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- particlesystem "light" 1.00 {
- position = XYZ(0,50,0)
- eventsequence "light2" {
- sourceblendmode = BLEND_LAMP
- numparticles = 50
- gravity = XYZ(0,0,0)
- emitrate = 20
- emitradius = xyz(random(-30,30),-40,random(-30,30))
- lifetime = 3
- texture = "effect\\particle\\flare.tga"
- initial size = random(10,20)
- initial color = rgba(255,200,80,255)
- initial LocalAngleY = 0
- initial velocity = XYZ(0,random(20,40),0)
- fade so final color = rgba(0,0,0,0)
- fade so final localangleY = 180
-
- }
- }