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- /______/____/_/___/____/_/_/___/__/___/©95
- ···············: COURiERS :···············
- INTERVIEW WITH CHRIS LUDWIG,
- FORMER COMMODORE ENGINEERS.
- @END_FILE_ID.DIZ
- From : Dennis Predovnik
- To: All
- Subject: INTEVIEW WITH CHRIS (PART 1)
- Date : 21 Jan 95 11:18
-
- Ok I have just got my hands on a interview with Chris Ludwig one of the
- former C= engineers which was in the French Amiga Mag AmigaNews for
- you to chew on. It is quite interesting so I hope you like it.. Remember
- to keep the faith.
-
- ===========================================================================
- == Interview: Chris Ludwig ==
- ===========================================================================
-
- An interview with Amiga software engineer Chris Ludwig at the World of
- Amiga Show in London on December 11, two days after he and the other
- members of the surviving Amiga development team finally left their jobs.
-
- AN: You're probably the last person to work for what was once called
- Commodore Business Machines?
-
- CL: Actually there's one person still working there, that Jeff Frank, head
- of hardware engineering and his job at the moment is to liquidate any of
- the hardware that's left at Norristown. That may have changed since
- Friday. Friday was the last day at Commodore for myself and for a lot of
- other people as well. There were 16 of us, engineering staff.
-
- AN: You were continuing work on a new system?
-
- CL: There was not a lot of development going on, mainly because the
- resource wasnt there, there was not a lot of money to be spent. We didnt
- have quite the number pf people we needed. There were some software ideas
- being toyed with, there were some hardware ideas being toyed with, but
- there was no steady development goal...
-
- AN: We were here last month at the Future Entertainment Show and we were
- told that the HP Risc chip had been chosen as the basis for future Amiga
- development.
-
- CL: That is correct.
-
- AN: Mr Pleasance told us this morning that the fact that work has now
- stopped means that some new agreement will have to be drawn up with HP in
- order to re-start development.
-
- CL: Yes, but having said that, the deal that we had with HP was a solid
- one, and I don't think there going to be a problem there. They've got
- every reason in the world to want that to go through with whoever
- continues the Amiga.
-
- AN: Was Lew Eggebrecht still working with you?
-
- CL: Towards the very end he wasn't there full time, he was just consulting
- to us, but when we needed him we could just call him.
-
- AN: He knows the HP architecture really well?
-
- CL: Somewhat well. We did have a resident expert, Dr Edward Heppler, the
- guy who designed the RISC 3D system, and he was there to the end. And
- he's committed to it so I'm sure that if something happened we'd get him
- back on board.
-
- AN: Did the Amiga design team take that decision to go to HP RISC or was
- it a Commodore decision?
-
- CL: It was a Commodore decision. We spent a lot of time looking at
- available processers and trying to decide which one best met the needs
- that we had in mind for the future of the platform. We chose it based on
- a number of different concerns: - first of all, compatibility with
- existing products. HP, because of their having bought out Apollo
- (constructeur de stations graphiques) have an iardware?
-
- CL: Its both, basically. The instruction architecture is similiar to
- 68000 imware emulation tricks that can be
- done as well, ing that work themselves?
-
- CL: That's correct.
-
- AN: So that will make it a lot easier to create something resembling
- AmigaDOS portable onto the HP RISC?
-
- CL: Exactly. That was autrement dit un
- fabricant qui prends un produit de base d'un autre fabricant et l'utilise
- pour crieer un autre produit) the PowerPC core, which is a little square
- portion of the die and then they give you the L-shape around the rest work on
- the same die as the HP-RISC.
- With the PA-RISC, unlike the PowerPC, we're actually allowed to have a
- free rein over the whole die, so that we can take a HP-RISC core and
- basically put in pieces that we want, take out pieces that weally creating a
- custom PA-RISC
- chip based on the PA-150, the latest one, that would allow us to have
- really fantastic performance.
-
- AN: How far have you got with that work?
-
- CL: We've got software simulations of the chipset running. We did
- software simulations ofelend obviously the
- CPU port there as well. You'd still need a digital/analog converter at
- the end that does the colour tables for the back end of the vit's not
- something tle, thsdhavhip y jusprocesser
- that's dois work and another PA-RISC is doing the! major
- computation, so you've now doubled the through-put of the s Does that go as
- far as controlling transputers?
-
- CL: It's not quite the same as transputers, it's not infinitely scalable.
- Transputers obviously give you a lot more scalability in that direction.
- But its a more tight integration as well. From a software perspective
- it's easier to code for because you're basically spawning 'Go forward' and the
- money's there it'll take about 18
- months. It's the whole chip design that needs to be done and software
- support has to be done... it'll take some time.
