home *** CD-ROM | disk | FTP | other *** search
- SDEF
- //
- // The file declaration section
- //
- path models/magnum
- origin 0 10 0
- scale 1.0
- magnum_base.sbm
- magnum_base.tga
-
- //
- // Declare the animation types and files
- //
- ready1 magnum_ready.SAM
- fire1 magnum_fire.SAM
- silfire1 magnum_fire.SAM
- idle1 magnum_idle1.SAM
- idle2 magnum_idle2.SAM
- reload1 magnum_load.SAM
- putaway1 magnum_putaway.SAM
- //
- // Define model group areas
- //
- id 200 group weapon bone barrel 0 180 65
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the animation sound references
- //
- client aliasprefix Magnum_
- client aliascache snd_fire1 "weapons/magnum/fire3.wav"
- client aliascache snd_silfire1 "weapons/magnum/silshot.wav"
- client aliascache snd_reload1 "weapons/magnum/reload1.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the client/server animation references
- //
- client fire1 first randomsound snd_fire 1
- client fire1 first attach barrel sprites/gunblast.spr time 0.15 scale 0.4 origin 10 0 -10 alphafade
- server fire1 first weaponsound
- server fire1 first shoot
-
- // Silenced weapon fire
- client silfire1 first randomsound snd_silfire .6 1
- server silfire1 first movementsound
- server silfire1 first shoot
-
- //Reload
- client reload1 first randomsound snd_reload 1 7