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- From: ozma@kuhub.cc.ukans.edu
- Newsgroups: rec.games.programmer
- Subject: Re: The Correct Way to Control Game Speed
- Message-ID: <1992Dec23.171411.45880@kuhub.cc.ukans.edu>
- Date: 23 Dec 92 17:14:11 CST
- References: <1992Dec19.190258.15117@midway.uchicago.edu> <1992Dec21.103840.1737@nntp.hut.fi> <1992Dec22.231252.25258@midway.uchicago.edu>
- Organization: University of Kansas Academic Computing Services
- Lines: 15
-
- > }The Time Manager provides drift-free millisecond and microsecond timers
- > }and should be much better suited for timing tasks once you learn how to
- > }use it.
- >
- > I think you're right about TickCount, but by my bet is to go with
- > the Vertical Retrace Manager rather than the Time Manager
- > for video animation.
-
- But then you're saddled with the problem of differing frame rates for different
- monitors (since the retrace time will differ as well). If you have a game
- where you can scale the physics to match the frame rate of the monitor, then
- your in - otherwise the Time Manager or Ticks are the way to go.
-
- john calhoun-
-
-