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- particlesystem "FireJet" 1.00 {
- position = XYZ(0,100,-50)
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 9
- gravity = XYZ(0,0,0)
- emitrate = 30
- loops = 1
- lifetime = Random(0.01,0.6)
- texture = "effect\\particle\\light-01.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 25
- initial partangleZ = random(0,360)
- initial velocity = XYZ(random(-2,2),random(-2,2),random(-2,2))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 20
- }
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 6
- gravity = XYZ(0,0,0)
- emitrate = 40
- loops = 1
- lifetime = Random(0.5,0.9)
- texture = "effect\\particle\\light-02.bmp"
-
- initial color = rgba(255,255,255,255)
- initial size = 20
- initial partAngleZ = random(0,360)
- initial velocity = XYZ(random(-1,1),random(-1,-1),random(-1,1))
- fade so final color = rgba(0,0,0,0)
- fade so partAngleZ = random(0,1500)
- fade so final size = 20
- }
- }
-
-
-
-