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- particlesystem "Attack" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "Attack1" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 10
- emitradius = xyz(0,0,0)
- lifetime = 0.8
- texture = "effect\\particle\shock.tga"
-
- initial size = 70
- initial PartAngle = xyz(0,0,0)
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(0,0,0)
-
- fade so final color = rgba(20,20,20,20)
- fade so final size = 150
- fade so final PartAngle = xyz(0,0,50)
- }
-
- eventsequence "Attack4" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 200
- emitradius = xyz(random(-3,3),random(-3,3),random(-3,3))
- lifetime = 1.5
- texture = "effect\\particle\\flare.tga"
-
- initial size = 6
- initial color = rgba(random(0,255),random(0,255),random(0,255),random(0,255))
- initial velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
-
- at 1 velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
- at 2 velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
- at 3 velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
- at 4 velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
- at 5 velocity = XYZ(random(-10,10),random(-10,10),random(-10,10))
-
- fade so final color = rgba(0,0,0,0)
- fade so final size = 20
- }
-
- eventsequence "lline1" {
- sourceblendmode = BLEND_LAMP
- numparticles = 3
- gravity = XYZ(0,0,0)
- emitrate = 30
- emitradius = XYZ(0,0,0)
- loops = 1
- lifetime = 1.6
- texture = "effect\\particle\\flare.tga"
- initial color = rgba(200,200,200,200)
- initial size = 8
- initial sizeext = random(200,250)
- initial PartAngle = XYZ(0,0,random(-90,90))
-
- //fade so at 0.3 sizeext = random(400,500)
- fade so at 0.4 color = rgba(255,255,255,255)
- fade so final color = rgba(0,0,0,0)
- }
-
- }