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- Path: sparky!uunet!olivea!charnel!rat!ucselx!crash!tfinn
- From: tfinn@crash.cts.com (Aaron Grier)
- Newsgroups: rec.games.programmer
- Subject: Re: Why are PC graphics so horrible?
- Message-ID: <1993Jan02.122150.21767@crash>
- Date: 2 Jan 93 20:21:50 GMT
- References: <9014@dirac.physics.purdue.edu>
- Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
- Lines: 21
-
- In article <9014@dirac.physics.purdue.edu> saxena@bohr.physics.purdue.edu (Virendra K. Saxena) writes:
- >
- > I rented a Super Nintendo for a couple of days and was totaly amazed
- >by its graphics capabilities. The question I have is why can the PC not do
- >the same things that the SNES can. The SNES double and triple scrolls with
- >n slow down, and it easily moves large sprites around the screen(street
- >fighter 2 and tmtm 4). The SNES is based on an 8 bit proccessor, while most
- >pcs this day are based on 32 bit processors. Why don't we see such high
- >quality games on PCs? The CPU is definetely powerfull enough, and the
- >resolution is higher then the SNES.
-
- Sure the CPU is more powerful than a PCs, but look at all the
- other support chips a SNES or Genesis has! The PC has no hardware for
- sprites. The PC has no background music non-cpu interventionist music
- players. Everything has to be done by the CPU.
-
- Now if you take another machine, like... say an Amiga? Then
- you've got some serious competition... :)
-
- agrier@gompers.gompers.edu (real internet addy)
- tfinn@crash.cts.com (UUCP address)
-