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- particlesystem "FireJet" 1.00 {
- position = XYZ(0,50,-50)
-
- eventsequence "Smoke" {
- sourceblendmode = BLEND_INVSHADOW
- numparticles = 20
- gravity = XYZ(0,-10,0)
- emitrate = 30
- loops = 100
- lifetime = Random(0.01,0.5)
- texture = "effect\\particle\\MonParticle01.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 10
- initial velocity = XYZ(random(-20,20),random(10,50),random(-20,20))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 1
- }
-
- eventsequence "UpFire" {
- sourceblendmode = BLEND_LAMP
- numparticles = 50
- gravity = XYZ(0,-10,0)
- emitrate = 100
- loops = 100
- lifetime = Random(0.01,0.5)
- texture = "effect\\particle\\fire-1.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 30
- initial velocity = XYZ(random(-15,15),random(15,25),random(-15,15))
- emitradius = xyz(random(-1,1),0,random(-1,1))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 10
- }
-
- eventsequence "DownFire" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- gravity = XYZ(0,-10,0)
- emitrate = 100
- loops = 100
- lifetime = Random(0.01,0.2)
- texture = "effect\\particle\\fire-1.bmp"
- initial color = rgba(255,255,255,255)
- initial size = 20
- initial velocity = XYZ(random(-2,2),random(-50,-30),random(-2,2))
- emitradius = xyz(random(-1,1),0,random(-1,1))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 10
- }
- }
-
-
-
-