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- particlesystem "FireJet" 1.00 {
- position = XYZ(0,0,0)
-
-
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 120
- gravity = XYZ(0,-10,0)
- emitrate = 70
- lifetime = Random(0.01,4)
- texture = "effect\\particle\\flare.tga"
-
- initial color = rgba(245,255,240,20)
- initial size = 12
- initial velocity = XYZ(random(-3,3),random(15,30),random(-3,3))
-
- //at random(0.1,0.3) redcolor = 200
- //at random(0.1,0.3) greencolor = 200
- //at random(0.1,0.3) bluecolor = 0
-
- fade so at 0.4 color = rgba(200,201,15,random(0,255))
- fade so at 1.2 color = rgba(90,14,14,255)
- fade so final color = rgba(0,0,0,255)
- }
- }
-
-
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_COLORO
- numparticles = 120
- gravity = XYZ(0,-70,0)
- emitrate = 70
- lifetime = Random(0.01,4)
- texture = "effect\\particle\\flare.tga"
-
- initial color = rgba(245,255,240,20)
- initial size = 15
- initial velocity = XYZ(random(-3,3),random(15,20),random(-3,3))
-
- //at random(0.1,0.3) redcolor = 200
- //at random(0.1,0.3) greencolor = 200
- //at random(0.1,0.3) bluecolor = 0
-
- fade so at 0.6 color = rgba(200,201,15,random(0,255))
- fade so at 1 color = rgba(90,14,14,255)
- fade so final color = rgba(0,0,0,255)
- }
- }