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- SDEF
- //
- // The file declaration section
- //
- path models/fist
- origin -20 0 5
- scale 2.0
- fist_base.sbm
- fistskin.tga
-
- //
- // Declare the animation types and files
- //
- ready1 ready.sam
- idle1 idle1.sam 20
- idle2 idle2.sam
- idle3 idle3.sam
- fire1 punch1.sam
- fire2 punch3.sam
- fire3 punch4.sam
- fire4 punch2.sam
- fire5 punch5.sam
- putaway1 putaway.sam
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the aniamtion sound references
- //
- client aliasprefix punch_
- client aliascache snd_fire1 "weapons/punch/whsh1.wav"
- client aliascache snd_fire2 "weapons/punch/whsh2.wav"
- client aliascache snd_smlkrk1 "weapons/punch/krak1.wav"
- client aliascache snd_lrgkrk1 "weapons/punch/krak2.wav"
- client aliascache snd_smlleath1 "weapons/punch/leath1.wav"
- client aliascache snd_lrgleath1 "weapons/punch/leath2.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- // server ready1 last ready
- client idle2 2 localsound snd_smlleath .7
- client idle2 5 localsound snd_lrgleath .7
- client idle3 6 localsound snd_smlkrk .5
- client idle3 11 localsound snd_lrgkrk .6
-
- client fire1 first randomsound snd_fire 1 1
- server fire1 first movementsound
- server fire1 first shoot
- server fire1 last attack_finished
-
- client fire2 first randomsound snd_fire 1 1
- server fire2 first movementsound
- server fire2 first shoot
- server fire2 last attack_finished
-
- client fire3 first randomsound snd_fire 1 1
- server fire3 first movementsound
- server fire3 first shoot
- server fire3 last attack_finished
-
- client fire4 first randomsound snd_fire 1 1
- server fire4 first movementsound
- server fire4 first shoot
- server fire4 last attack_finished
-
- client fire5 first randomsound snd_fire 1 1
- server fire5 first movementsound
- server fire5 first shoot
- server fire5 last attack_finished
- // server putaway1 last putaway