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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
-
- eventsequence "Start" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_THREE
- loops = 1
- numparticles = 40
- gravity = XYZ(0,0,0)
- emitrate = 90
- emitradius = xyz(0,0,0)
- lifetime = 0.5
- texture = "effect\\particle\\flare.tga"
- initial size = random(3,5)
- initial sizeExt = random(70,90)
- initial partAngle = XYZ(random(-360,360), random(-360,360), random(0,120))
- initial color = rgba(255,200,50,200)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final sizeExt = 200
- }
-
- eventsequence "Start" {
- sourceblendmode = BLEND_LAMP
- numparticles = 3
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 80
- emitradius = xyz(random(-1,1),random(-1,1),random(-1,1))
- lifetime = 0.8
- texture = "effect\\particle\\water2.tga"
- initial size = 10
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(random(-5,5),random(-5,5),random(-5,5))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 50
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- loops = 100
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 20
- emitradius = xyz(random(-4,4),random(-4,4),random(-4,4))
- lifetime = 1
- texture = "effect\\particle\\star05Y_01.bmp"
- initial size = random(10,20)
- initial color = rgba(255,200,50,200)
- initial velocity = XYZ(0,0,0)
- //initial partAngle = xyz(random(0,360), random(0,360), random(0,360))
- fade so final color = rgba(0,0,0,0)
- fade so final sizeExt = 200
- }
- }