home *** CD-ROM | disk | FTP | other *** search
- SDEF
- //
- // The file declaration section
- //
- path models/hvgun
- origin 0 0 0
- scale 1.0
- hv_base.sbm
- hvskin.tga
-
- //
- // Declare the animation types and files
- //
- ready1 hv_ready.sam
- fire1 hv_fire.SAM
- grenade1 grenade_fire.SAM
- idle1 hv_idle1.SAM
- hvidle1 hv_idle1.SAM
- hvidle2 hv_idle2.sam
- gidle1 grenade_idle1.sam
- //gidle2 grenade_idle2.sam
- hv2g hv_switchto.sam
- g2hv hv_switchback.sam
- gready1 grenade_switchto.sam
- hvputaway1 hv_putaway.sam
- gputaway grenade_putaway.sam
-
- //
- // Define model group areas
- //
- id 5 group weapon bone barrel 0 180 90
- id 200 group bullets
-
- //
- // The initialization section
- //
- !init:
- //
- // Define the aniamtion sound references
- //
- client aliasprefix hvgun_
- //client aliascache snd_fire "weapons/asrifle/6.wav"
- //client aliascache snd_silfire "weapons/asrifle/silenced.wav"
-
- //server ammoclipsize 15
-
-
- //client aliascache snd_fire1 "weapons/hvgun/1a.wav"
- client aliascache snd_fire2 "weapons/hvgun/2a.wav"
- //client aliascache snd_fire3 "weapons/hvgun/3a.wav"
- //client aliascache snd_fire4 "weapons/hvgun/4a.wav"
- //client aliascache snd_fire5 "weapons/hvgun/5a.wav"
- //client aliascache snd_fire6 "weapons/hvgun/6a.wav"
-
- client aliascache snd_gfire1 "weapons/grenade/fire1.wav"
- //client aliascache snd_gfire2 "weapons/grenade/fire2.wav"
- //client aliascache snd_gfire2 "weapons/grenade/fire3.wav"
- //client aliascache snd_gfire2 "weapons/grenade/fire4.wav"
-
- //client aliascache snd_fanstart1 "weapons/hvgun/fanstart.wav"
- //client aliascache snd_fanloop1 "weapons/hvgun/fanloop.wav"
- //client aliascache snd_fanend1 "weapons/hvgun/fanend.wav"
- client aliascache snd_chain1 "weapons/hvgun/eatchain.wav"
-
- //
- // The main section
- //
- !main:
- //
- // Define the clinet/server animation references
- //
- client fire1 first randomsound snd_fire 1 1
- client fire1 first randomsound snd_chain .6 7
- client fire1 first attach barrel sprites/hvblast.spr time 0.05 scale 1 origin 30 0 20
- server fire1 first prevframe 2
- server fire1 first weaponsound
- server fire1 first shoot
- server fire1 first endanim
-
- client grenade1 first randomsound snd_gfire 1 1
- server grenade1 0 prevframe 2
- server grenade1 first weaponsound
- server grenade1 first shoot
- server grenade1 1 endanim
-