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- particlesystem "WaterWave" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "Water1" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_TWO
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 10
- emitradius = xyz(0,0,0)
- lifetime = 1.2
- texture = "effect\\particle\\water.bmp"
- initial size = random(15,25)
- initial color = rgba(100,150,80,130)
- initial velocity = XYZ(0,0,0)
- //initial partAngleX = -90
- fade so final color = rgba(20,20,20,20)
- fade so final size = 60
- }
-
- eventsequence "Water2" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_TWO
- loops = 1
- numparticles = 3
- gravity = XYZ(0,0,0)
- emitrate = 17
- emitradius = xyz(random(-9,9),0,random(-9,9))
- lifetime = 1
- texture = "effect\\particle\\water.bmp"
- initial size = random(6,12)
- initial color = rgba(40,100,90,100)
- initial velocity = XYZ(0,0,0)
- //initial partAngleX = -90
- fade so final color = rgba(20,20,20,20)
- fade so final size = 28
- }
- }