home *** CD-ROM | disk | FTP | other *** search
- SDEF
- //
- // The file declaration section
- //
- path models/shotgun
- origin 20 -15 -55
- scale 0.5
- shotgun.sbm
- shotgun.tga
-
- //
- // Declare the animation types and files
- //
- ready1 ready.sam
- fire1 fire3.sam
- idle1 idle1.sam
- idle2 idle2.sam
- putaway1 putaway.sam
- //
- // Define model group areas
- //
- id 30 group weapon bone barrel 0 180 90
-
- //
- // The initialization section
- //
- !init:
- client aliasprefix Shotgun_
- client aliascache snd_fire1 "weapons/shotgun/s2.wav"
- client aliascache snd_reload1 "weapons/shotgun/shotload.wav"
-
- //client aliascache snd_fire1 "weapons/magnum/fire3.wav"
- //client aliascache snd_silfire1 "weapons/magnum/silshot.wav"
-
- //server aliascache snd_pickup "weapons/pkup/pkup3.wav"
- //
- // The main section
- //
- !main:
- server fire1 first weaponsound
- server fire1 first shoot
- client fire1 first randomsound snd_fire 1 1
- client fire1 first attach barrel sprites/gunblast.spr time 0.05 scale .45 origin 30 10 10
- client fire1 3 randomsound snd_reload .6 7
-
-