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- particlesystem "LeafDown" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "leaf1" {
- sourceblendmode = BLEND_ALPHA
- numparticles = 100
- gravity = XYZ(0,-6,0)
- emitrate = 3
- emitradius = XYZ(random(-60,60),50,random(-60,60))
-
- lifetime = 10
- texture = "effect\\particle\\epc001.tga"
- initial PartAngleX = 0
- initial PartAngleZ = 0
- fade so at 6 PartAngleX = 150
- fade so at 6 PartAngleZ = 150
- initial color = rgba(255,255,255,255)
- initial size = random(3,6)
- initial velocity = XYZ(random(-10,10),0,random(-10,10))
- at 6 eventtimer = 0.01
- }
-
- eventsequence "leaf2" {
- sourceblendmode = BLEND_ALPHA
- numparticles = 100
- gravity = XYZ(0,-6,0)
- emitrate = 3
- emitradius = XYZ(random(-60,60),50,random(-60,60))
-
- lifetime = 10
- texture = "effect\\particle\\epc002.tga"
- initial PartAngleX = 0
- initial PartAngleZ = 0
- fade so at 6 PartAngleX = 150
- fade so at 6 PartAngleZ = 150
- initial color = rgba(255,255,255,255)
- initial size = random(3,6)
- initial velocity = XYZ(random(-10,10),0,random(-10,10))
- at 6 eventtimer = 0.01
- }
-
- eventsequence "leaf3" {
- sourceblendmode = BLEND_ALPHA
- numparticles = 100
- gravity = XYZ(0,-6,0)
- emitrate = 3
- emitradius = XYZ(random(-60,60),50,random(-60,60))
-
- lifetime = 10
- texture = "effect\\particle\\epc003.tga"
- initial PartAngleX = 0
- initial PartAngleZ = 0
- fade so at 6 PartAngleX = 150
- fade so at 6 PartAngleZ = 150
- initial color = rgba(255,255,255,255)
- initial size = random(2,4)
- initial velocity = XYZ(random(-10,10),0,random(-10,10))
- at 6 eventtimer = 0.01
- }
- }
-