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- SDEF
- path models/mines
- //
- // The file declaration section
- //
-
- origin 3 -7 -53
- mine_base.sbm
- mines_base.tga
-
- //
- // Declare the animation types and files
- //
- idle1 mines_idle1.sam
- idle2 mines_idle2.sam
- fire1 mines_throw.sam
- ready1 mines_ready.sam
- putaway1 mines_putaway.sam
-
- //
- // Define model group areas
- //
- id 10 group mine fullbright
- id 30 group mine
-
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the aniamtion sound references
- //
- client aliasprefix SpiderMines_
- client aliascache snd_fire1 "weapons/punch/whsh1.wav"
- client aliascache snd_fire2 "weapons/punch/whsh2.wav"
-
- //client aliascache snd_fire1 "weapons/magnum/fire3.wav"
- //client aliascache snd_silfire1 "weapons/magnum/silshot.wav"
-
- //server ammoclipsize 15
- //server iconname "w_spidermines"
- //server snd_pickup "player/pkup/armor/vest1.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the client/server animation references
- //
- client fire1 first randomsound snd_fire 1 1
- server fire1 first movementsound
- server fire1 1 group mine +nodraw
- server fire1 2 shoot
-
- server ready1 first group mine -nodraw
-