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- particlesystem "HolyValor" 1.00 {
- position = XYZ(0,0,0)
-
- eventsequence "Light1" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 4
- gravity = XYZ(0,0,0)
- emitrate = 100
- emitradius = xyz(0,random(20,50),0)
- lifetime = 2
- texture = "effect\\particle\\flare.bmp"
- initial size = 80
- initial color = rgba(80,80,200,100)
- initial velocity = XYZ(0,0,0)
- fade so at 0.5 color = rgba(100,100,255,200)
- fade so final color = rgba(0,0,0,0)
- }
- eventsequence "smallParticle" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 10
- gravity = XYZ(0,0,0)
- emitrate = 50
- emitradius = xyz(random(-15,15),random(-5,5),random(-15,15))
- lifetime = 1.2
- texture = "effect\\particle\\flare.tga"
- initial size = 4
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(0,random(20,60),0)
- at 0.2 size = 8
- at 0.4 size = 4
- at 0.6 size = 8
- at 0.8 size = 4
- at 1.0 size = 8
- at 1.2 size = 4
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_THREE
- numparticles = 2
- loops = 1
- delay = 0.2
- gravity = XYZ(0,0,0)
- emitrate = 60
- emitradius = xyz(0,40,0)
- lifetime = 2
- texture = "effect\\particle\\HolyValor.bmp"
- initial size = 25
- initial sizeExt = 20
- initial LocalAngleY = 0
- initial color = rgba(100,100,100,100)
- fade so at 1.0 color = rgba(255,255,255,255)
- at 0.8 velocity = xyz(0, 20, 0)
- fade so final color = rgba(0,0,0,0)
- }
- eventsequence "Line" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_THREE
- numparticles = 20
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 60
- emitradius = xyz(random(-13,13),random(0,20),random(-13,13))
- lifetime = 1
- texture = "effect\\particle\\flare.bmp"
- initial size = 5
- initial sizeExt = random(50,100)
- initial LocalAngleY = 0
- initial color = rgba(0,100,255,255)
- initial velocity = XYZ(0,random(50,100),0)
- fade so at 0.5 velocity = XYZ(0,random(50,100),0)
- fade so final color = rgba(0,0,0,0)
- fade so final LocalAngleY = random(200,400)
- }
- eventsequence "DownLight" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_TWO
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 3
- emitradius = xyz(0,0,0)
- lifetime = 1000
- texture = "effect\\particle\\circle-1.bmp"
- initial size = 30
- initial color = rgba(0,50,140,140)
- initial velocity = XYZ(0,0,0)
- initial partAngleY = 0
- fade so at 1.0 color = rgba(0,100,255,255)
- fade so at 2.0 color = rgba(0,50,145,140)
- fade so at 3.0 color = rgba(0,100,255,255)
- fade so at 1.0 size = 32
- fade so at 2.0 size = 30
- fade so at 3.0 size = 32
- at 3 eventtimer = 1.0
- fade so at 4.0 color = rgba(0,80,130,130)
- fade so at 5.0 color = rgba(0,0,0,0)
- fade so final partAngleY = -20
- }
- eventsequence "DownLight" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 3
- emitradius = xyz(0,10,0)
- lifetime = 1000
- texture = "effect\\particle\\flare.bmp"
- initial size = 50
- initial color = rgba(50,50,155,255)
- initial velocity = XYZ(0,0,0)
- fade so at 1 color = rgba(100,180,230,255)
- fade so at 2 color = rgba(50,80,150,200)
- fade so at 3 color = rgba(100,180,230,255)
- at 3 eventtimer = 1
- fade so at 6.0 color = rgba(0,0,0,0)
- }
-
- eventsequence "DownLight" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_TWO
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 3
- emitradius = xyz(0,0,0)
- lifetime = 1000
- texture = "effect\\particle\\light1.bmp"
- initial size = 60
- initial color = rgba(100,100,100,100)
- initial velocity = XYZ(0,0,0)
- fade so at 1.0 color = rgba(180,180,180,180)
- fade so at 2.0 color = rgba(150,150,150,150)
- fade so at 3.0 color = rgba(180,180,180,180)
- at 3 eventtimer = 1.0
- fade so at 4.0 color = rgba(150,150,150,150)
- fade so at 5.0 color = rgba(0,0,0,0)
- }
-
- eventsequence "downParticle" {
- sourceblendmode = BLEND_LAMP
- loops = 100
- numparticles = 6
- gravity = XYZ(0,0,0)
- emitrate = 8
- emitradius = xyz(random(-6,6),random(0,2),random(-6,6))
- lifetime = 0.5
- texture = "effect\\particle\\flare.tga"
- initial size = 4
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(0,random(10,40),0)
- at 0.2 size = 6
- at 0.4 size = 4
- at 0.6 size = 6
- at 0.8 size = 4
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "Down" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_TWO
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 100
- emitradius = xyz(0,0,0)
- lifetime = 1000
- texture = "effect\\particle\\HolyValordown.bmp"
- initial size = 30
- initial color = rgba(50,50,50,50)
- initial velocity = XYZ(0,0,0)
- initial partAngleY = 0
- fade so at 1.0 size = 35
- fade so at 2.0 size = 32
- fade so at 3.0 size = 35
- at 3 eventtimer = 1.0
- fade so at 3.0 color = rgba(255,255,255,255)
- fade so at 4.0 color = rgba(200,200,200,200)
- fade so at 5.0 color = rgba(0,0,0,0)
- fade so at 4.0 size = 35
- at 5.0 size = 35
- fade so final partAngleY = 100
- }
- }