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- SDEF
- //
- // The file declaration section
- //
- path models/pulse2
- origin 0 -25 -70
- pulse.sbm
- pulse.tga
-
- //
- // Declare the animation types and files
- //
- ready1 ready1.sam
- fire1 fire2.sam
- idle1 idle3.sam
- idle2 idle4.sam
- putaway1 putaway1.sam
- //
- // Define model group areas
- //
- id 5 group glass translucent66
- id 10 group glow fullbright
- id 15 group weapon bone barrel 0 180 150
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the aniamtion sound references
- //
- client aliasprefix Pulse_
- //client aliascache snd_fire1 "weapons/magnum/fire3.wav"
- //client aliascache snd_silfire1 "weapons/magnum/silshot.wav"
-
- client aliascache snd_fire1 "weapons/pulse/fire1.wav"
- client aliascache snd_open1 "weapons/pulse/open1.wav"
- client aliascache snd_loop1 "weapons/pulse/loop1.wav"
- client aliascache snd_loopdip1 "weapons/pulse/loopdip2.wav"
- client aliascache snd_close1 "weapons/pulse/close1.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- // server ready1 last ready
- client ready1 9 randomsound snd_open 1 1
- client ready1 10 randomsound snd_loop .3 7
- server ready1 9 movementsound
-
- client fire1 first randomsound snd_fire 1 1
- server fire1 first weaponsound
- server fire1 first shoot
- //client fire1 first randomsound snd_loopdip .3 7
- //client fire1 3 randomsound snd_loop .3 2
-
- client putaway1 first randomsound snd_close 1 7
- server putaway1 first movementsound
-
- // server putaway1 last putaway
-