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- SDEF
- //
- // The file declaration section
- //
- path models/spgun
- origin -10 60 -10
- scale 0.9
- spgun_base.sbm
- spgun_base.tga
-
- //
- // Declare the animation types and files
- //
- ready1 spgun_ready.SAM
- reload1 spgun_load.SAM
- fire1 spgun_fire.SAM
- idle1 spgun_idle1.SAM
- idle2 spgun_idle2.SAM
- idle3 spgun_idle3.SAM
- idle4 spgun_idle4.SAM
- putaway1 spgun_putaway.SAM
-
- //
- // Define model group areas
- //
- id 5 group dome translucent33
- id 10 group redbutton fullbright
- id 15 group greenbutton fullbright
- id 200 group weapon bone barrel 0 140 170
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the animation sound references
- //
- client aliasprefix spgun_
- server aliascache snd_airfire "weapons/spgun/spmix2.wav" 1
- server aliascache snd_waterfire "weapons/spgun/sprgun1.wav" 1
- //
- // The main section
- //
- !main:
- //
- // Define the client/server animation references
- //
-
- server ready1 first group greenbutton +fullbright
- server ready1 first group redbutton -fullbright
-
- server fire1 first group greenbutton -fullbright
- server fire1 first group redbutton +fullbright
- server fire1 first shoot
-
- server reload1 last group greenbutton +fullbright
- server reload1 last group redbutton -fullbright
-