & OTHER SUCH PROGRAMS WHERE PERMISSION HAD
- BEEN GIVEN.IT IS ILLEGAL TO MAKE COPIES OF COPYRIGHTED MATERIAL WITHOUT THE
- PERMISSION OF THE COPYRIGHT HOLDER.
-
-
- ---------------------------------------END---------------------------------
-