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- // Background fill
- xr -16 yb 0 fill 0 0.63 1.0 0.2 16 480 // Background for status area
-
- // Highlighted line
- xr -17 yb 0 fill 0 0.63 1.0 1.0 1 480 // Highlighted line seperator
-
- // Items title & current inv item
- xr -16 yt -68 picn items_title_v // Title - ITEMS
- xr -52 yt -34 fill 0 0 0 0.6 31 31 // Background fill for area
- xr -52 yt -60 num 4 // Item Amount
- xr -86 yt -34 pickitem left // Display area when you pick up item
-
- // Ammo Title & current count
- xr -16 yt -154 picn ammo_title_v // Title - AMMO
- xr -78 yt -140 anum // Ammo Amount
-
- // Current weapon
- xr -84 yt -114 pic 25 // Shows display of current weapon
- xr -83 yt -113 clipammo // Clip Ammo
- xr -150 yt -114 pickweap down // Display area when you pick up item
-
- // Health title & current count
- xr -16 yb 84 picn health_title_v // Title - HEALTH
- xr -68 yb 86 hnum // Health Amount
- xr -53 yb 114 pickhealth left // Display area when you pick up health
-
- // Armor title & current count
- xr -16 yb 2 picn armor_title_v // Title - ARMOR
- // ** not needed **xr -68 yb 16 rnum // Armor Amount
- xr -119 yb 8 pickarmor left // Display area when you pick up item
-
- // Health and Armor status bars
- // Must be before image ovelay is displayed
- xr -26 yb 8 hbar 5 64 // Armor status bar line
- xr -83 yb 8 rbar 5 64 // Health status bar line
-
- // Body Picture and damage indicators
- xr -84 yb 8 picn hud_body_01 // Body Image - Overall Damage indicator
- xr -76 yb 59 smnum 20 // Head Armor Amount
- xr -76 yb 39 smnum 21 // Chest Armor Amount
- xr -76 yb 9 smnum 22 // Leg Armor Amount
- xr -76 yb 59 arbar 20 37 12 // Head area
- xr -76 yb 39 arbar 21 37 20 // Chest area
- xr -76 yb 9 arbar 22 37 30 // Leg area
-
- // Current inv item
- if 3
- xr -52 yt -34 pic 3 // Shows display of current INV item
- endif
-
- // Floating inventory
- xv -32 yv -100 drawinv
-
- ifdm
- jl jt num 10 // Current score during DM play - Left
- endif
-