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- SDEF
- //
- // The file declaration section
- //
- path models/mhands
- origin 0 11 0
- scale 1.0
- mhands_base.sbm
- mhands_base.tga
-
- //
- // Declare the animation types and files
- //
- fire1 mhands_hit1.sam
- fire2 mhands_hit2.sam
- fire3 mhands_hit3.sam
- fire4 mhands_hit4.sam
- ready1 mhands_getready.sam
- putaway1 mhands_putaway.sam
- fastexit mhands_fastexit.sam
- idle1 mhands_idle1.sam
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the aniamtion sound references
- //
- client aliasprefix mutanthands_
- client aliascache snd_fire1 "weapons/punch/whsh1.wav"
- client aliascache snd_fire2 "weapons/punch/whsh2.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- client fire1 first randomsound snd_fire 1 1
- server fire1 first movementsound
- server fire1 first shoot
- server fire1 last attack_finished
-
- client fire2 first randomsound snd_fire 1 1
- server fire2 first movementsound
- server fire2 first shoot
- server fire2 last attack_finished
-
- client fire3 first randomsound snd_fire 1 1
- server fire3 first movementsound
- server fire3 first shoot
- server fire3 last attack_finished
-
- client fire4 first randomsound snd_fire 1 1
- server fire4 first movementsound
- server fire4 first shoot
- server fire4 last attack_finished
-