-
- AN: And that's not variable depending on the resources that you put behind it?
-
- CL: e anything away
- that would prevent that.
-
-
- CL: Sure, Windows NT runs on PA-RISC and we're not taking anything away
- that would prevent that.
-
- AN: So tell us what AmigaDos would look like on such a machine. In what
- way would it be able to retain the AmigaDos that we know.
-
- CL: The plan is simply to port AmigaDos to the chip. So Exec will be
- ported, graphics will be ported, Intuition will be ported, all portions of
- AmigaDos that currently exist will be ported, the idea being that the
- system will be wholly an Amiga, with the capability of running Windows NT
- as well. Because it's a PA-RISC there will already be native compiled
- versions of NT. You're basically talking about a box that can run two
- OS's. Three if you count HP's system.
-
- AN: The new AmigaDos would not be compatible with existing software.
-
- CL: That's correct, people would have to re-compile their existing
- software. But, again, because of the chips degree of compatibility with
- the 68000 line that shouldn't be a gargantuan effort. It should be about
- as straightforward as it is for Apple people to recompile in order to get
- their current 68000-based applications to run on PowerPC.
-
- AN: Is all this something that can realistically be done now if someone
- ends up buying the Amiga?
-
- CL: Absolutely. It's a matter of ensuring that there's some vision at the
- top of the company in order to let something like this go through.
- Commodore has too often in the past been in the situation of having
- designed very cool products which just at the very end of the life cycle
- after we've spent all the money on them don't actually make it to market
- because the people at the top have a lack of vision and when they see the
- finished product say "Oh no, they wouldn't wanna buy that." But I don't
- think we'll see that with the potential buyers.
-
- AN: This work you've been doing is one of the major assets of Commodore
- and we suppose that's why the liquidator kept it going. That means that
- anybody who buys Commodore will be able to continue this project.
-
- CL: Absolutely. It really depends on how the buy-out happens. Anyone
- who's buying the whole company will get the rights to build this computer.
- But there's been talk that the liquidator may be deciding to sell off the
- company piecemeal which would mean that if someone wanted to pick up just
- this technology they could come in with a smaller figure than the full
- value of the company, and somebody else could buy the right to use the
- names Amiga, etc.
-
- AN: Do you think that people who have been working on this will be able to
- come back if the sale happens fairly quickly?
-
- CL: If it happens fairly quickly I feel personally quite certain that
- people who were involved would be interested in coming back. It depends
- on how long it takes. In six months from now if nothing's happened I'm
- sure they'll all have jobs and they'll probably be quite happy with them.
- Its maybe not going to be the same spark that we had with Commodore, but
- you never know. If the money's good, you've got wives and children...
-
- AN: Mr Amor said on Portal the other day that he wasn't sure which RISC
- chip to go for. He said the Mac and the PC were pulling towards the
- PowerPC, but talks had already gone on with HP. He didn't seem to be
- firmly fixed on this idea of an HP-RISC chip.
-
- CL: The truth is that he's had very little contact with the engi: You've had
- more contact with oher teams?
-
- CL: Yes, definitely. We've had more contact with teams that have gone
- away now. At one point Samsung were a potent:that was a long time ago.
-
- AN: Philips?
-
- CL: Correct.
-
- AN: All these people lost interest before may be more
- interested n.N: We heard some months ago that Samsung were not reallrested in
- continuing the Amiga computer line.
-
- CL: It's difficult to say. They were obv w that werdes
- that we had. Whether or not they were interested in contsance wn the same
- room during part of this interview but was
- talking with ew and other people).
-
- CL: All I can really say is, whoever takes over thy
- have a driving instinct and vision to bring forth the best that the
- plto offer. I worry that people may have a short-term view o to do with t
- yolude CEI and the English Commodore team?
-
- CL: Yeah...
-
- AN: You're not very sure.
-
- CL: It's difficult to say. I think that the UK team have a real of where
- they want to go, and that' Amiga has done very well in the sense of its
- technological
- specialities. How end version of the chipset iso top boxes, and low cost
- multimedia presentation devices like a cheap television set-top bo, so
- it's gotta have video compatibility. The blitt There's somades.
-
- AN: Sprilw
- games programmers write games today, very few of thdeal with the sprite issue.
- It just
- makes more sense to dispose with it altogether and use the real estate
- that we gain to enhance the 3D abilities.
-
- AN: Is the AAA chipset definitely out?
-
- CL: I don't know that it's definitely out. Dave (Haynie) s better off
- trying to leapfrog the featt entirely so that we have somethingive, and tht's
- why we focused on the RISC-3D stuff.
