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- particlesystem "FireJet" 1.00 {
- position = XYZ(0,100,-50)
-
- eventsequence "Light1" {
- sourceblendmode = BLEND_LAMP
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 40
- loops = 1
- lifetime = Random(0.01,0.7)
- texture = "effect\\particle\\flare.tga"
- initial color = rgba(255,255,255,255)
- initial size = 60
- initial velocity = XYZ(random(-5,5),random(5,5),random(-5,5))
- initial partAngleZ = random(0,360)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 1
- }
-
-
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 6
- gravity = XYZ(0,-10,0)
- emitrate = 40
- loops = 2
- lifetime = Random(0.01,0.3)
- texture = "effect\\particle\\light-01.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 50
- initial partangleZ = random(0,360)
- initial velocity = XYZ(random(-20,20),random(0,0),random(-20,20))
- fade so final color = rgba(0,0,0,0)
- fade so final partAngleZ = random(0,360)
- fade so final size = 1
- }
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 6
- gravity = XYZ(0,-10,0)
- emitrate = 40
- loops = 1
- lifetime = Random(0.5,0.8)
- texture = "effect\\particle\\light-02.bmp"
-
- initial color = rgba(255,255,255,255)
- initial size = 40
- initial partAngleZ = random(0,360)
- initial velocity = XYZ(random(-5,5),random(-5,-5),random(-5,5))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 40
- fade so final partAngleZ = random(0,1000)
- }
-
- }
-
-
-
-