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- Path: sparky!uunet!ogicse!henson!news.u.washington.edu!raven.alaska.edu!acad3.alaska.edu!nsmca
- From: nsmca@acad3.alaska.edu
- Newsgroups: rec.games.design
- Subject: Magic, Computers, MUDs, more..+
- Message-ID: <1993Jan1.203524.1@acad3.alaska.edu>
- Date: 2 Jan 93 04:35:24 GMT
- Article-I.D.: acad3.1993Jan1.203524.1
- Sender: news@raven.alaska.edu (USENET News System)
- Organization: University of Alaska Fairbanks
- Lines: 16
- Nntp-Posting-Host: acad3.alaska.edu
-
- How about a world where the characters find out how to munipulte the worlds
- "source code" and the spells they use are actually modification of the source
- code or of minor subreutines.. As the characters gain experiences they get
- better at munipulting the source code, or get higher up in the code.. Artifacts
- might be of being able to better number crunch the spells so that they get
- faster to change the source code..
-
- For ideas on how to write computer games, take a look at a MUD..
-
- Players create there own spells. Hum.. Sounds like a beginning for a VR
- universe..
-
-
- Michael Adams
- Alias: Morgoth/Ghost Wheel
- nsmca@acad3.alaska.edu
-