-
- CL: I don't know that it's definitely out. Dave (Haynie) spent a lot of
- time getting a system out that would, at least from a hardware
- perspective, work I think the ig problem with it is that from a
- feature-set standpoint it really doesn't buy us enpough in the short-term
- to be useful in the short-term and in the long-term we're better off
- trying to leapfrog the feature-set entirely so that we have something new
- and innovative, and that's why we focused on the RISC-3D stuff.
-
- AN: The specifications of the AAA seemed pretty impressive from the
- average Amiga user's point of view, and now you're talking about
- leapfrogging. Is the Custom RISC really that much better than AAA?
-
- CL: Oh yes, definitely. From what we know reading IEEE magazine and
- playing with them our system will beat the pants off a Saturn (Sega's
- coming console). We've designed it around being a really fantastic
- system, exercising the best of the resources that Commodore's always had,
- basically designing our own chips rather than going out to someone else
- and just using an off-the-shelf chip. We've got some really good stuff
- planned.
-
- AN: So you can envisage having a wide range of Amiga products, from the
- games player to the professional user, in the real tradition of the Amiga
- which has been so hard to market...
-
- CL: Yes it has been hard to market. That's it. It's one of our assets,
- and getting rid of it by just concentrating on one end or the other would
- be a mistake.
-
- AN: So you've got built in there all sorts of texture mapping and other
- capabilities?
-
- CL: Yes. Basically the blitter has grown features that allow it to do
- texture mapping, that allow it to do shading like the new consoles, but
- faster and with higher quality video modes, so that we've got a greater
- resolution than the consoles have, because at the high end we're going to
- need that resolution. We've got completely programmable pixel rates, as
- you know that's basically a feature that started with AA, that AAA grew
- some, and this basically continues that growth path so that we'll be able
- to do a large number of graphic modes. We have true colour modes
- (24-bit), we have some fairly innovative colour reduction modes, similar
- to HAM but a bit different, we have YUV modes so it'll be much more simple
- for us to do PhotoCD support, we've also got some 32-bit modes where we've
- got a transparency channel as well.
-
- AN: 24-bit colour on screen in high resolution?
-
- CL: Yes, sure. Obviously that's not the kind of mode you'd want to use
- for a games system, because it takes too much bandwith, the graphics take
- up too much space, but it's there because the same chipset could be used
- in a high-end system to provide a true-colour, high-resolution desktop
- interface.
-
- AN: How much of that system is in this one central chip that you're
- talking about. Is there an external graphics sub-system?
-
- CL: It's all in the one chip. Everything is in there except RAM, ROM, and
- the RAMDAC for the colour tables.
-
- AN: What is the cache situation?
-
- CL: There's an internal cache for the PA-RISC and then there's some
- external cache space as well.
-
- AN: One of the big problems of the Amiga is the lack of memory protection.
- One programme crash can bring down the whole system. Will that be
- eliminated?
-
- CL: Obviously if we're going to go to the trouble of porting the OS to
- another chip then we have the opportunity at that point to get rid of all
- the problems that
- ill be one of the advantages of losing compatibixe a port because it's written
- entirely in assembly
- code but it's a small, tig core soshoo difficult.
-
- AN: What sort of a clock speed would this tung at as a likely prospect would
- be OEM'ing
- somebody else's add-on CPU cagn anen blding those into the
- box, just as a short-term solution. It'sly true thams us a
- quick way of doing that.
-
- AN: What was your function the Comm anevelop our own standards where there
- weren't already stathen get developers to adopt the
- standards. Unfortunately as usual in Commodore there was very little
- resourdrk a host of ople ended up with
- another library called Real Time Dat Library which provides the
- synchronisation and timing informati oing to be lost when you change the CPU?
-
- CL: No, the plan is to bring it all over. That's one of the reasons it's
- going to take 18 months. A good thing is that having picked an already
- existing RISC core, even while the hare used. It's going to be completely
- different because what
- we have in our own hardware is obviously going to be much faster, but from
- our perspective, developing system software, that doesn't matter much and
- we'll be able to programme a signtng it will be before somebody's
- hardware is released, but if you're a software developer, as you well
- know, 18 months doesn't seem like much at all in order to learn a whole
- new system and to come out with sino
- have to learn all overt if you're doing system programming then
- I don't think you've got anythiung to worry about. You should be able, at
- the end, wuchmor than simply recompiling your software,
- have something that workantages over the Mac and the PC?
-
- CL: I think that one important point is that the machine will come as a
- base with outstanding graphics performance. As a system to do 3D
- rendering, a as system to do commercial video work, you're going to find
- that our system will be able to compete just as well as Amigas compete
- today. In 18 months to two years time, when the PCs are coming to where
- we are today, we'll have gone forward another generation.
-
- (c) NewsEdition SARL 1995.
-
-
- Catch yer l8tr
- Dennis
-