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- particlesystem "Explosion" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "Flaming Debris" {
- sourceblendmode = BLEND_LAMP
- loops = 10
- numparticles = 200
- gravity = XYZ(0,0,0)
- emitrate = 200
- emitradius = XYZ(0,0,0)
- lifetime = 1
- texture = "effect\\particle\\star03Y_01.bmp"
-
- initial size = random(4,6)
- initial color = rgba(255,255,255,255)
- at 0.1 color = rgba(255,255,255,255)
- fade so at 0.5 color = rgba(0,0,0,0)
-
- initial velocity = XYZ(random(-25,25),random(-25,25),random(-25,25))
- fade so final size = 5
-
- }
- }