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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!uchinews!dent.uchicago.edu!greg
- From: greg@dent.uchicago.edu (Greg Kuperberg)
- Subject: Re: Royalties/Profits
- Message-ID: <1992Dec24.014401.1509@midway.uchicago.edu>
- Sender: news@uchinews.uchicago.edu (News System)
- Organization: Dept. of Mathematics, U. of Chicago
- References: <1992Dec21.210345.20236@rose.com>
- Date: Thu, 24 Dec 1992 01:44:01 GMT
- Lines: 42
-
- In article <1992Dec21.210345.20236@rose.com> colin.buckley@rose.com (colin buckley) writes:
- >My partner/artist and I recently finished a game and got into an argrument
- >over the split of the profits.
-
- Unfortunately, I can tell you from experience that the game industry
- is a turbulent business with a lot of unscrupulous turkeys in it.
- Generally they are also unintelligent and if you keep your eyes open
- you can avoid them.
-
- Unless you share finances with your business partners, you should first
- sign a contract and then do the work. And you should have some sound
- legal advice when you write or read this contract. You don't
- necessarily have to hire a big-time lawyer, but you should know what
- you are doing somehow.
-
- >How are royalties handled in the commerical and shareware game industry
- >for outside games?
-
- Often, badly.
-
- >I assume inhouse people get a salary and that's it.
-
- I was a counterexample.
-
- For every conceivable profit arrangement, including a lot of fraudulent
- ones, someone has probably done it that way. There is no industry
- standard for small software establishments.
-
- >My Graphic artist wanted 50% for the basic concept and the graphic
- >work.
-
- If you are accurately characterizing your acquaintance's position, this
- sounds dubious maybe to the point that you shouldn't work with this
- person again. My personal rule for both free and paid programming is
- that concepts walk, programs talk. Admittedly the graphic work counts
- for something. However...
-
- >Sob story below related to the above, read at own risk...
-
- The most important thing to do is to put it in the past. Don't pick at
- this wound. If you've made a basic agreement, set its limits, put it
- in writing, honor it, and keep it apart from your future business.
-