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  1. Newsgroups: rec.games.design
  2. Path: sparky!uunet!gatech!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!raven.alaska.edu!acad3.alaska.edu!nsmca
  3. From: nsmca@acad3.alaska.edu
  4. Subject: Re: Artificial Intelligence for Games+
  5. Message-ID: <1993Jan1.202756.1@acad3.alaska.edu>
  6. Lines: 40
  7. Sender: news@raven.alaska.edu (USENET News System)
  8. Nntp-Posting-Host: acad3.alaska.edu
  9. Organization: University of Alaska Fairbanks
  10. References: <Dec30.183952.57153@yuma.ACNS.ColoState.EDU>
  11. Date: Sat, 2 Jan 1993 04:27:56 GMT
  12.  
  13. In article <Dec30.183952.57153@yuma.ACNS.ColoState.EDU>, hallch@CS.ColoState.EDU (christopher hall) writes:
  14. > Hello all,
  15. >      I was wondering if anyone could point me in the direction of any
  16. > material related to the use of artificial intelligence in computer games.
  17. > Specifically I am searching for material that would be useful in
  18. > controlling computer players in a role-playing game.  I am assuming that I
  19. > will have to program the different possible actions for the computer but I
  20. > would like to know a good and efficient way to go about making the
  21. > computer decide which option would be the 'best'.
  22. >      Please e-mail any responses to me.  If there is enough interest I will
  23. > post a summary in about two weeks.  Also, if you know any other groups that
  24. > I could post this to please write and tell me.
  25. >                                                 Thanks in advance,
  26. >                                                 Chris Hall
  27. > /--------------------------------------------------------------------------\
  28. > |    The world cannot end today because it is tomorrow in Australia...     |
  29. > |                                                                          |
  30. > |       |________          Chris Hall                                      |
  31. > | ||OOO||________>         hallch@handel.colostate.edu                     |
  32. > |       |                                                                  |
  33. > \__________________________________________________________________________/
  34.  
  35. Maybe trake a look at a local role playing group of characters/people.. Figure
  36. out basic character types, and use these people as your template for computer
  37. AI computer played characters.. Maybe post on cyber.punk or like discussion
  38. groups/feeds.. Might design som ebasic personnality types and try to install
  39. them into your AI matrix...
  40.  
  41. ==
  42. ==
  43. Michael Adams alias Ghost Wheel/Morgoth NSMCA@acad3.alaska.edu
  44.  
  45.  
  46.  
  47.