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- Newsgroups: rec.games.design
- Path: sparky!uunet!gatech!destroyer!cs.ubc.ca!uw-beaver!news.u.washington.edu!raven.alaska.edu!acad3.alaska.edu!nsmca
- From: nsmca@acad3.alaska.edu
- Subject: Re: Artificial Intelligence for Games+
- Message-ID: <1993Jan1.202756.1@acad3.alaska.edu>
- Lines: 40
- Sender: news@raven.alaska.edu (USENET News System)
- Nntp-Posting-Host: acad3.alaska.edu
- Organization: University of Alaska Fairbanks
- References: <Dec30.183952.57153@yuma.ACNS.ColoState.EDU>
- Date: Sat, 2 Jan 1993 04:27:56 GMT
-
- In article <Dec30.183952.57153@yuma.ACNS.ColoState.EDU>, hallch@CS.ColoState.EDU (christopher hall) writes:
- > Hello all,
- >
- > I was wondering if anyone could point me in the direction of any
- > material related to the use of artificial intelligence in computer games.
- > Specifically I am searching for material that would be useful in
- > controlling computer players in a role-playing game. I am assuming that I
- > will have to program the different possible actions for the computer but I
- > would like to know a good and efficient way to go about making the
- > computer decide which option would be the 'best'.
- >
- > Please e-mail any responses to me. If there is enough interest I will
- > post a summary in about two weeks. Also, if you know any other groups that
- > I could post this to please write and tell me.
- >
- > Thanks in advance,
- >
- > Chris Hall
- >
- >
- > /--------------------------------------------------------------------------\
- > | The world cannot end today because it is tomorrow in Australia... |
- > | |
- > | |________ Chris Hall |
- > | ||OOO||________> hallch@handel.colostate.edu |
- > | | |
- > \__________________________________________________________________________/
-
- Maybe trake a look at a local role playing group of characters/people.. Figure
- out basic character types, and use these people as your template for computer
- AI computer played characters.. Maybe post on cyber.punk or like discussion
- groups/feeds.. Might design som ebasic personnality types and try to install
- them into your AI matrix...
-
- ==
- ==
- Michael Adams alias Ghost Wheel/Morgoth NSMCA@acad3.alaska.edu
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