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- SDEF
- //
- // The file declaration section
- //
- path models/rlaunch
- //origin -18 -15 -8
- origin -5 15 0
- scale 1.0
- rlaunch_base.sbm
- rlaunch_base.tga
-
- //
- // Declare the animation types and files
- //
- ready1 rlaunch_ready.SAM
- fire1 rlaunch_fire.SAM
- idle1 rlaunch_idle1.SAM
- //idle2 rlaunch_idle2.SAM
- //idle3 rlaunch_idle3.SAM
- putaway1 rlaunch_putaway.SAM
- //
- // Define model group areas
- //
- id 200 group weapon bone barrel 0 180 110
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the aniamtion sound references
- //
- client aliasprefix RLaunch_
-
- //server aliascache snd_fire "weapons/rlaunch/mix1.wav"
- client aliascache snd_fire "weapons/rlaunch/new3.wav"
-
- //client aliascache snd_fire1 "weapons/magnum/fire3.wav"
- //client aliascache snd_silfire1 "weapons/magnum/silshot.wav"
-
- //server ammoclipsize 15
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- // server ready1 last ready
- client fire1 first randomsound snd_fire 1
- client fire1 first attach barrel sprites/gunblast.spr time 0.1 scale 0.8 origin 20 0 0 randomroll
- server fire1 first weaponsound
- server fire1 first shoot
- // server putaway1 last putaway