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- SDEF
- path models/heligun
- origin 8 28 0
- scale 0.5
- heligun_base.tga
- heligun_base.sbm
-
- //fire heligun_fire.SAM
- fire heligun_fire2.SAM
- //fire heligun_fire3.sam
- idle heligun_idle.sam
-
- id 200 group weapon bone barrel 0 0 0
-
- !init:
- client aliasprefix heligun_
-
- client aliascache snd_fire1 "weapons/heligun/mix9c.wav" 1
- //client aliascache snd_fire1 "weapons/heligun/mix6.wav" 1
- //client aliascache snd_alt1 "weapons/heligun/m1.wav" 1
- //client aliascache snd_alt1 "weapons/heligun/mix9ca.wav" 1
-
-
- !main:
-
- server fire first shoot
- server fire first weaponsound
- client fire first randomsound snd_fire 1 1
- //client fire first randomsound snd_alt 1 2
- client fire first attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 1 shoot
- server fire 1 weaponsound
- //client fire 1 randomsound snd_fire 1 1
- //client fire 1 randomsound snd_alt 1 2
- client fire 1 attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 2 shoot
- server fire 2 weaponsound
- //client fire 2 randomsound snd_fire 1 1
- //client fire 2 randomsound snd_alt 1 2
- client fire 2 attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 3 shoot
- server fire 3 weaponsound
- //client fire 3 randomsound snd_fire 1 1
- //client fire 3 randomsound snd_alt 1 2
- client fire 3 attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 4 shoot
- server fire 4 weaponsound
- //client fire 4 randomsound snd_fire 1 1
- //client fire 4 randomsound snd_alt 1 2
- client fire 4 attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 5 shoot
- server fire 5 weaponsound
- //client fire 5 randomsound snd_fire 1 1
- //client fire 5 randomsound snd_alt 1 1
- client fire 5 attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 6 shoot
- server fire 6 weaponsound
- client fire 6 randomsound snd_fire 1 1
- //client fire 6 randomsound snd_alt 1 2
- client fire 6 attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 7 shoot
- server fire 7 weaponsound
- //client fire 7 randomsound snd_fire 1 1
- //client fire 7 randomsound snd_alt 1 2
- client fire 7 attach barrel sprites/hvblast.spr time 0.05 scale 1
- server fire 8 shoot
- server fire 8 weaponsound
- //client fire 8 randomsound snd_fire 1 1
- //client fire 8 randomsound snd_alt 1 2
- client fire 8 attach barrel sprites/hvblast.spr time 0.05 scale 1
-
- server fire last attack_finished
- server fire last weaponsound
-